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#46603996585587557 - DBAA - scaling Pilaf bottom route

scaling pilaf lower.bk2
In 04:19.50 (15499 frames), 49781 rerecords
815 downloads
Uploaded 4/21/2018 7:21 PM by xy2_ (see all 139)
Inside the Pilaf bottom route, there is a huge pit (see https://gamefaqs.gamespot.com/gba/924062-dragon-ball-advanced-adventure/faqs/46730, bottom right) with falling boulders. We are supposed to maneuver by going back and forth. However, the much shorter route would be to scale the pit upwards, as that avoids having to do the normal route.
Thankfully, we have four independant tricks that let us gain more height than normal (three of which are useful here):
  • reverse wall jumping, which allows us to walljump in reverse - instead of the knockback going away from the wall, it goes to the wall instead. Needs to be done from a standstill, not useful here.
  • damage canceling; we can cancel out of Goku's taking damage state if we do any action during the first few frames.
  • walljumping → LR rush. Walljumping pushes us away from the wall. However, in the first frame that we exit the walljumping state, LR rush and we're back on it, allowing infinite scaling assuming a perpendicular flat surface.
  • walljumping knockback cancel. Holding the direction going to the wall after jumping away from it "cancels" most of our knockback by putting Goku to a much lower speed.
Combining this, we can scale the pit in its entirety. The first wall is flat and high enough to reach with a jump, so we scale it with walljumping → LR rush.
The second wall is much trickier: it's out of our reach by a normal jump. Thankfully, since we're in the pit that drops boulders, we can take damage off those. By jumping, divekicking "in reverse" at peak height to use the initial divekick phase (gaining us a further vertical advantage and pushing Goku to the left as well) then taking damage at the peak of our height, we get a bunch of height in the middle of the pit, enough to reach the wall. The only thing left to do is reach the wall with an LR rush and walljump → LR rush again.
The third wall is easier. The only tricky part is the reversed triangle celling at the start, which we can clear with normal walljumps with largely gimped knockback, using the knockback "cancel" trick. Then clear the rest with walljumping → LR rush.
Saves around ~500 frames over the normal route approx.

#44113140486002433 - dbaa 1749

1749.bk2
In 00:30.07 (1796 frames), 12503 rerecords
637 downloads
Uploaded 12/30/2017 3:07 PM by xy2_ (see all 139)
frame: saved

#44092720449096006 - dbaa - 32 extra subpixels by Y optimisation

1750.bk2.bk2
In 00:30.00 (1792 frames), 12194 rerecords
520 downloads
Uploaded 12/29/2017 5:03 PM by xy2_ (see all 139)

#44092704218140697 - dbaa lua script

dbaatrue.lua
673 downloads
Uploaded 12/29/2017 5:02 PM by xy2_ (see all 139)
Should use git for this

#44090784436908544 - dbaa 1750 - optimised divekicks

1750.bk2.bk2
In 00:29.89 (1785 frames), 11892 rerecords
520 downloads
Uploaded 12/29/2017 2:57 PM by xy2_ (see all 139)

#44067894425415590 - dbaa 1009, 128 subpx

Dragon Ball - Advanced Adventure (Japan) (2).bk2 (2).bk2
In 00:16.93 (1011 frames), 9360 rerecords
510 downloads
Uploaded 12/28/2017 2:13 PM by xy2_ (see all 139)
exclamation point draws more on first frame

#44066904840703641 - dbaa 1009

Dragon Ball - Advanced Adventure (Japan) (2).bk2 (2).bk2
In 00:17.15 (1024 frames), 9140 rerecords
509 downloads
Uploaded 12/28/2017 1:09 PM by xy2_ (see all 139)
divekicks
rom J, 2.x bizhawk

#42092312074440655 - Shaman King 2 Lua

sk2.lua
717 downloads
Uploaded 9/30/2017 2:55 PM by xy2_ (see all 139)
version control never

#42092296630885411 - Shaman King 2 - WIP1

totally not soma.bk2
In 06:33.40 (23497 frames), 13787 rerecords
533 downloads
Uploaded 9/30/2017 2:54 PM by xy2_ (see all 139)
U rom (no language screen)

#41143656436330001 - Shaman King - WIP2

the backdash manifesto.bk2
In 28:52.95 (103505 frames), 58766 rerecords
538 downloads
Uploaded 8/18/2017 9:34 PM by xy2_ (see all 139)
Up to extremely tiring backtracking.

