Emulator Details

Note: Please avoid using a savestates modified version; otherwise, crash.
  • Use WIP1 Timing
  • Allow Left+Right / Up +Down: On
  • Volume Envelope Height Reading: Off
  • Fake Mute desync workaround: On
  • Sync samples with sound CPU: Off
  • Use (J) Rom in both games
FFV in SNES/SuperFamicon version was officially released only in Japan. To harmonize with FFV, I also used (J) Rom in FFVI. In (J) version of FFVI, there is a glitch that anyone can equip any items. I used it in Kefka's Tower. Equipping Moogle Charm made their journey comfortable.

Goals

  • Two games in one movie
  • Beats both final bosses at the same time
  • Aims for fastest time
  • Takes damages to save time
  • Manipulates luck
  • Abuses programming errors
  • Beats Omega and Shinryu in FFV
  • Genre: RPG

About FFV in this run

Please reference samurai goroh's run to complete basic knowledge. I'll explain differences from samurai goroh's run in particular.
Since it is obviously shorter than FFVI, I didn't perfectly optimize it. But I managed to get better luck manipulation and improvements than him, except for early part of the game. Silly me not to avoid Breath Wings at the first boss battle. I also failed to encounter White Serpent and Black Goblin on the way, so I took extra steps. I'm sorry I didn't perfectly know how to manipulate luck at that time. Other bosses are better, I think. The time beating Melugine is faster than in samurai goroh's run. I'm sorry that adjusting time after beating Melugine may be boring. (Note: When entered the Phantom Village, the mosaic animation didn't occur. It's emulator glitch.)
  • Config
    • Battle Mode: Wait
    • Battle Speed: 4
    • Message Speed: 1
    • Command Set: Short
    • Gauge: Off
(Same as in samurai goroh's)
When it comes to small details, there are many differences from samurai goroh's run. I can't explain all. I'll describe major things.
  • Command inputs during battle animation
It's a little faster.
  • Taking extra steps, making the number of encounter smaller
I didn't apply it enough.
  • Not taking monster treasure box I need not
  • Tail Screw/Gravity to the nearest character
The shorter the distance between the enemy and the character, their animation might be faster.
I also manipulated Sandworm stopped the most left side of the holes
  • Karlabos
Manipulate Feeler to Thief Galuf to skip his next turn.
  • Tatou x2
Beating them at the same time made the number of their annihilating animation one.
  • the Usage of Potion or Ether
They should have been used on the field not in the battle. Using them in the battle might be slower.
  • Skip Elven Mantle
It's no longer needed, I think.
  • Skip healing pot when escaping Karnak
On my strategy, healing pot in Karnak wasn't needed. Healing pot when entered the Aincient Library was needed for the lack of MP.
  • Ifrit/Byblos
Pre-emptive works. Skipped healing pot after Byblos, because next cutscene heals the party.
  • Flee with holding on LR buttons
It's the fastest way to run away, though I noticed it in endgame. Dominator must have known it because he used it in his RTA. I took it from his run.
  • The sea area near Tycoon in World One
There is no encounter there. This information is also from Dominator.
  • Bomb x4
Lightning Scroll has shorter animation.
  • Adamantoise
To evade with shield is slower. I just wanted all the members to be alive. Exdeath at his Castle is the same.
  • Archaeoaevis
Sapping by Rainbow Wind from Aegir prevented his transforming. Changing the Battle Speed to 6 made sapping damage faster. These are well known to Japanese players.
  • Titan
Paralyzing him prevented his Earth Shaker.
  • Abductor at the removed Island
I beated it just because FFV was shorter. It's slower. I just wanted to show another way.
  • Gilgamesh at the Big Bridge
Aging by Aincient Sword and Level 5 Death worked.
  • Objet d'Art x5 three times successively
Going to Drakenvale on ahead enabled me to do so. I made Bartz and Galuf learn Mix.
  • Gilgamesh at Xezat's Fleet
Skipped dialogue by Blessed Kiss. It's faster.
  • From Ghido's Cave to Moore
The way by SDA's Alex is faster. When landed, I followed Dominator's way. It's faster and saved one step.
  • Galuf vs Exdeath
Dark Spark x2 + Level 5 Death worked. It's slower, but it's funny, I think.
  • Take Faris the head to make the number of Mix command input smaller
  • Calofisteri
Manipulate Stop Magic to Lenna to skip her turn
  • Halicarnassus
Time Mage with Hermes Sandals and Thief Krile with blue were so fast that Ribbon was no longer needed.
  • Twintania
Skip power-up messge was possible, but it wasn't on my strategy. This does work. I didn't know how to do it at that time.
I abused Blessed Kisses, though it may look a cheaper way. I poisoned Bartz, Krile and Faris at Pyramid, so Knight Lenna was able to guard from every physical attack.
  • Omega
Dragon Power x5, Turtle Soup x2 and Zeninage x6 due to his high defense, high evasion and Reflect status.
  • Shinryu
Dark Spark, Level 2 Old and Level 5 Death. I had to Mix Dragon Power x2 and take much time to manipulate Dark Spark to hit him due to his high magic evasion and high level.
  • Exdeath at the final floor
I changed all the members to front row. It's faster.
I'd like to fight with Neo Exdeath, so I didn't use Blessed Kiss.
  • Neo Exdeath
Blessed Kisses to avoid magic attack and Almagest. I made Krile attack the lower left part with Ragnarok in order to beat them at the same time.

