Thankyou for the tips, I'm redoing some sections of the run and will use more of the any%.
by the way, I used Diddy to finish Jungle Jinx so I don't need to switch the kongs
in Lava Lagoon, it saved ~80 frames and gave me a very good luck with Kleever.
I'm currently fixing some desyncs in Web Woods and will post a new wip soon.
/I'm doing Animal Antics at the moment, and yes, I forgot to use the let go > trick...
I guess it's also possible to pass through the cannon ball with Rambi, like I did
with the hook in Castle Crush.
//The cannon ball failed... but I found
something that maybe save time in Castle
Crush;
when Rambi is about to kill an enemy with his horn, you can cancel it with the A
button, and if you repeat he can pass through the enemy, but he can also pass
through the ceiling without dying! Now I must find a place where it can be useful.
///by the by, Animal Antics is still slower: a web is taking longer to be available
next to the point you tranform into Squawks and I also must do a target switch
to control Diddy. In Windy Well I don't have a barrel to kill one of the bees.
////nah, it's useless to enter the ceiling in Castle Crush, so
here's a new wip.
what's new:
Jungle Jinx is 30 frames slower, but it saved time in Lava Lagoon.
Lava Lagoon is faster (duh...)
Boss battles are reused/redone or both, and (I hope) are more entertaining now.
Fixed a mistake in Animal Antics, thanks to Comicalflop.
there's some minor changes here and there, the rest is the same.