#40654698533015083 - Shaman King - lua, some updates

sk1f.lua
618 downloads
Uploaded 7/27/2017 9:04 PM by xy2_ (see all 139)
Designed badly, runs as fast as a turtle, etc.. I made some rather poor design decisions, but here it is in its current state.
I added a slot viewer that displays various informations about current slots, as well as stole^W borrowed the sidebar idea from FatRatKnight.

#40654637199350339 - Shaman King - WIP1, reworked

sk1f.bk2.bk2
In 16:07.01 (57757 frames), 38960 rerecords
492 downloads
Uploaded 7/27/2017 9:00 PM by xy2_ (see all 139)

#40537966076771555 - Super Mario World 64 lua

smw64.lua
Game: Super Mario World 64 ( Genesis, see all files )
812 downloads
Uploaded 7/22/2017 2:54 PM by xy2_ (see all 139)
rom: Super Mario World 64(Unl).bin

#40250628616763089 - Shaman King - MoS TAS - to after Trey fight

sk1f.bk2
In 08:54.51 (31925 frames), 26735 rerecords
516 downloads
Uploaded 7/9/2017 4:20 PM by xy2_ (see all 139)

#40201120876893795 - -12 frames 7-2 VS. SMB

72impro.fm2
In 10:10.67 (36701 frames), 2536 rerecords
618 downloads
Uploaded 7/7/2017 10:49 AM by xy2_ (see all 139)
Made no attempt to sync the rest, use it as you will.

#40138886965275738 - Shaman King Lua script

sk1.lua
733 downloads
Uploaded 7/4/2017 3:33 PM by xy2_ (see all 139)
Poor quality, first time lua, etc.
Currently serves as a glorified ram watch (with some colors) and as a hitbox viewer for Yoh.

#38612236742735836 - sha

test2.bk2
In 06:46.08 (24254 frames), 10133 rerecords
514 downloads
Uploaded 4/26/2017 9:29 PM by xy2_ (see all 139)

#38185209660807389 - shaman king: master of backups

g-old.bk2
In 02:05.54 (7498 frames), 7249 rerecords
538 downloads
Uploaded 4/7/2017 3:56 PM by xy2_ (see all 139)
rom: Shaman King - Master of Spirits (U) half of area 3

#38144156243017756 - castlevania: master of spirits area1-3

gtop.bk2
In 01:07.39 (4025 frames), 6392 rerecords
519 downloads
Uploaded 4/5/2017 7:34 PM by xy2_ (see all 139)
wtf I hate backdashes now
rom: Shaman King - Master of Spirits (U)

#37584994659296227 - osman any% full run (23806 frames)

osmanbk.fbm
In 06:36.77 (23806 frames), 50453 rerecords
Game: Osman ( Arcade, see all files )
974 downloads
Uploaded 3/11/2017 3:11 PM by xy2_ (see all 139)

#37391768644631878 - osman any up to st4 boss

osmanbk.fbm
In 03:03.43 (11006 frames), 41707 rerecords
Game: Osman ( Arcade, see all files )
1034 downloads
Uploaded 3/2/2017 10:21 PM by xy2_ (see all 139)
osman rom

#37275826917967483 - osman any% up to st2 boss

osmanbk.fbm
In 01:07.28 (4037 frames), 36743 rerecords
Game: Osman ( Arcade, see all files )
983 downloads
Uploaded 2/25/2017 5:02 PM by xy2_ (see all 139)
rom is osman.zip

#35058371001241687 - osman max score up to material better

osman.fbm
In 00:27.92 (1675 frames), 42844 rerecords
Game: Osman ( Arcade, see all files )
994 downloads
Uploaded 11/17/2016 8:18 PM by xy2_ (see all 139)
better guardian kills

#34970743014510257 - osman max score up to material

osman.fbm
In 00:33.00 (1980 frames), 39942 rerecords
Game: Osman ( Arcade, see all files )
626 downloads
Uploaded 11/13/2016 9:35 PM by xy2_ (see all 139)
I don't even recognise this game anymore..
osman rom

#34813314502721882 - Cho Ren Sha 68K SHOWTIME !! - with name entry

LATEST.wtf
In 01:44.90 (6294 frames), 2404 rerecords
Game: Cho Ren Sha 68K ( Windows, see all files )
870 downloads
Uploaded 11/6/2016 7:26 PM by xy2_ (see all 139)
If it syncs, score should be 152544.