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#32770991453740054 - Scooby-Doo! - Mystery Mayhem v6 WIP 1

Some improvements of v5 (v2).bk2
In 07:17.74 (26145 frames), 57878 rerecords
591 downloads
Uploaded 8/6/2016 7:59 PM by jlun2 (see all 162)
Ends up losing all the frames saved due to worse luck on stage 2. Posting this here for future ref.

#32711915434188819 - Drake & Josh Any% WIP 1

Drake & Josh (USA) (En,Fr) Any%.bk2
In 07:02.80 (25253 frames), 8630 rerecords
Game: Drake & Josh ( GBA, see all files )
562 downloads
Uploaded 8/4/2016 4:08 AM by jlun2 (see all 162)
I found a way to break Josh's first segment by pushing a crate into the door. LOL

#32505686992981034 -

Drake & Josh (USA) (En,Fr).bk2
In 1:08:02.91 (243862 frames), 2015 rerecords
Game: Drake & Josh ( GBA, see all files )
577 downloads
Uploaded 7/25/2016 9:14 PM by jlun2 (see all 162)
100% Route for Drake & Josh. During your noclip state, you cannot grab any objects, and the only things that you can interact with are lasers, janitors, fangirls, bullies, puddles, cameras, and candy corn.
You cannot grab guitar picks (the diamond things) nor sheets of homework during that state, so you'll notice me either getting hit by bullies/janitors/fangirls or retry room.
There's probably a better route, but this is what I got. Oh, and once again, this is barely optimized, since I just wanted to quickly make a route using the glitch.
Btw: The last guitar gets glitched, and will not be handed to you despite getting all 20 picks.
Edit: Pointer to x is at address 0x00F678 in EWRAM. Offset it by 0xE4 after subtracting 0x02000000

#32497915734308465 -

Drake & Josh any.bk2
In 35:27.06 (127044 frames), 919 rerecords
Game: Drake & Josh ( GBA, see all files )
581 downloads
Uploaded 7/25/2016 12:50 PM by jlun2 (see all 162)
Route for Any%; the main glitch used is spamming "A" after getting stunned to allow walking through objects. :)
Don't judge me for the game please.
Also, this is very sub-optimal; just placing it here for safekeeping.

#31816397120900589 - Scooby-Doo! - Mystery Mayhem v5 WIP 1

Scooby-Doo! - Mystery Mayhem (USA) v5.bk2.bk2
In 19:14.38 (68948 frames), 53304 rerecords
573 downloads
Uploaded 6/24/2016 8:13 PM by jlun2 (see all 162)
In case anyone wonders:
v1 - Up to half stage 1; barely uses partner switch glitch; easier partner glitch killed it
v2 - Up to final boss; many more tricks missing; ability to start cutscens 18 frames sooner in most rooms killed it
v3 - Up to half 2nd stage; lack of quick partner glitch usage in stage 1 killed it
v4 - Up to quarter 2nd stage; Realization that setting up 60,000+ speed improves a lot of rooms killed it
v5 - 4919 frames faster than v2 by the end of stage 2. Improves 397 frames from v4 by the time it reaches the same point as said WIP

#31512973782766605 - Scooby-Doo! - Mystery Mayhem v3 WIP 1

Scooby-Doo! - Mystery Mayhem (USA) v2.bk2.bk2
In 07:28.22 (26771 frames), 38702 rerecords
568 downloads
Uploaded 6/11/2016 4:16 AM by jlun2 (see all 162)
Uploaded the wrong file. Oops!

#31198309127519214 - Scooby-Doo! - Mystery Mayhem WIP 4

Scooby-Doo! - Mystery Mayhem (USA).bk2.tasproj.bk2
In 48:45.40 (174727 frames), 34091 rerecords
588 downloads
Uploaded 5/28/2016 12:09 AM by jlun2 (see all 162)
For safekeeping; messed up a lot in almost every single room and only noticed before the last boss.

#30568498295112000 - Nanashi No Game Me

nameless2 - Copy.dsm
In 10:11.66 (36593 frames), 4574 rerecords
702 downloads
Uploaded 4/29/2016 3:26 PM by jlun2 (see all 162)
DeSMuME 0.9.9
Just because I can't make a 100%, doesn't mean I cannot try to start something.

#30469644325200315 - Scooby-Doo! - Mystery Mayhem WIP 3

Scooby-Doo! - Mystery Mayhem (USA).bk2.tasproj.bk2
In 37:13.04 (133374 frames), 25507 rerecords
590 downloads
Uploaded 4/25/2016 4:35 AM by jlun2 (see all 162)
Safekeeping
4/5 stages done

#30159082452000515 - Scooby-Doo! - Mystery Mayhem WIP 1 (U)

Scooby-Doo! - Mystery Mayhem (USA).tasproj.bk2
In 07:56.03 (28432 frames), 12956 rerecords
578 downloads
Uploaded 4/11/2016 4:55 AM by jlun2 (see all 162)
First stage done

#30113611229916405 - Scooby-Doo! - Mystery Mayhem WIP 1

Scooby-Doo! - Mystery Mayhem.bk2.tasproj.bk2
In 03:34.49 (12811 frames), 11762 rerecords
594 downloads
Uploaded 4/9/2016 3:46 AM by jlun2 (see all 162)
This time, with stairs clipping

#30069683354179163 - I broke this

Scooby-Doo! - Mystery Mayhem (Europe) (En,Fr,De).tasproj.bk2
In 01:13.42 (4385 frames), 4973 rerecords
589 downloads
Uploaded 4/7/2016 4:17 AM by jlun2 (see all 162)
Game now broken oh well