Known improvements in FFV

There are many known improvements, but this is a dual run. It might be Okay.
I'll write for updater in single run.
Better luckmanipulation, fewer encountering, optimization and avoiding monster treasure boxes are definitely possible. It might be faster to change the characters to front row at some points. Of course, when it comes to running away, back row is faster. New strategy would also be possible because beating Omega, Shinryu and Neo Exdeath isn't needed. A lot of tests should be done. (e.g. Is skipping all save points faster or slower? Is using item on field faster than in battle? Is it truly slower not to steal a Mythril Knife from Wyvern? etc.)
Good luck.

About FFVI in this run

Please reference erokky's run. The whole of this run is very identical with erokky's run. My luckmanipulation is a little worse than his.
  • Config:
    • Battle Mode: Wait
    • Battle Speed: 6
    • Message Speed: 1
    • Command Set: Short
    • Cursor: Memory
(Same as in erokky's) Plus, I set:
    • Magic Order: 6 (Effect, Attack, Heal Order)
This makes the number of the cursor movements a little smaller.
    • Gauge: Off
This causes no effect. Just harmonized with FFV.

Improvements accomplished from erokky's run

  • Templar/Soldier battles
Sabin was able to beat Templar by only one critical hit with a Mythril Claws stolen from Vargas and a Hyper Wrist from a treasure box at the basement of South Figaro in Locke's quest.
  • Avoid pre-emptive at some points
Sometimes it's slower due to a message display. I also avoided pre-emptive when Gau rejoined, because his gauge was zero and it's slower if you got pre-emptive.
  • Leo vs Kefka by using Fire Rods
This is originally from Catastrophe, and I improved it.

Different Strategies from erokky's run

Ideas are from people' in FFVI's thread in the forum. I don't know whether these strategies were faster or slower, finally.
  • Cyan's battle with Leader
I got one critical hit and one Dispatch.Two critical hits may be the fastest, but I couldn't do that.
  • Cyan alone to Zozo
This is also originally from Catastrophe. Running away time itself in each battle was saved, but it took some time to change Relics; Besides, I had to open and close Menu to manipulate pre-emptive.
  • Final Ultros battle
I set the Battle Speed to 1 before this battle. The battle itself was faster, but in the next battle with Air Force, I couldn't avoid Tek Laser.

Other comments in FFVI

  • Banquet
Before the timer counted down, I ran off toward west and talked a soldier. It's not slower, just for entertainment.
As erokky did so, waiting in toilet is the fastest because the timer is stopping during black screen.

Known improvements in FFVI

  • Money management due to surplus Fire Rods and one Warp Stone
  • Better luckmanipulation (e.g. Battles, NPC's movements, avoiding monster treasure boxes you needn't)

Credits

  • Dominator
He is a very skillful RTAttacker and his research document about encounter in FFV on console is beyond description, though I couldn't apply it enough. Check his website (Japanese text) and watch his run (Note: Nicovideos account is needed).
  • Shingo Endo
His technical documents (Japanese text) are awesome. He also analyzed Dragon Quest series, Romansing SaGa series, etc.
  • Yu-ki(Hs)
He is a TASer. His major work is Kirby SDX. He summarized timesavers in FFV.
  • Samurai Goroh
I learned a lot from his run.
  • Alex Eustis
The way from Ghido's Cave to Moore and the basic strategy on the battle with Neo Exdeath is from his run on SDA.
  • Erokky
99% of my run in FFVI is from his run.
  • FAQ Writers
There is a lot of information, beginning with Master ZED's slot guide.
  • Many people in FFVI's thread in the forum.
I used a lot of your ideas.
And You, Thanks. I hope you enjoy it.

adelikat: Good viewer response, accepting for publication.


