This is an improvement over the old TAS by 1356 frames. Most of those frames are removed lag.
  • Aims for fastest time
  • Takes damage to save time
  • Uses FCEUX 2.1.2
The old order was Intro (A) F D C B E Final (G), while my new order is A B D F E C G. My main hope was to carry as much Power as possible into area C, and stage E is the only one where you easily can leave with a lot of Power, hence C had to be after E. E would benefit from as much Power as possible, but has to settle with the one you carry with you from Area F. Area F doesn't need Power in the beginning, so damage could be taken after the boss in the level before, making Area D a good subject for the level before F. This left out Area B as the final level not having a placement in my route, so it ended up as the second level to be played.
The hero has hands of steel, which he uses to hit people. And bullets. Striking three times in a row enables a "super punch" to be involved in the combo. It has twice the damage but is half as fast so meh. The fastest way to inflict damage is generally to do repeated jump strikes.
Area A
I start off by taking more damage than in the previous TAS, and I collect the coins from the enemies rather than the box. Overall, I have some minor improvements and gain a handful of frames throughout the level, and as I took more damage during the level, I gain a lot of time during the Score Countdown after the level has ended. The boss, Mr. Bison, offers little to none resistance. Overall, I gained 87 frames during this level.
Area B
I made a few jumps better so I ended up gaining 12 frames in the first room. There wasn't much time to gain in the second room, and I gained a handful of frames against the bosses in this level, and got away with 66 frames of improvement.
Area D
I lost a few frames in the beginning due to not having Power with me, but the gain from the previous level was well worth it. I could, however, abuse this to take more damage and therefore end up gaining frames. There was some small improvements during the level, and better RNG and more aggression at the boss, Mr. Frog, gained 59 frames on the boss, and since I had a level where I don't need Power following, I could take as much damage as possible. The score tally was 99 frames faster.
Area F
Admittedly, I lost 31 frames by not carrying Power into the level, but I gained 45 frames on the previous level's score tally due to taking the more damage, and I got damage with me here as well, saving more time later on, but not carrying Power was a direct loss of 31 frames, slightly ruining the flow. The auto-scroller is a bit dull to avoid lag frames. Only 3 of them is pretty well done. The boss is done a lot faster by skipping the bot, and overall 177 frames were gained at the boss and score tally.
Area E
Getting the large coin in the first part of the level at a different place saved somewhere near 60 frames. Other than that, minor improvements are spread around the level, and in total 134 frames are gained.
Area C
This level has left my soul bleeding. I have never in my live seen something this bad. I mean... it's... just... wow. I though the Waterway of CotM was bad but holy shit. This is so horrible that I don't want to TAS anymore. My inital strategy was to run through it without killing and hope for the best. The lag was then unbearable and made kittens cry, so I redid it with a more murderous strategy, with a huge success. Anyway, the route change finally paid off. Having more Power allowed me to gain well over 500 frames in this level by lag reduction by having less shit on the screen. The actual gameplay is ~300 frames slower than the previous TAS, but I have 800+ less frames of lag in my version of this area.
Final Area
The tension increases as Hero has less Power entering the level, a result of the not too sane lag-removal from the prior area. I lose some time to the first container due to this, but regain it by removing a lot of lag, as usual. As for the boss-rematches, nothing to say about the M. Bison-rematch, but when it comes to Mr. Fire, I use a different strategy to avoid his flames which didn't work in the first match due to the elevating floor. So you know. Late in the level, I crack a crate so I can land earlier and get a faster outcome for the next jump. This game sure has goofy rules of physics. The final boss has some insane invulnerability, which is... random, to say the least. Well he dies. Like a rat in a fire.
Many thanks to Deign, adelikat, Brushy and JXQ!

EDIT I made a crappy version of Area C from the J-version. This level is MUCH faster, even this sloppy 14-rerecord history is around 4000 frames faster than my Area C from the U-ROM. I still vote for the U-ROM though, the hero looks more awesome :(

mmbossman: Holla! Accepting!
Velitha: Processing...