#30043894377262362 -

jumping.bk2
In 05:10.69 (18557 frames), 3812 rerecords
581 downloads
Uploaded 4/6/2016 12:25 AM by jlun2 (see all 162)
BizHawk 1.11.6 is used

#29837167840737636 - Game & Watch Gallery 4 - Fire (Classic, Easy) v2

Fire Classic Easy.bk2
In 15:35.93 (55901 frames), 28 rerecords
597 downloads
Uploaded 3/27/2016 4:58 PM by jlun2 (see all 162)
Corrected movie; now uses same core as v1

#29836974854669639 - Game & Watch Gallery 4 - Fire (Classic, Easy) v1

Fire Classic Easy.bk2
In 14:43.61 (52776 frames), 50 rerecords
558 downloads
Uploaded 3/27/2016 4:46 PM by jlun2 (see all 162)

#29106852087622390 -

Harry Potter and the Sorcerer's Stone flag watch.wch
785 downloads
Uploaded 2/23/2016 7:37 PM by jlun2 (see all 162)

#28845501770730507 - Harry Potter And The Sorcerer's Stone Froggy

HPSS frog plus.bk2
In 08:34.64 (30738 frames), 13878 rerecords
929 downloads
Uploaded 2/12/2016 1:08 AM by jlun2 (see all 162)
Get out of a fight during a battle without running.

#28092263601855087 - Harry Potter And The Sorcerer's Stone WIP

Harry Potter and the Sorcerer's Stone.bk2
In 36:01.62 (129108 frames), 3080 rerecords
578 downloads
Uploaded 1/9/2016 3:00 AM by jlun2 (see all 162)
For safekeeping.
Some notes:
  • I take a slight detour to obtain 56,448 sickles so I would be set for the rest of the run. There's actually ~4 other NPCs that when talked to also triggers this iirc.
  • I can't override the knight boss with the frog, so I fought it at the lake instead. Getting the sickles seems to have reduced the XP I obtained, but it's still enough to reach level 78.
  • Terrible RNG with the snake spawn; encountering one earlier or later seems to not drop the fangs, or have more than 1 snake.
  • I take all the ingredients for Herblore outside due to unable to deathwarp out of classrooms because of my 665 HP.
  • I can't seem to manipulate a critical hit at the ogre; if possible it'd reduce the fight by 1-2 turns (from current 4)
  • I sell the pumpkins so I'd scroll less for the chocolates
  • I had to buy 150 chocolate frogs just to get enough cards to card glitch 4 times; After consideration I don't believe it's worth using the cards to death warp to and out of the restricted section.
  • I'm not sure if buying the chocolate frogs after getting the curse book is optimal or not, but the alternative was either Gringots revisited or getting the presents, and those 2 would result in an extra menu opening because I had to learn Mucus ad Naseum.
  • I tried, but I can't seem to OHKO the giant rat at level 78.
Edit: It's 71 frames faster in this case to kill the 2 small rats first then 2HKO the giant one then.
  • Thanks to several people (gand988, SuperMonkeypotato, psirockin123 and more) at the SDA thread for that trophy room skip among other tricks!
  • I opened the items menu instead of equip due to less lag for the troll skip. It shouldn't really matter for a real time run however, due to the savings being less than a second.

#28066293382421698 - Harry Potter And The Sorcerer's Stone Froggy + Sickles

Harry Potter and the Sorcerer's Stone.bk2
In 08:33.98 (30699 frames), 579 rerecords
589 downloads
Uploaded 1/7/2016 10:56 PM by jlun2 (see all 162)
Gains 50k+ sickles, but only 38956 XP. Done in BizHawk 1.11.4

#28057096673752240 - Harry Potter And The Sorcerer's Stone Froggy

HPSS frog.bk2
In 09:44.42 (34906 frames), 88 rerecords
606 downloads
Uploaded 1/7/2016 12:59 PM by jlun2 (see all 162)
Obtains the frog encounter, using BizHawk 1.11.4 as requested

#27569813269033149 - Monster House TAS

Monster House TAS (2).bk2
In 05:52.32 (21043 frames), 8897 rerecords
Game: Monster House ( GBA, see all files )
884 downloads
Uploaded 12/16/2015 2:18 PM by jlun2 (see all 162)
772 frame improvement.

#27445847694358048 - Monster House WIP

Monster House TAS.bk2
In 01:22.01 (4898 frames), 1947 rerecords
Game: Monster House ( GBA, see all files )
869 downloads
Uploaded 12/11/2015 12:19 AM by jlun2 (see all 162)
Enters the furnace at 4898 and reaches the Basement 1 dynamite section using a new discovery. This improves by ~3000 frames, and this has the GBA Bios into account as well.
Emulator: BizHawk-1.11.3 VBA-Next core

#27249024871759930 - Fire (Classic) v2

Fire (Classic).lua
737 downloads
Uploaded 12/2/2015 3:35 AM by jlun2 (see all 162)
Automatically plays the Fire game in Classic mode from Game & Watch gallery 4. Version 2 rewrites the script and removes a redundant checking.

#27241108696817705 - Mario Bros (Classic)

Mario Bros (Classic).lua
759 downloads
Uploaded 12/1/2015 7:02 PM by jlun2 (see all 162)
Automatically plays the Rainshower game in Classic mode from Game & Watch gallery 4.

#27198392647936026 - Rainshower (Modern) v2.2

Rainshower (Modern).lua
687 downloads
Uploaded 11/29/2015 8:52 PM by jlun2 (see all 162)
Automatically plays the Rainshower game in Modern mode from Game & Watch gallery 4. It works with all 3 difficulties.
2
Fixed some bugs regarding nested "if" logic for getting moons.
2.1
Adjusted to take account to 17 objects at once.
2.2
Adjusted to take account to 34 objects. What the hell Bowser.
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