User Files from Winslinator

Upload All User Files

#638583956023427562 - INTV Venture - 2f improvement

Venture-nymx-wins.bk2
In 05:42.89 (20546 frames), 16766 rerecords
Game: Venture ( INTV, see all files )
36 downloads
Uploaded 8/4/2024 7:13 PM by Winslinator (see all 25)

#638517412531524398 - Fixed movie file for Plethora cheat sub

KC Any% TAS 2024.bk2
In 01:22.04 (4916 frames), 25989 rerecords
Game: Kid Chameleon ( Genesis, see all files )
45 downloads
Uploaded 5/19/2024 6:47 PM by Winslinator (see all 25)
Contains a movie file with (hopefully this time) the correct time for the submission linked below. Time should be 1:22.038 (4916 frames). https://tasvideos.org/9080S

#638514275460562323 - Long Drive Golf submission corrected ending

Long Drive Golf (2nd Edition)-11wins-364yards.bk2
In 02:19.70 (8396 frames), 1544 rerecords
System: Nintendo Entertainment System
68 downloads
Uploaded 5/16/2024 3:39 AM by Winslinator (see all 25)

#638498245282048823 - Vectorman - Dark Ruins improvement

Vectorman-dark-ruins-bonus-poweron.bk2
In 00:52.84 (3166 frames), 54098 rerecords
Game: Vectorman ( Genesis, see all files )
48 downloads
Uploaded 4/27/2024 2:22 PM by Winslinator (see all 25)
This route is at least 4.03 seconds (242 frames) faster than the one used in the currently published run. I do not plan on improving that TAS; this is merely a demonstration proving that taking the bonus round path is indeed faster than the standard route. This is also not super optimized for finer movements or reducing lag, so the time save could be even greater.
HP was set to 2 from the cheats menu for ease of setup. You must have 1 HP by the bonus round to lose it as fast as possible. In a full-game TAS setting, I would expect the player to have 1 HP leaving Day 7: Rock N Roller, so gaining an HP from a health drop between then and this level should be no problem.

Annotations

MovieOrigin .GMV version A
emuOrigin Gens
Cpadolf


#638498245135467042 - Vectorman - Arctic Ridge improvement

Vectorman-arctic-ridge-bonus-poweron.bk2
In 00:55.04 (3298 frames), 58837 rerecords
Game: Vectorman ( Genesis, see all files )
50 downloads
Uploaded 4/27/2024 2:21 PM by Winslinator (see all 25)
This route is at least 0.8 seconds (48 frames) faster than the one used in the currently published run. I do not plan on improving that TAS; this is merely a demonstration proving that taking the bonus round path is indeed faster than the standard route. This is also not super optimized for finer movements or reducing lag, so the time save could be even greater.
HP was set to 1 from the cheats menu for ease of setup, which you must have by the bonus round to lose it as fast as possible. In a full-game TAS setting, this level is normally entered with 2 HP, but I imagine an additional one could be lost on Day 2: Metalhead for negligible time loss.

Annotations

MovieOrigin .GMV version A
emuOrigin Gens
Cpadolf


#638493564966079454 - Thunder Castle improvement

Thunder Castle2.bk2
In 00:36.62 (2201 frames), 7640 rerecords
Game: Thunder Castle ( NES, see all files )
59 downloads
Uploaded 4/22/2024 4:21 AM by Winslinator (see all 25)

#638492465665812103 - NES Crown of Kings lua script

COK-distance-calculator-v3.lua
System: Nintendo Entertainment System
47 downloads
Uploaded 4/20/2024 9:49 PM by Winslinator (see all 25)
For a given input sequence, the script can check what cave layout occurs for every possible delay you could wait between each input of a specified input sequence.

#638482722748181013 - GBC Croc Crystal Optimizer

Croc-crystal-optimizer-final.lua
System: Game Boy Color
47 downloads
Uploaded 4/9/2024 3:11 PM by Winslinator (see all 25)
Iterates through various input combinations to minimize crystal loss when touching an enemy, while also maximizing horizontal distance gain. Used heavily for this submission.

#638476644230880216 - GBA Chutes and Ladders lua script

chutesandladders-search.lua
System: Game Boy Advance
45 downloads
Uploaded 4/2/2024 2:20 PM by Winslinator (see all 25)
Helps determine what title screen start frames yield the best RNG for a TAS.

