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#32153549586791541 - Dino City Complete TAS

Dino City WIP 7 (Complete).bk2
In 17:56.39 (64690 frames), 59592 rerecords
Game: DinoCity ( SNES, see all files )
637 downloads
Uploaded 7/10/2016 12:38 AM by Challenger (see all 128)
This TAS is finally completed.
1882 frames (32.5 seconds) faster than Snes9x's WIP 2 of this game.

#31855577421506945 - Dino City WIP 6 (v2 + First Half of Stage 4)

Dino City WIP 6.bk2
In 09:27.03 (34078 frames), 38383 rerecords
Game: DinoCity ( SNES, see all files )
654 downloads
Uploaded 6/26/2016 2:34 PM by Challenger (see all 128)
284 frames ahead of my previous WIP and 1350 frames ahead of my Snes9x Old WIP.

#29890438951945004 - Dino City WIP 5 (Stage 3 Completed)

Dino City WIP 5.bk2
In 08:04.60 (29124 frames), 14362 rerecords
Game: DinoCity ( SNES, see all files )
684 downloads
Uploaded 3/30/2016 2:33 AM by Challenger (see all 128)
Stage 3 is finished and improved.
The last part before of the Boss Stage 3 is the most improved.
A New Glitch is used on the Boss Stage 3 to save time. Thanks to Mecha Ritcher for discovery!
900 frames (15.8 seconds) ahead of my last WIP of Snes9x emulator.

#29710337800204236 - Dino City Boss 4 Improvement

Boss 4 With New Glitch.bk2
In 00:12.65 (760 frames), 106 rerecords
Game: DinoCity ( SNES, see all files )
679 downloads
Uploaded 3/21/2016 11:53 PM by Challenger (see all 128)
Yes, It's possible down 5 cycles to 1 cycle on the Boss 4 of the game.

#29709816530125785 - Dino City Boss 6 Improvement

Boss 6 With New Glitch.bk2
In 00:20.90 (1256 frames), 279 rerecords
Game: DinoCity ( SNES, see all files )
674 downloads
Uploaded 3/21/2016 11:19 PM by Challenger (see all 128)
It's not possible to defeat the last Boss in one cycle.

#29554019291671104 - Dino City WIP 4 (Stage 2 Completed)

Dino City WIP 4.bk2
In 04:39.71 (16810 frames), 7493 rerecords
Game: DinoCity ( SNES, see all files )
654 downloads
Uploaded 3/14/2016 10:56 PM by Challenger (see all 128)
526 frames improved of the two first stages totally.
EDIT: I made a mistake of improvement time. It's 526 frames actually, not 681 frames.

#29225191403865077 - Dino City WIP 3 (Stage 1 Completed)

Dino City WIP 3.bk2
In 02:25.93 (8770 frames), 2345 rerecords
Game: DinoCity ( SNES, see all files )
710 downloads
Uploaded 2/29/2016 3:31 AM by Challenger (see all 128)
Recorded in Bizhawk 1.11.4 version.
I restarted the run because I changed Snes9x to Bizhawk emulator.
I improved in Stage 1 totally, but i lose several frames due of extra lag caused because of more accurate emulation of the Bizhawk.
Because of that, This WIP improved Stage 1 only 183 frames in the Bizhawk emulator.
Thanks Mecha Richter for an improvement of the Forest part of Stage 1. I Call: Early Finish Glitch.
Up to Stage 2, Again.

#29154365641825068 - Dino City WIP 2

Dino City WIP 2 (5-1).smv
In 12:34.49 (45344 frames), 6942 rerecords
Game: DinoCity ( SNES, see all files )
832 downloads
Uploaded 2/25/2016 10:58 PM by Challenger (see all 128)
Recorded in Snes9x 1.51 v7.
Up to second part of Stage 5.
I Discovered a Wall Jump Glitch which is used in the Ice Cavern of Stage 4.

#29109371614026368 - Dino City WIP 1

Dino City WIP (3-1).smv
In 05:28.76 (19758 frames), 3577 rerecords
Game: DinoCity ( SNES, see all files )
2 comments, 823 downloads
Uploaded 2/23/2016 10:20 PM by Challenger (see all 128)
EDIT: Recorded in Snes9x 1.51 v7.
Up to second part of Stage 3.
In Stage 1, I improved 1049 frames ahead Blackpearl's old WIP (he finished Stage 1 only).
I choose Tops because can throw darts to damage enemies from a distance, and that helps to reduce lag in some parts at the stages of the game.
Tricks:
Hover Trick (Discovered by Blackpearl).
Rapid Fire Trick (Discovered by Me).
I don't speak English. Sorry, I'm not good to explain in language English.