User Files for Alwa's Awakening: The 8-Bit Edition

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#637938172152762318 - Alwas Awakening: The 8-Bit Edition "Any%" by ViGreyTech in 6:07.34

AlwasAwakening-Any-Percent-by-ViGreyTech-06-07-34.bk2
In 06:07.35 (22077 frames), 12747 rerecords
148 downloads
Uploaded 7/19/2022 8:46 AM by ViGreyTech (see all 1)
Any% TAS of Alwa's Awakening: The 8-Bit Edition. Utilizes a lot of zips and out of bounds to skip to the last boss. This may end up being the final TAS before I submit it, but I may find a few frames, so nothing is set in stone yet.

#637928477120291987 - Alwa's Awakening (NES) - zipless WIP all old content cleared

AlwasAwakening - zipless all old content.bk2
In 20:58.43 (75630 frames), 18533 rerecords
129 downloads
Uploaded 7/8/2022 3:28 AM by Darkman425 (see all 49)
Emulator used: BizHawk 2.8, EmuHawk core
This marks the end of all the original 2017 content sans the final boss needed to beat the game. The last part is exclusive to the NES version. Still kinda upset that I couldn't figure out the one cycle for that Altar of Echoes room.

#637927613920656566 - Alwa's Awakening (NES) - zipless WIP up to Block 2

AlwasAwakening - zipless Tower and Block 2.bk2
In 15:03.86 (54321 frames), 13425 rerecords
117 downloads
Uploaded 7/7/2022 3:29 AM by Darkman425 (see all 49)
Emulator used: BizHawk 2.8, NESHawk core
I have to label this zipless since a new out of bounds glitch was discovered that beats the game in about 10 minutes, involving only Block 1 and Bubble 1. For now I'm gonna keep at it with what I have since I do like navigating through the rooms. A lot of interesting stuff going through the Void Tower.

#637926753949437295 - Alwa's Awakening (NES) - WIP up to Bubble 2

AlwasAwakening - Sea Monk to Bubble 2.bk2
In 10:31.74 (37967 frames), 9726 rerecords
109 downloads
Uploaded 7/6/2022 3:36 AM by Darkman425 (see all 49)

#637925661270209087 - Alwa's Awakening (NES) - WIP up to Sea Monk Shrine

AlwasAwakening - up to Sea Monk Shrine.bk2
In 04:48.94 (17365 frames), 4269 rerecords
111 downloads
Uploaded 7/4/2022 9:15 PM by Darkman425 (see all 49)
Emulator used: BizHawk 2.8, NESHawk core
There's a bit of unoptimized movement immediately after leaving the Amber Sanctum but that's easily fixable. Block jumping is still in and is still powerful.
EDIT: Turns out that bit of movement that I thought was unoptimized ended up being faster without a ladder boost by 12 frames, thanks to the block spell cooldown getting in the way.