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#638532977675725167 - Shinobi 3 - Test for Special Glitched Jump State For Continuous Mid Air Jumping

shin3_special_jump_state.lua
30 downloads
Uploaded 6/6/2024 7:09 PM by CoolHandMike (see all 27)
BaconOmelette found this bug that allows continuous jumping in mid air and we have been testing it out. This lua script will test for when it is possible to continually jump in mid air. It seems to occur when you go onto an elevator or when Joe Musashi somehow ends up being pushed down inside a moving platform. Then jumping and attacking is possible in a loop among other actions like running.
If someone else wants tackle this to find improvements to the current routes or alternative spots to activate this go ahead. You could join us in the Shinobi discord linked below if you wish.
The current tas features several spots where this state is active. with the script running it should be obvious in the section with the sludge area in the BioWeapon level in particular. Shorter example on the long elevator section in 2-1.
Original Posts
Shinobi 3 Discord https://discord.gg/GA3Y4jz
Shinobi 3 speedrun page https://www.speedrun.com/shinobi3
Current Tas (state is active in certain spots in this) https://tasvideos.org/3949M

#63485368131720364 - Shinobi III - Hard Crash at 42795

Shinobi III - TAS - 77994 Frames fixed found crash.bk2.bk2
In 21:41.59 (77995 frames), 24269 rerecords
447 downloads
Uploaded 5/21/2020 1:32 AM by CoolHandMike (see all 27)
Crash at 42795. Basically the game cannot handle all the sprites and then just hard resets.

#54366668718903812 - Shinobi III - Needs Updated Rerecords

Shinobi III - TAS - 77994 - 20190406 Needs Updated Re-records.bk2
In 21:41.60 (77996 frames), 24174 rerecords
435 downloads
Uploaded 4/6/2019 9:37 AM by CoolHandMike (see all 27)
Having trouble extracting , modifying the field in the rerecord count header, then compressing it again. Bizhawk crashes when loading it.