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#638512881522132559 - Serious Sam Advance - Level 1 done

Serious Sam Advance (USA) (En,Fr,De).gbmv
In 01:06.30 (3960 frames), 997 rerecords
60 downloads
Uploaded 5/14/2024 12:55 PM by Dimon12321 (see all 71)
GBAHawk 2.12
Beats my old TAS by 1 in-game second (https://tasvideos.org/UserFiles/Info/32255713718283718 ).
I tried redoing the run with the very first turn left, but ended up with the same time near the first door. I tried further, grabbed the secret shotgun and ended up with the same time near the second door. So, I think this run is optimized

#32255713718283718 - Serious Sam Advance - Old TAS

Serious Sam Advance (USA) (En,Fr,De).bk2
In 01:28.95 (5313 frames), 655 rerecords
656 downloads
Uploaded 7/14/2016 3:03 PM by Dimon12321 (see all 71)
Serious Sam Advance for GBA is the most horrible shooter I've ever played. Its movement system causes more and more resentment after each minute; fortunately, it's possible to run-strafe and turn at the same time, not like in most console FPShooters.
Turnings are also horrible. They are fast, but it's difficult to aim exactly at the enemy (especially who is far from you), and find optimal angel for running without doing an extra turn.
Shooting system is also crappy. To shoot the enemy, you must wait until your crosshair changes its form (and height, if the enemy is lower/higher than you), but sometimes it doesn't change and, if you shoot, you automatically miss. Maybe rockets and missles still can hit the target if the crosshair didn't change in time.
The current WR is 28:52, by tapioca. https://www.youtube.com/watch?v=Dl2ZXo7EChk
I don't know how he manages to do so good speedruns of this horrible game (music is nice BTW). I wish him luck and strong inspiration to make a close-to-perfect speedrun because no-one is going to TAS this game, I guess, and I'm not going to do so.
Everyone can continue my work!