#638476644181040600 - GBA Candy Land lua script

candy-land-search.lua
System: Game Boy Advance
49 downloads
Uploaded 4/2/2024 2:20 PM by Winslinator (see all 25)
Helps determine what title screen start frames yield the best RNG for a TAS.

#638476618127648560 - INTV Flapee Bird lua script

Flapee-Bird-v2.lua
Game: Flapee Bird ( INTV, see all files )
45 downloads
Uploaded 4/2/2024 1:36 PM by Winslinator (see all 25)

#69339170071981656 - INTV DK Jr. faster

wins-dkjr-1;35.bk2
In 01:35.36 (5714 frames), 4612 rerecords
260 downloads
Uploaded 2/8/2021 4:36 PM by Winslinator (see all 25)

#69127871762621492 - INTV PBA Bowling faster menuing

pbabowling-DrD2k9-fastmenu.bk2
In 02:25.33 (8708 frames), 2246 rerecords
Game: PBA Bowling ( INTV, see all files )
259 downloads
Uploaded 1/30/2021 4:14 AM by Winslinator (see all 25)

#68501112678176104 - INTV Tower of Doom RAM watch

TowerofDoom.wch
Game: Tower of Doom ( INTV, see all files )
285 downloads
Uploaded 1/1/2021 10:48 PM by Winslinator (see all 25)
Useful RAM Addresses for Tower of Doom.

#68384867123425288 - Bugs Bunny in Crazy Castle 4 WIP

Crazy Castle 4 WIP.bk2
In 40:11.05 (144006 frames), 14531 rerecords
280 downloads
Uploaded 12/27/2020 5:09 PM by Winslinator (see all 25)

bk2 works best when played with BizHawk 1.11.7

This is yet another WIP that I'm discontinuing work on as I haven't the time anymore. So anyone can pick this up and continue! Be sure to contact ViGadeomes if you decide to as he has also expressed interest in working on this as well.
  • After rewatching this, I think some time can be saved in 4-4 if I were to avoid the second hit using the stairs and instead use the hit on the monkey right before the exit door.
Edit 2024/11/10: I have resumed work on this project. As of today, I have added to the TAS first-pass basic routing from levels 5-1 to 10-7 with a time of 1h59m22s. Updates to the levels showcased in the WIP include resyncing to BizHawk 2.9.1 and improved routes in 3-2 and 4-4. After all is said and done, I'm expecting a final TAS time of just under 2h30m. I will post an updated WIP if I go on hiatus with this again before completion.

#68363824869058784 - Kid Chameleon: Improvements to Current TASes

BoomBosses.bk2
In 01:21.10 (4860 frames), 5340 rerecords
Game: Kid Chameleon ( Genesis, see all files )
330 downloads
Uploaded 12/26/2020 6:25 PM by Winslinator (see all 25)

bk2 works best on BizHawk 1.11.8 | You must freeze 68K RAM address FC5A to a value of 1E (hex) for the movie to play from power on.

  • The linked .bk2 is of an improvement to Boomerang Bosses over the Any% TAS which is 6.5 seconds faster and uses no 20-diamond power.

Maximum Levels TAS Improvements

  • If the Maximum Levels TAS is to include dead-end elsewheres in the next update, The Valley of Life > Elsewhere 13 > The Black Pit path would be faster than the Forced Entry > Elsewhere 12 > The Cliffs of Illusion path. Plus, the former allows you to start Lion's Den as Skycutter.
  • We would also have to test if the Elsewhere 19 > Towers of Blood > Elsewhere 20 > The Crypt > Elsewhere 21 path is faster over Elsewhere 17 > Elsewhere 18 > Scorpion Isle > The Hills Have Eyes > Elsewhere 22. The latter allows Alien Twilight, Secrets in the Rocks, and Ice God's Vengeance to be played as Skycutter while the former does not, so these options would need to be weighed carefully.
  • We would even see a use for this strat to get to Elsewhere 25 (read video description):

General Improvements

  • As explained in the "Teleporters" section of this game's resources, one frame of teleportation delay can be saved for each tap of the right button from a standstill. This equates to 30 frames saved per teleporter. My Maximum Score WIP has some examples of this already implemented.
  • Blue Lake Woods I and II received some slight improvements over both TASes in the Final Boss Warp TAS, which would need to be integrated.
  • About 50 frames could be saved in Elsehwere 1 if the restart round strat at the beginning is removed and we instead restart round on the same frame Cyclone is collected (to execute a helmet storage glitch). We would be two diamonds short but I imagine it shouldn't take more than 50 frames to recover them later on.

