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#637936906472097033 - A7800 Galaga Ram Watch file

Galaga-27.wch
Game: Galaga ( A7800, see all files )
97 downloads
Uploaded 7/17/2022 9:37 PM by TASVideoAgent (see all 129)
(Ported from Legacy Address Set 27) BizHawk Ram Watch file for A7800 Galaga

#40243710916030276 - A7800 Galaga

dwangoac-galaga7800.bk2
In 00:53.15 (3185 frames), 1051 rerecords
Game: Galaga ( A7800, see all files )
918 downloads
Uploaded 7/9/2017 8:51 AM by MESHUGGAH (see all 292)
Used dwangoAC's movie, edited first 2 waves.
The TAS is unimprovable because of the game's probably (guessing an estimate) 120 frames rule on how fast you beat the level.

#4017425429362043 - Atari 7800 Galaga 11 frame improvement

Galaga (1987) (Atari) by dwangoAC.bkm
In 00:53.15 (3185 frames), 1051 rerecords
Game: Galaga ( A7800, see all files )
953 downloads
Uploaded 1/19/2013 9:46 PM by dwangoAC (see all 47)

#4013434434096596 - Atari 7800 Galaga Perfect Challenge with no calibration shots

Galaga (1987) (Atari) by dwangoAC.bkm
In 00:53.34 (3196 frames), 923 rerecords
Game: Galaga ( A7800, see all files )
971 downloads
Uploaded 1/19/2013 5:27 PM by dwangoAC (see all 47)
The previous WIPs all contained "calibration" shots prior to the first wave to demonstrate how quickly shots could be fired and how three shots could be displayed on the screen at once. This caused the hits % that appears after the game over screen to show a 94% hit rate. This updated file removes these calibration shots as well as an errant shot I found in the last wave and moves the ship a bit more toward the center of the playfield prior to the final frame of input.
The movie length is unchanged and this file can be considered a direct replacement of the previous movie. Thanks,
A.C.

#3972987178759948 - Atari 7800 Galaga final WIP perfect challenge stage

Galaga (1987) (Atari) by dwangoAC.bkm
In 00:53.34 (3196 frames), 911 rerecords
Game: Galaga ( A7800, see all files )
932 downloads
Uploaded 1/17/2013 9:44 PM by dwangoAC (see all 47)

#3967927923703311 - Atari 7800 Galaga first challenge wave completed in Expert mod

Galaga (1987) (Atari) by dwangoAC.bkm
In 00:32.99 (1977 frames), 733 rerecords
Game: Galaga ( A7800, see all files )
961 downloads
Uploaded 1/17/2013 4:16 PM by dwangoAC (see all 47)

#3960028627150833 - Atari 7800 Galaga first stage completed in Expert mode

Galaga (1987) (Atari) by dwangoAC.bkm
In 00:23.80 (1426 frames), 669 rerecords
Game: Galaga ( A7800, see all files )
957 downloads
Uploaded 1/17/2013 7:44 AM by dwangoAC (see all 47)
This completes the Atari 7800 first stage in expert mode. Note that this is effectively a completely different game than the MSX version of Galaga, with unique sound and different enemy patterns (although the same basic concept).
Two shots can be fired at once with a minimum of 5 frames between shots. Shots stop being counted (are returned for use) before they reach the top of the screen and immediately on impact with an enemy. Shooting causes the shot to be registered immediately by the game then two frames later the firing animation occurs.
There are 152 possible horizontal positions with 0 being the far left and 152 being the far right as tracked by the memory addresses below. Note that the first address updates the frame after input and the current ship position updates two frames later. The ship position value jumps by two when moving quickly, but only updates every other frame.
Domain RAM1
SystemID A78
065A	b	u	0	RAM1	Next ship pos.
048F	b	u	0	RAM1	Current ship pos.
060B	b	u	0	RAM1	Shot 1 fired
060C	b	u	0	RAM1	Shot 2 fired
The selection of Expert mode happens as soon as possible (in fact, the word Expert does not get a chance to be displayed). There is a "frame rule" of sorts where the next wave of enemies happens at a set time, even if you eliminated the previous wave long ago. This leads to pauses where nothing happens for a few seconds seconds. I shoot all of the enemy ships at the earliest possible frame anyway, although given the amount of time to play around there's plenty of opportunity for trick shots to mix things up. I'm somewhat concerned that I don't move around enough between waves to keep things entertaining, but there's really only three things you can do: Go left, go right, or stay put. And maybe shoot at thin air.
While it might sound like this is horribly boring, I spent hours playing Galaga on the family Atari 7800 as a kid and making this WIP brought back fond memories. I'm looking forward to doing the rest of the challenge stage sometime soon so I can do a few trick shots and make the run a bit more entertaining. Enjoy and let me know what you think,
A.C.
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