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#638455033850836010 - some more updates

Flintstones2_finish12.bk2
In 14:07.19 (50915 frames), 34525 rerecords
50 downloads
Uploaded 3/8/2024 2:03 PM by Exonym (see all 102)
various improvements over last file. Submission this weekend if nothing else is found

#638441300903334785 - Flintstones: surprise at dinosaur peak

Flintstones2_finish3.bk2
In 14:12.78 (51251 frames), 27877 rerecords
55 downloads
Uploaded 2/21/2024 4:34 PM by Exonym (see all 102)
Holding off on submitting for a few days in case something else is found, but this is the pretty much complete TAS of this game.

#638424551159417620 - Flintstones 2 improved boss

Flintstones2_bosstest.bk2
In 02:58.66 (10738 frames), 5036 rerecords
67 downloads
Uploaded 2/2/2024 7:18 AM by Exonym (see all 102)
improved boss fight by 59 frames by utilizing a turnaround trick which creates a large hitbox behind fred. The boss moves based on the direction fred is facing when taking damage, so we can abuse this and get 3 shortened i-frame animations by stopping him in the middle of the room.
Also included the initial run of the first part of the next stage, synced back up nicely which means this game is rather edit friendly at least so far.

#638424229936183767 - Test up to first boss (flintstones 2 NES)

Flintstones2_test.bk2
In 02:21.23 (8488 frames), 3789 rerecords
43 downloads
Uploaded 2/1/2024 10:23 PM by Exonym (see all 102)
I did find the basic values such as x camera position, x position relative to the camera and something related to animation cycles in the RAM. Did not do any hard digging for boss hp values or such.
Mainly for this I just used prince_leaf's fastest TAS on youtube as a reference point but without an actual input file I have no idea if I was faster or slower than what he did.
Haven't really found anything substantial, there is a slight glitch where the water death animation can slide along the moving platform and then over the crocodile and into the wall but you still die anyway.
This is just a quick test, everything seems relatively sync friendly at least up til the first boss. Only one jump height, annoyingly.

#638412209107562930 - Test run of Parasol Henbee (NES)

ParasolHenbee_Test4.bk2
In 10:03.41 (36264 frames), 9094 rerecords
Game: Parasol Henbee ( NES, see all files )
55 downloads
Uploaded 1/19/2024 12:28 AM by Exonym (see all 102)
Did a test run to see how the parasol numbers would line up, so that I can plan the route better later.
-Didn't include a strat of killing the first boss a few frames sooner by jumping on it until I saw MESHUGGAH's wip later.
-stage 1 is pretty much perfect, no lag and no tricks to really speed up anything since it's all horizontal.
-you can jump off enemies as long as you land on them just right and it doesnt slow you down. This can sometimes be useful for making certain jumps or jumping off the rock in stage 2. You still have to be on the right half of the screen to progress, that's why the backtrack. Still needs to be optimized.
-you can alter your jumps slightly by letting go of A for a bit, and you seem to be able to jump sooner after landing if you have the above parasol out, not sure why this is but it seems useful for vertical stages. Though sometimes it can cause lag so it's a big trial and error on when to use it?
-Got lazier the further into the run I went as it was just a rough draft, most notably would be lag reduction.
-Didn't find any way to break out of the whale's suction in order to reach his mouth faster.
-3rd beanstalk puts you the furthest right in the above cloud level despite the fact that it's the slowest vine to climb. (1862 frames compared to the fastest which was stalk 2 at 1796) The amount that it puts you ahead is so great that these don't really matter.
-final boss takes 30 hits so that many parasols must be preserved. He can be killed entirely off screen but must wait for him to bounce down before he's actually dead. There is a line of dialogue at the end that must be skipped so unfortunately we can't end input early here.

#638105850363147189 - Gargoyle's Quest II

GargII_203.bk2
In 05:18.96 (19169 frames), 10435 rerecords
99 downloads
Uploaded 1/29/2023 10:30 AM by Exonym (see all 102)
I moved on from stage 2 for now. I did an early run through of some of the next stages in the interest of making at least some progress, though they are kinda boring levels.

#638103949113436532 - Gargoyle's Quest II less lag

GargII_Training_subp6.bk2
In 04:03.62 (14641 frames), 9810 rerecords
109 downloads
Uploaded 1/27/2023 5:41 AM by Exonym (see all 102)
removed a few lag frames from the beginning but might have to scrap it as its very hard to keep them

#638099523120118925 - Gargoyle's Quest II first 2 stages

GargII_201.bk2
In 03:19.16 (11970 frames), 5961 rerecords
104 downloads
Uploaded 1/22/2023 2:45 AM by Exonym (see all 102)
Still undecided if I want to take death on the first boss or not, but the damage boost in stage 2 is set up so that can be changed later.. up to the first boss though this is 95 frames faster than published movie. Not sure how much is attributed to this emulator, but stage 2 starts only 2 frames faster.

#638089006617572625 - Basic Watch file

Jelly Boy (Europe).wch
Game: Jelly Boy ( SNES, see all files )
103 downloads
Uploaded 1/9/2023 10:37 PM by Exonym (see all 102)
bare minimum watch file. Has x and y speed and positions.

#638079605471419285 - BOSS rng

donald_mahou_‏bossRNG.bk2
In 08:19.81 (30038 frames), 19406 rerecords
103 downloads
Uploaded 12/30/2022 1:29 AM by Exonym (see all 102)
Most recent WIP, completes up to first boss where I have to finally figure out how his behavior works. If anyone has any insight it would be appreciated

#73208021313794913 - Batman: the Animated Series (GB)

BatAnimate_5stagev7.bk2
In 11:38.39 (41713 frames), 17514 rerecords
220 downloads
Uploaded 8/1/2021 10:15 PM by Exonym (see all 102)
more minor improvements to earlier stages + a little bit past poison ivy boss. Poison ivy boss is probably not finished entertainment wise

#73125234322700051 - various improvements to batman

BatAnimate_4stagev14.bk2
In 10:05.84 (36185 frames), 14119 rerecords
213 downloads
Uploaded 7/29/2021 4:46 AM by Exonym (see all 102)
minor improvements throughout, and up through level 4 (didn't finish the boss yet). Had to not take damage the entire stage 4 so that I can use damage boosts to get quick hits on the boss. Kind of sucks but it is what it is

#72954535641103783 - 9 f improvement - Batman animated series (GB)

BatAnimate_9f_stage1.bk2
In 02:56.35 (10533 frames), 2975 rerecords
193 downloads
Uploaded 7/21/2021 12:16 PM by Exonym (see all 102)
improved 9 frames in the first stage up to the boss fight, but the boss fight desyncs. Leaving it that way for now until I can figure out the boss patterns etc, so all of my savings might be for naught.

#49537548110145992 - Tinhead Improved file

Tinhead_UpdatedFinal.bk2
In 17:46.24 (63892 frames), 43973 rerecords
Game: Tinhead ( Genesis, see all files )
553 downloads
Uploaded 8/31/2018 10:05 PM by Exonym (see all 102)
301 frames faster than the submitted version

#49536431967201406 - Tinhead

Tinhead_SuperUltraCoolBossFreeze.bk2
In 17:46.72 (63921 frames), 43785 rerecords
Game: Tinhead ( Genesis, see all files )
548 downloads
Uploaded 8/31/2018 8:52 PM by Exonym (see all 102)
Here's the awesome boss freeze that occurs for seemingly no reason. If anyone has any insight as to why, it would be appreciated.

#49426470771689313 - Tinhead Boss Freeze

Tinhead4-Boss_Frozen.bk2
In 17:55.97 (64475 frames), 35085 rerecords
Game: Tinhead ( Genesis, see all files )
543 downloads
Uploaded 8/26/2018 10:01 PM by Exonym (see all 102)
Probably a suboptimal first phase fight, because I think I want to kill that egg he drops to get more hits in. But the point of this file is that the second phase of the boss causes the game to freeze, and I'm not sure why. But anyway you guys get to see the progress of the improved world 4. Yay.

#49355397883254280 - Current wip tinhead

Tinhead4-1_v1.bk2
In 14:02.80 (50503 frames), 27517 rerecords
Game: Tinhead ( Genesis, see all files )
542 downloads
Uploaded 8/23/2018 5:12 PM by Exonym (see all 102)
uploading for things and reasons

#49056146176197175 - Tinhead Improvement

TinheadWorld1Test4.bk2
In 04:30.87 (16231 frames), 9180 rerecords
Game: Tinhead ( Genesis, see all files )
570 downloads
Uploaded 8/10/2018 5:45 AM by Exonym (see all 102)
World 1, 191 frames faster than the published movie, not calculating emulator differences.

#49004189468980789 - partways into 1-4

TinheadGlitchLevel2v2.bk2
In 01:50.84 (6642 frames), 3587 rerecords
Game: Tinhead ( Genesis, see all files )
537 downloads
Uploaded 8/7/2018 9:36 PM by Exonym (see all 102)
file completes first three levels and part way into level 1-4. Also improved the first 2 levels by a small bit. This is just to show that the terrain script doesn't work on stage 1-4

#48946969495222205 - Example of the trick

TinheadGlitch2.bk2
In 01:07.81 (4064 frames), 2338 rerecords
Game: Tinhead ( Genesis, see all files )
577 downloads
Uploaded 8/5/2018 7:45 AM by Exonym (see all 102)
first 2 stages using ledge trick (rip graphics)

#48434809400006453 - performer's dungeon 3

Aero the Acrobat 2 PD3.bk2
In 17:54.18 (64368 frames), 94940 rerecords
Game: Aero the Acro-Bat 2 ( Genesis, see all files )
548 downloads
Uploaded 7/13/2018 6:11 AM by Exonym (see all 102)
First run through, luckily skipped one of the long zips in this level, but still have to do one at the end

#48431564477597572 - Performer's dungeon 2

Aero the Acrobat 2 PD2 V2.bk2
In 17:10.51 (61751 frames), 94168 rerecords
Game: Aero the Acro-Bat 2 ( Genesis, see all files )
600 downloads
Uploaded 7/13/2018 2:41 AM by Exonym (see all 102)
1 less drill for zip setup, and damage boosts

#48320595079945445 - PD1

Aero 2 PD1 V2.bk2
In 16:09.60 (58101 frames), 91207 rerecords
Game: Aero the Acro-Bat 2 ( Genesis, see all files )
534 downloads
Uploaded 7/8/2018 2:44 AM by Exonym (see all 102)
38 frames saved, probably more because I went with a suboptimal strat at the end.

#48292166734270449 -

DF3 changed path v2.bk2
In 15:27.26 (55564 frames), 87680 rerecords
Game: Aero the Acro-Bat 2 ( Genesis, see all files )
542 downloads
Uploaded 7/6/2018 8:01 PM by Exonym (see all 102)

#48267887072293648 - Fort redstar 3

FR3lessdrills.bk2
In 13:52.12 (49863 frames), 84953 rerecords
Game: Aero the Acro-Bat 2 ( Genesis, see all files )
526 downloads
Uploaded 7/5/2018 5:46 PM by Exonym (see all 102)
removed some drills from the first zip, 365 frames faster I guess
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