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#44092704218140697 - dbaa lua script

dbaatrue.lua
680 downloads
Uploaded 12/29/2017 5:02 PM by xy2_ (see all 139)
Should use git for this
-- Static data.
-- Color tables! 
local c = {
	t = { -- Transparent colors..
		["red"] = 0x88FF00000,
		["orange"] = 0x88F3784A,
		["yellow"] = 0x88FFFF00,
		["green"] = 0x8800FF00
	};
	o = { -- Opaque colors..
		["red"] = 0xFFFF00000,
		["orange"] = 0xFFF3784A,
		["yellow"] = 0xFFFFFF00,
		["green"] = 0xFF00FF00
	}	
}

-- Some constants for readability
local gba_w = 240
local gba_h = 160

-- HUD that displays info in a static way on the screen (position, speed..)
-- ############################################################################
local function Display(x,y)
	local x_pos_addr   = 0x0205C4
	local y_pos_addr   = 0x0205C8
	local x_speed_addr = 0x0205CC
	local y_speed_addr = 0x0205CE

	-- Speed display
	gui.pixelText(x + gba_w - 21, y + gba_h - 14, string.format("%5d", memory.read_s16_le(x_speed_addr, "Combined WRAM")))
	gui.pixelText(x + gba_w - 21, y + gba_h - 7, string.format("%5d", memory.read_s16_le(y_speed_addr, "Combined WRAM")))
	
	-- Position (in subpixels)
	gui.pixelText(x + gba_w - 57, y + gba_h - 14, string.format("%8d", memory.read_s32_le(x_pos_addr, "Combined WRAM")))
	gui.pixelText(x + gba_w - 57, y + gba_h - 7, string.format("%8d", memory.read_s32_le(y_pos_addr, "Combined WRAM")))
	
	-- Subpixel position
	local x_pos_sub = memory.read_u8(x_pos_addr, "Combined WRAM")
	local y_pos_sub = memory.read_u8(y_pos_addr, "Combined WRAM")

	if x_pos_sub == 240 then
		gui.pixelText(x + gba_w - 70, y + gba_h - 14, string.format("%3d", x_pos_sub), 0xFFFFFFFF, c.t.green)
	elseif x_pos_sub == 224 then
		gui.pixelText(x + gba_w - 70, y + gba_h - 14, string.format("%3d", x_pos_sub), 0xFFFFFFFF, c.t.orange)
	else
		gui.pixelText(x + gba_w - 70, y + gba_h - 14, string.format("%3d", x_pos_sub))
	end

	if y_pos_sub == 240 then
		gui.pixelText(x + gba_w - 70, y + gba_h - 7, string.format("%3d", y_pos_sub), 0xFFFFFFFF, c.t.green)	
	elseif y_pos_sub == 224 then
		gui.pixelText(x + gba_w - 70, y + gba_h - 7, string.format("%3d", y_pos_sub, 0xFFFFFFFF, c.t.orange))
	else
		gui.pixelText(x + gba_w - 70, y + gba_h - 7, string.format("%3d", y_pos_sub))
	end

end

-- Overlay on various objects.
-- ############################################################################
local function Overlay(x, y)
	
	local camera_x_pos_addr      = 0x029EE8
	local camera_y_pos_addr      = 0x029EEC
	local enemy_pointers_addr    = 0x027E00
	local enemy_obj_HP_offset    = 0xB0
	local enemy_obj_x_pos_offset = 0x1D
	local enemy_obj_y_pos_offset = 0x21
	local enemies_limit          = 10

	local camera_x = memory.read_u24_le(camera_x_pos_addr, "EWRAM")
	local camera_y = memory.read_u24_le(camera_y_pos_addr, "EWRAM")
	
	for i = 0, enemies_limit do
	
		local enemy_obj_addr = memory.read_u32_le(0x027E00 + i*4, "EWRAM")
		if enemy_obj_addr == 0 then
			break
		else
			enemy_obj_addr=enemy_obj_addr - 0x02000000
		end
	
		local enemy_HP = memory.read_s16_le(enemy_obj_addr + enemy_obj_HP_offset, "EWRAM")
		if enemy_HP > 0 then
			local enemy_x = memory.read_u24_le(enemy_obj_addr + enemy_obj_x_pos_offset, "EWRAM")
			local enemy_y = memory.read_u24_le(enemy_obj_addr + enemy_obj_y_pos_offset, "EWRAM")	
			gui.pixelText(enemy_x - camera_x, enemy_y - camera_y, enemy_HP)
		end
	
	end
end
 
-- Main loop.
-- ############################################################################
while true do
	Overlay(0, 0)
	Display(0, 0)
  	emu.frameadvance()
end