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#637936906502429489 - GBA Scooby-Doo! Mystery Mayhem Ram Watch file

Scooby-Doo!MysteryMayhem-101.wch
92 downloads
Uploaded 7/17/2022 9:37 PM by TASVideoAgent (see all 129)
(Ported from Legacy Address Set 101) BizHawk Ram Watch file for GBA Scooby-Doo! Mystery Mayhem

#34482197018426393 - Scooby-Doo - Mystery Mayhem WIP 5

Some improvements of v5 (v2).bk2
In 19:05.08 (68393 frames), 60703 rerecords
591 downloads
Uploaded 10/22/2016 9:32 PM by jlun2 (see all 165)
Redid stage 1 and 2. Ghost RNG suddenly decided to cooperate again.
Done on BizHawk 1.11.6 since both 1.11.7 and 1.11.8 doesn't seem to be working fine.

#32770991453740054 - Scooby-Doo! - Mystery Mayhem v6 WIP 1

Some improvements of v5 (v2).bk2
In 07:17.74 (26145 frames), 57878 rerecords
598 downloads
Uploaded 8/6/2016 7:59 PM by jlun2 (see all 165)
Ends up losing all the frames saved due to worse luck on stage 2. Posting this here for future ref.

#31816397120900589 - Scooby-Doo! - Mystery Mayhem v5 WIP 1

Scooby-Doo! - Mystery Mayhem (USA) v5.bk2.bk2
In 19:14.38 (68948 frames), 53304 rerecords
589 downloads
Uploaded 6/24/2016 8:13 PM by jlun2 (see all 165)
In case anyone wonders:
v1 - Up to half stage 1; barely uses partner switch glitch; easier partner glitch killed it
v2 - Up to final boss; many more tricks missing; ability to start cutscens 18 frames sooner in most rooms killed it
v3 - Up to half 2nd stage; lack of quick partner glitch usage in stage 1 killed it
v4 - Up to quarter 2nd stage; Realization that setting up 60,000+ speed improves a lot of rooms killed it
v5 - 4919 frames faster than v2 by the end of stage 2. Improves 397 frames from v4 by the time it reaches the same point as said WIP

#31512973782766605 - Scooby-Doo! - Mystery Mayhem v3 WIP 1

Scooby-Doo! - Mystery Mayhem (USA) v2.bk2.bk2
In 07:28.22 (26771 frames), 38702 rerecords
583 downloads
Uploaded 6/11/2016 4:16 AM by jlun2 (see all 165)
Uploaded the wrong file. Oops!

#31198309127519214 - Scooby-Doo! - Mystery Mayhem WIP 4

Scooby-Doo! - Mystery Mayhem (USA).bk2.tasproj.bk2
In 48:45.40 (174727 frames), 34091 rerecords
599 downloads
Uploaded 5/28/2016 12:09 AM by jlun2 (see all 165)
For safekeeping; messed up a lot in almost every single room and only noticed before the last boss.

#30469644325200315 - Scooby-Doo! - Mystery Mayhem WIP 3

Scooby-Doo! - Mystery Mayhem (USA).bk2.tasproj.bk2
In 37:13.04 (133374 frames), 25507 rerecords
607 downloads
Uploaded 4/25/2016 4:35 AM by jlun2 (see all 165)
Safekeeping
4/5 stages done

#30159082452000515 - Scooby-Doo! - Mystery Mayhem WIP 1 (U)

Scooby-Doo! - Mystery Mayhem (USA).tasproj.bk2
In 07:56.03 (28432 frames), 12956 rerecords
594 downloads
Uploaded 4/11/2016 4:55 AM by jlun2 (see all 165)
First stage done

#30113611229916405 - Scooby-Doo! - Mystery Mayhem WIP 1

Scooby-Doo! - Mystery Mayhem.bk2.tasproj.bk2
In 03:34.49 (12811 frames), 11762 rerecords
607 downloads
Uploaded 4/9/2016 3:46 AM by jlun2 (see all 165)
This time, with stairs clipping

#30069683354179163 - I broke this

Scooby-Doo! - Mystery Mayhem (Europe) (En,Fr,De).tasproj.bk2
In 01:13.42 (4385 frames), 4973 rerecords
601 downloads
Uploaded 4/7/2016 4:17 AM by jlun2 (see all 165)
Game now broken oh well

#30043894377262362 -

jumping.bk2
In 05:10.69 (18557 frames), 3812 rerecords
598 downloads
Uploaded 4/6/2016 12:25 AM by jlun2 (see all 165)
BizHawk 1.11.6 is used