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#638617335082358649 - GB Blades of Steel, template for a botted run

Blades of Steel (USA), Game Boy version, wins the first period.bk2
In 00:34.04 (2036 frames), 1124 rerecords
20 downloads
Uploaded 9/12/2024 10:25 AM by alexheights1 (see all 7)
GB Blades of Steel. This run demonstrates that you can win whole periods without any input. The best result reached halfway to the second period until the opponent made a goal. It seems possible to win the whole game by idling, but based on some testing the winning probability could be something between 1/1000 and 1/100000. All meaningful button combinations could be tested with a Lua script and these simple conditions: If opponent goal count = 1, then terminate attempt. If the 3rd period time = 0, then you win.
I think the run should first make a goal as fast as possible and then use the next face-off to seed the winning run. Just win the face-off and start the bot.
I think there are 10 meaningful inputs per frame: U,R,D,L,UR,UL,DR,DL,A,B. This means that for 5 frames there are 100000 possible combinations. If you know how to use bot/Lua, please consider trying this. Remember to disregard lag frames, so that the bot does not waste half the attempts.

#638616529866136952 - Super Hockey '94 (Japan) in 999 frames

Super Hockey '94 (Japan) in 999 frames.bk2
In 00:16.62 (999 frames), 666 rerecords
17 downloads
Uploaded 9/11/2024 12:03 PM by alexheights1 (see all 7)

#638612149838655846 - Atari Lynx Hockey, fastest soft lock

Atari Lynx Hockey fastest soft lock.bk2
In 00:11.72 (702 frames), 479 rerecords
System: Atari Lynx
17 downloads
Uploaded 9/6/2024 10:23 AM by alexheights1 (see all 7)
Input ends at 702 frames. Soft lock happens in about 5233 frames.

#638611675195738084 - Atari Lynx: Dirty Larry. Test run.

Dirty Larry - Renegade Cop.bk2
In 00:41.74 (2500 frames), 825 rerecords
System: Atari Lynx
14 downloads
Uploaded 9/5/2024 9:11 PM by alexheights1 (see all 7)
Atari Lynx: Dirty Larry. Test run of the first level. I ran out of bullets, so it looks like a bullet plan is needed. I am not continuing this, so please do it if you like the idea of managing a limited resource in a simple game.
RAM: 0000C1, hex, shows your bullet count. I was not able to find the enemy HP memory address.

#638609820959280581 - Heroes of the Lance, PAL-M version

Heroes of the Lance PAL-M version in 16799 frames.bk2
In 04:40.33 (16799 frames), 735 rerecords
18 downloads
Uploaded 9/3/2024 5:41 PM by alexheights1 (see all 7)
Heroes of the Lance PAL-M version in 16799 frames.

#638368090690240064 - Protector - Special Edition, 2 levels done

Protector - Special Edition, 2 levels done.bk2
In 00:55.57 (3334 frames), 1370 rerecords
System: Atari Jaguar
57 downloads
Uploaded 11/28/2023 10:57 PM by alexheights1 (see all 7)
Jaguar game Protector. Only 2 levels are played in this TAS. This is a wishlist demo. Please make full run. It is a very fast shooter. Adjust position to make enemy spawn close to you. Only last enemy spawn matters. If we kill last enemy on first frame, then it is perfect.

#638361540462578888 - PCE CD Dynastic Hero (JPN) test TAS

Dynastic Hero (JPN) test TAS.bk2
In 44:56.18 (161302 frames), 10965 rerecords
System: TurboGrafx-CD
2 comments, 65 downloads
Uploaded 11/21/2023 9:00 AM by alexheights1 (see all 7)
My first test TAS on Dynastic Hero. Japanese version. There is no version difference on language. Movement is easy to do. RNG is very heavy in this game. Please join team if you want to make TAS with these specifications. This test run shows the best route. Can improve optimization and damage boosts. RNG can always be improved in billions and billions of ways.