#68362432355304846 - Kid Chameleon Maximum Score WIP

KidChameleon_MaxScore.bk2
In 13:54.42 (50001 frames), 25590 rerecords
Game: Kid Chameleon ( Genesis, see all files )
351 downloads
Uploaded 12/26/2020 4:54 PM by Winslinator (see all 25)

bk2 works best with BizHawk 1.13.2 and is encoded below

I am posting this here because I am retiring from my work on this TAS; I simply don't have the time to complete a commitment of this magnitude. That being said, this is open for anyone to pick up and continue where I left off. Have at it!
I will outline the rest of the proposed route for the TAS below. You'll need this guide if you were to continue this project. Note that I'm skipping over a lot of basic Kid Chameleon highscoring and TASing information here. For more general info, search the Kid Chameleon Wiki (especially the Score page), and TASVideos Kid Chameleon Tricks.

1) The RTA world record is 1,817,060 points, so the TAS must beat this score. Video below (timestamps of each successful attempt in description):

2) Two players are selected due to two exclusive glitches that give extra points.

Only one player will go for the maximum score while the other player is just around to make the glitches happen and usually completes levels as fast as possible to reach key levels. In the case of this TAS, it's fastest for player 2 to be the high-scorer and player 1 to give special assistance. Anyway, one of the glitches allows player 1 to give any helmet to player 2 (usually a Skycutter helmet), which is useful when player 2 is in a level where the most optimal helmet is not available. Refer to the video below for explanation:
Additionally, there is a wrong warp glitch which changes the level a teleporter leads to and comprises an extra 800+ points:
As the second video states, this glitch can only be performed once in the run and because player 1 will be gone afterwards, no more helmet storage glitches can be performed. Best place to do it for this TAS will undoubtedly be to wrong warp player 1 from Alien Isle to player 2's Beneath the Twisted Hills. Normally you cannot collect two clocks in Beneath the Twisted Hills but if you do so in Alien Isle and then do the wrong warp, you will get the points from those two extra clocks!

3) Things I forgot to do during this WIP

  • TheRandomPie_IV noted in this userfile that about 50 frames could be saved in Elsehwere 1 for each player if the restart round strat at the beginning is removed and instead restart round on the same frame Cyclone is collected. We will be down two diamonds for both players but I imagine it shouldn't take more than 50 frames to recover them later on.
  • On a teleporter, coming to a standstill and tapping right every other frame saves you one frame of teleportation delay for each tap. I forgot to do this with Player 1 as they exit Woods of Despair 2.

4) Notable tasks left for Player 1 (the helper) to perform

For the levels that Player 1 needs to get through as fast as possible, I've just been copying and pasting input from TheRandomPie_IV's Any% and Maximum Levels TASes. So if you ever submit a final version of this, be sure to credit him too.
When player 1 reaches Nightmare Peaks 2, they should give a Cyclone helmet to Player 2 for Nightmare Peaks 1. I think the fastest way to do this is to allow a fireball to kill you while collecting the leftmost Cyclone helmet in the level.
When player 1 reaches Diamond Edge, they should give a Skycutter helmet to Player 2 for Nightmare Peaks 2, and also for when Player 2 reaches Alien Twilight.
When player 1 reaches Alien Isle, they should wrong warp to Beneath the Twisted Hills in the manner suggested by the Highscoring with Wrong Warps video. I realized after making the video that it might not be faster to have 50 diamonds by that moment in the game than to just collect the ankh at the start of the level to increment from -1 to 0 lives. Be sure to weigh both options!

5) Notable tasks left for Player 2 (the max scorer) to perform

After receiving the Cyclone helmet from player 1, Nightmare Peaks 1 should look like this except more optimized (be sure to collect both 10-diamond prizes as well!):
Nightmare Peaks 2 should look like the below video starting at 1:24 except using the Skycutter obtained from player 1, and using invulnerability to bypass waiting at the drill blocks:
In Bagel Brothers, the goal is to obtain the fastest time without being hit and collecting three clocks. Remember that collecting three clocks subtracts 120 seconds from the speed bonus due to a glitch (which is why for most levels we only collect two). However, since the speed bonus is normally 220 seconds on this level, it is therefore just reduced to 100 seconds and does not create any issues. Therefore, an IGT of 9:59 is possible here.
Player 2 should have a Skycutter helmet for the Crypt (obtained from Diamond Edge), and it should look like this except more optimized:
Player 2 should receive a Skycutter helmet from player 1 when Alien Twilight begins because The Crypt was just finished as Micromax. Don't forget to collect the 10,000 points block in Secrets in the Rocks. Tunnels Beneath the Woods should look like this except more optimized:
In Hills of Forever, Player 2 should take the telepad to the dead-end Elsehwere 25 so that they can respawn back in Hills of Forever about 25% through the level for some extra points. The level itself should look something like this:
Beneath the Twisted Hills should progress similar to how it is hypothesized in the Highscoring with Wrong Warps video. Helmet storage will not be available for the rest of the levels. The Land Below and The Final Marathon should look like this except more optimized:
Plethora should look similar to how TheRandomPie_IV did it in his Any% TAS. Be sure to collect the two clocks as well!

#65254876577894993 - Sharp Shot 512pts

Sharp Shot (1982) (Mattel).bk2
In 04:05.24 (14695 frames), 22001 rerecords
Game: Sharp Shot ( INTV, see all files )
353 downloads
Uploaded 8/8/2020 6:07 PM by Winslinator (see all 25)
10-point improvement with a loss of only 16 frames.

#62145378943977223 - Treasure of Tarmin RAM Addresses

Treasure of Tarmin.wch
478 downloads
Uploaded 3/21/2020 5:13 PM by Winslinator (see all 25)
If you want to TAS this game, it is absolutely imperative you have this.
RAM Addresses A4-EB tell you what and where all the items and enemies on the current floor are. Even addresses are the tile numbers (location) and odd addresses are the item numbers (item type). For testing purposes, you can also edit just about any stat, items possessed, and tile/floor number.
On address 35, change the first bit to 1 if you want small pink potion active; the second bit to 1 if you want small purple potion active; and the third bit to 1 if you want Vision book active.
Item and enemy numbers in RAM can be found in my general Treasure of Tarmin notes

#61773060081900787 - AD&D: Cloudy Mountain in 0:11.482

Any% BK2.bk2
In 00:11.48 (688 frames), 1280 rerecords
513 downloads
Uploaded 3/4/2020 10:48 PM by Winslinator (see all 25)
Five-frame improvement over recent submission: total of eight frames improvement over my 2017 submission.

#47825352184695207 - Night Stalker in 3:09.62

Night Stalker 6-15-18.bk2
In 03:09.62 (11362 frames), 8859 rerecords
Game: Night Stalker ( INTV, see all files )
518 downloads
Uploaded 6/15/2018 7:27 PM by Winslinator (see all 25)

#44873617983019936 - Night Stalker WIP24500

Night Stalker (1982) (Mattel).bk2
In 01:45.62 (6329 frames), 1742 rerecords
Game: Night Stalker ( INTV, see all files )
541 downloads
Uploaded 2/2/2018 9:05 PM by Winslinator (see all 25)

#36009974368461154 - KC Any% (1:21.95)

KC Any% (1;21.95).bk2
In 01:22.06 (4918 frames), 19427 rerecords
Game: Kid Chameleon ( Genesis, see all files )
852 downloads
Uploaded 12/30/2016 4:50 PM by Winslinator (see all 25)
Massive 294-frame improvement over the previous WIP

#33481442694174900 - KC Any% (1:26.86)

KC Any% (1;26.86).bk2
In 02:11.87 (7902 frames), 1879 rerecords
Game: Kid Chameleon ( Genesis, see all files )
835 downloads
Uploaded 9/7/2016 7:53 PM by Winslinator (see all 25)
Saves 1 frame over the last file, due to better movement at the BLW1 rubber block pit.

#33414609093679181 - Kid Chameleon Any% Progress

Kid Chameleon Any%.bk2
In 02:11.88 (7903 frames), 1702 rerecords
Game: Kid Chameleon ( Genesis, see all files )
863 downloads
Uploaded 9/4/2016 7:38 PM by Winslinator (see all 25)
Our progress in the KC Any% TAS thus far. TAS time is 1:26.88, and RTA time (assumes perfect flag hit on Plethora) would be 1:31.05.