Any% TAS of Alwa's Awakening: The 8-Bit Edition. Utilizes a lot of zips and out of bounds to skip to the last boss. This may end up being the final TAS before I submit it, but I may find a few frames, so nothing is set in stone yet.
#637928477120291987 - Alwa's Awakening (NES) - zipless WIP all old content cleared
This marks the end of all the original 2017 content sans the final boss needed to beat the game. The last part is exclusive to the NES version. Still kinda upset that I couldn't figure out the one cycle for that Altar of Echoes room.
#637927613920656566 - Alwa's Awakening (NES) - zipless WIP up to Block 2
I have to label this zipless since a new out of bounds glitch was discovered that beats the game in about 10 minutes, involving only Block 1 and Bubble 1. For now I'm gonna keep at it with what I have since I do like navigating through the rooms. A lot of interesting stuff going through the Void Tower.
#637926753949437295 - Alwa's Awakening (NES) - WIP up to Bubble 2
I forego a time saving death that involves using an Assist Mode checkpoint since it makes for a more interesting damage route. I think a lot of the movement here is pretty cool.
#637925661270209087 - Alwa's Awakening (NES) - WIP up to Sea Monk Shrine
There's a bit of unoptimized movement immediately after leaving the Amber Sanctum but that's easily fixable. Block jumping is still in and is still powerful.
EDIT: Turns out that bit of movement that I thought was unoptimized ended up being faster without a ladder boost by 12 frames, thanks to the block spell cooldown getting in the way.