User Files from Jigwally

Upload All User Files

#72499274676096194 - Daedalian Opus (GB) TAS

Daedalian Opus (USA).bk2
In 10:44.13 (38472 frames), 6024 rerecords
225 downloads
Uploaded 7/1/2021 12:12 AM by Jigwally (see all 15)
I used my custom solver to find every possible solution as a set cover problem, then among those search for an optimal solution by frame count. I'm fairly confident that this is optimal but I had to make some changes to my algorithm mid-TAS so I will go over the first half of the game again for any possible improvements.

#71734521751488662 - Solitaire (NES) - 3094

Solitaire-3094.bk2
In 00:40.93 (2460 frames), 6993 rerecords
Game: Solitaire ( NES, see all files )
276 downloads
Uploaded 5/27/2021 1:37 PM by Jigwally (see all 15)
Another improvement

#71426279299340207 - Solitaire NES (Total Time) 3103

Solitaire-3103.bk2
In 00:41.07 (2468 frames), 6577 rerecords
Game: Solitaire ( NES, see all files )
1 comment, 262 downloads
Uploaded 5/13/2021 4:27 PM by Jigwally (see all 15)
Ends later, but faster total time vs published TAS

#71423838930932281 - Solitaire NES (Earliest Final Input) - 2241

Solitaire-2241.bk2
In 00:55.06 (3309 frames), 5419 rerecords
Game: Solitaire ( NES, see all files )
260 downloads
Uploaded 5/13/2021 1:49 PM by Jigwally (see all 15)
Different metric than the published movie which is more like the fastest time for every card to be placed including the automatic section. Will try to find an improved solution for that metric as well

#65276885440404608 - Clu Clu Land - Full Game WIP 1

CluCluLand-WIP.bk2
In 10:40.42 (38489 frames), 4176 rerecords
Game: Clu Clu Land ( NES, see all files )
408 downloads
Uploaded 8/9/2020 5:54 PM by Jigwally (see all 15)
First improvement to published TAS

#64810349029646615 - Mario's Picross -> 2 Resets (v2)

Picross-2Reset.bk2 (1).bk2
In 55:15.01 (197998 frames), 21549 rerecords
328 downloads
Uploaded 7/19/2020 5:39 PM by Jigwally (see all 15)

#64785263837932039 - Mario's Picross -> Reset before Time Trial

Picross-GB-1Reset.bk2
In 55:23.68 (198516 frames), 18339 rerecords
326 downloads
Uploaded 7/18/2020 2:32 PM by Jigwally (see all 15)

#64728914059862073 - Clu Clu Land (NES) WIP 1

Clu Clu Land (World)2.fm2
In 01:25.01 (5109 frames), 2880 rerecords
Game: Clu Clu Land ( NES, see all files )
396 downloads
Uploaded 7/16/2020 1:37 AM by Jigwally (see all 15)
149 frames ahead after first 2 stages

#64703570145989235 - Mario's Picross -> SGB to GB

Picross-GB.bk2
In 55:31.26 (198969 frames), 17828 rerecords
350 downloads
Uploaded 7/14/2020 10:14 PM by Jigwally (see all 15)
Saves 4.4 minutes

#64617503276345915 - Mario's Picross (GB) - WIP (Easy + Kinoki done)

picross.bk2
In 37:49.65 (136403 frames), 8066 rerecords
1 comment, 333 downloads
Uploaded 7/11/2020 1:12 AM by Jigwally (see all 15)

#60895306356490267 - Romance of the Three Kingdoms 2 (NES) - TAS improvement

new-strat.bk2.bk2
In 02:45.41 (9941 frames), 31182 rerecords
369 downloads
Uploaded 1/25/2020 10:05 AM by Jigwally (see all 15)
slightly different route, saved about 15 seconds

#60735057934756850 - RotTK2 - ACE Custom Graphic print

s5-clean.bk2 (1).bk2
In 11:09.23 (40220 frames), 39443 rerecords
370 downloads
Uploaded 1/18/2020 4:53 AM by Jigwally (see all 15)
First success of "photomosaic" engine for printing custom graphics using existing CHR-ROM data. Currently it only supports grayscale and only uses 25% of CHR-ROM (image quality will improve at 100%).

#60215123580741291 - Romance of the Three Kingdoms II (NES) - Total Control Arbitrary Code Execution

s5-clean.bk2
In 09:44.45 (35125 frames), 27904 rerecords
390 downloads
Uploaded 12/25/2019 6:54 PM by Jigwally (see all 15)
My first full-scale arbitrary code execution. Allows writing to anywhere in memory via controller input. VERY unoptimized; I just wanted a proof of concept.

#59176997586013980 - RotTK2 - ACE WIP 1

Romance of The Three Kingdoms II (U) [!]3.bk2
In 05:30.54 (19865 frames), 9376 rerecords
389 downloads
Uploaded 11/9/2019 12:51 AM by Jigwally (see all 15)
Proof of concept - Still looking for a better route. One that directly overwrites the program counter without needing ACE may still be possible.

#56066520232591776 - Gargoyle's Quest II - Hitbox/Tile Script (fceux) WIP 1

GQ2_hitbox_fceux.lua
604 downloads
Uploaded 6/21/2019 10:54 PM by Jigwally (see all 15)
Tracks tiles, object hitboxes & other data