TASVideoAgent
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This topic is for the purpose of discussing #2711: Cardboard's NES Shatterhand in 17:43.23
Joined: 6/6/2010
Posts: 84
Location: Laurentides, Quebec
Shattering bullets is something we should see on today's games. Yes vote.
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I'd rather see more hand shattering, actually. This is a very underdeveloped theme.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 4/17/2010
Posts: 19
Yes vote
Zene01 - Do you know, that fceux(the NES emulator) have new version? it is called 2.1.4 Kriole - i did not Zene01 - Then now you know Kriole - xD
Expert player (2468)
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It looks like an adult version of Mega Man, area E for example... Yes Vote of course.
I am old enough to know better, but not enough to do it.
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A Yes to you Woodboard.
Former player
Joined: 11/13/2005
Posts: 1587
I'm inclined to vote NO because you didn't save the princess. I accidentally voted yes though, because this run is quite nice. EDIT: Fixed a "typo".
Joined: 5/8/2010
Posts: 177
Location: Entropy
Brushy wrote:
I'm implied to vote NO because you didn't save the princess. I accidentally voted yes though, because this run is quite nice.
Sorry, your princess is in another Zone! Good run, really quick. You don't waste time to even kill like half the enemies! Everything explode in this game, I like that!
NitroGenesis
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Since the cover shows an old man, let's assume that that's the guy you control. In that case, he's the most FUCKING BADASS OLD MAN EVER! And with a shattering hand.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Skilled player (1605)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Wikipedia wrote:
Steve Hermann, a young police officer from the Bronx, ends up losing both of his arms during a skirmish with members of Metal Command. After the incident, Hermann is offered two specially developed cybernetic arms developed by the Law and Order Regulatory Division (L.O.R.D.) to replace the ones he lost. Hermann accepts the offer and becomes an agent codenamed Shatterhand, who is now tasked with the mission to defeat Metal Command
Also the J-version is slightly different from this... I might whip some stuff together to show how it is. It has a different hero (A robot dude) and a completely different, and less homosexual, Area C.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
mklip2001
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No vote for having less entertainment than JXQ in the submission text and in the vertical shaft from Area F. Seriously, one of my favorite parts of that run was the dancing to the music with the robot helper. Joking aside, nice job with lag management. 13 seconds of lag removed from Area C is utterly ridiculous. Thank you for giving us a good run of an underappreciated game. Two questions, though. In Area C, how do you manage to take all that damage in the last stretch and still retain the brown suit? And in the last region, why pick up the Beta powerup? EDIT: My vote was actually Yes.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Skilled player (1605)
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Posts: 818
Location: Arboga, Sweden
In Area C, I only take damage twice near the end. By the first dude-in-a-pipe and by the second one as well. Three hits, and the Power is gone. For the Beta-powerup, I smashed the crate so I could land earlier, due to this game's incredibly goofy physics. And for the submission text, one is on the way, which even explains the lame auto-scroller! Stay tuned!
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1553] NES Shatterhand by Cardboard in 17:43.23
mklip2001
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When I click the link for the fm2 file, I get transferred to a text thing that says "gruu" rather than actually downloading a zip file. Is this an issue with the publication? (I just upgraded Firefox, so I don't know if I screwed something up there that causes this behavior...)
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Post subject: you can blame me for this one >.>
Joined: 3/31/2010
Posts: 84
Location: Middle of Nowhere
mklip2001 wrote:
When I click the link for the fm2 file, I get transferred to a text thing that says "gruu" rather than actually downloading a zip file. Is this an issue with the publication? (I just upgraded Firefox, so I don't know if I screwed something up there that causes this behavior...)
You can blame me for this one, I was in a hurry to Pub it (since the 2.1.4a fceux desyncs for me at least) so I was trying to make up for lost time, I misnamed the input file (called it shatterhouse) I thought Nach fixed it, but ah well guess not.
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No, that's to be expected. Shatterhouse is what happens when Cardboard starts TASing.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Skilled player (1605)
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Hey guys I might be out of my league, but what do you think of this as the publication screenshot? Frame 59192, uncompressed and stuff. What do you guys think? Might be a bit dark and messy, I admit that.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
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Aye! Replace the pub snap.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing