Syncs on BizHawk 2.3.1
This run desyncs if you use savestates in any way. That is, using savestates causes stage transition to be off by 2-3 frames, and thus movie only works if you watch from start, or if using savestates, up to the stage end.
#49783067853082890 -
Bishoujo Senshi Sailormoon R (Japan) (Stage 1,Story) (GBHawk).bk2
Iirc there's extra frames of lag for some reason in the save screens, but this game appears highly spliceable, so it shouldn't be a problem fixing it if lag changes again.
Done on BizHawk 2.2.1, on the mGBA core. The warping still works, but I can't seem to make it happen in the first room like the current run instead; this uses the route from the obsoleted run to warp to the last boss.
#44410363131303135 - Bishoujo Senshi Sailormoon R "Story Mode" Playthrough
Found out that Akretto (Grassland) ID 131 could also hit 43 on crit, so using this instead. It's "only" 123 frames faster than the Kaya WIP however, so there's still 200+ frames of waiting viewers must endure.
#41613913841286133 - Telefang 2 Speed version WIP 3.3
Recruits Cotta with Kaya as ally. I'm not pursuing using Kaya however, because even though it deals 43 damage to Ryuuguu, it takes 300 frames of waiting + ~300 more frames of detour for a stat boosting item to 2 turn KO Ryuuguu. Uploading for now in case that ends up faster.
#41058255880192915 - Telefang 2 Speed version WIP 3.2