TASVideoAgent
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This topic is for the purpose of discussing #2692: neo_omegon's SNES Final Fantasy V & VI in 3:52:15.97
Player (160)
Joined: 5/20/2010
Posts: 295
For encoders: I think input display is to be on. My streaming encode is default setting, except for compressing. The sound volume in FFV is a bit loud, so adjustment might be needed. Separate sound like left is only from FFV and right is only from FFVI might be good. Thanks.
Joined: 5/13/2009
Posts: 141
This is AWESOME.
Bp_
Joined: 11/30/2005
Posts: 81
Location: Quebec
I prefer watching separate run that are fully optimized but it was sure impressive that you pull those two game with the same input that fast. Not yet finished to watch all the run but the first part was great. Will comment more (and vote) when finished.
adelikat
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Joined: 11/3/2004
Posts: 4754
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neo_omegon wrote:
For encoders: I think input display is to be on.
I agree, this should be a must
It's hard to look this good. My TAS projects
Player (118)
Joined: 5/13/2009
Posts: 700
Location: suffern, ny
ok, That was cool. Who knew both can be played with the same input? YES vote.
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
Player (80)
Joined: 8/5/2007
Posts: 865
I browsed the streaming video provided but I found that a whole lot of this TAS features one game wrapped up in dialogue while the other goes on its merry way-- not especially entertaining. Could someone point out some highlights where both games are being actively played?
caitsith2
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Player (47)
Joined: 3/26/2004
Posts: 194
I do not know which frame numbers they are, but I have seen movements on both games at the same time. The general process, is that it takes X number of frames to complete a movement in a given direction, so, omegon takes advantage of that, such that, if he needed to move up on FF5 and down on FF6, then he pushes up for 1 frame, for FF5, while FF6 is doing its movement, and pushes down for 1 frame on FF6, while FF5 is doing its movement. I am pretty sure there are some battle times, where both are in a battle at once, In fact, He enters the final battle at the same time.
Post subject: Status: Splicing and learning to Pan audio
Joined: 3/31/2010
Posts: 84
Location: Middle of Nowhere
I'll work on encoding this with an Input Display up. This may take me some time. Also, tomorrow I will only have access to my laptop, since I'm upgrading my desktop. Edited: SNES9x 1.43 doesn't seem to record the movie input... (also really need to push the submit button, rather than enter :/)
Editor, Player (54)
Joined: 12/25/2004
Posts: 634
Location: Aguascalientes, Mexico
caitsith2 wrote:
I do not know which frame numbers they are, but I have seen movements on both games at the same time. The general process, is that it takes X number of frames to complete a movement in a given direction, so, omegon takes advantage of that, such that, if he needed to move up on FF5 and down on FF6, then he pushes up for 1 frame, for FF5, while FF6 is doing its movement, and pushes down for 1 frame on FF6, while FF5 is doing its movement. I am pretty sure there are some battle times, where both are in a battle at once, In fact, He enters the final battle at the same time.
IIRC, in FFV when you're on the world map, it takes 1 frame to read the input, 16 frames to move 1 square w/o using a vehicle, 8 with animals & 4 with floating ship. So as caithsith2 mentions, he can press the desired movement only 1 frame & have the rest for the other game... I've only seen the FFV run & the part 4 video, but I can say I really liked the outcome, though it would had been nice to add more battles in FFV (instead of walking around on the Void), such as Gilgamesh (all if possible) and Azulmagia (letting him learn self destruct). Or you could also had performed the Pyramid skipping bug (use Exit jikuu! on the library & visit Mirage Town early & maybe do the around-the-world side-quest). Voting yes :D
I'm the best in the Universe! Remember that!
Player (160)
Joined: 5/20/2010
Posts: 295
Thank you all the comments.
Bobo the King wrote:
Could someone point out some highlights where both games are being actively played?
Final battle may be.
caitsith2 wrote:
I have seen movements on both games at the same time.
Key-input of direction is only accepted every four frames in dungeon or in town on FFVI. I utilized it.
samurai goroh wrote:
I've only seen the FFV run & the part 4 video, but I can say I really liked the outcome, though it would had been nice to add more battles in FFV (instead of walking around on the Void), such as Gilgamesh (all if possible) and Azulmagia (letting him learn self destruct). Or you could also had performed the Pyramid skipping bug (use Exit jikuu! on the library & visit Mirage Town early & maybe do the around-the-world side-quest).
Yes, it would be possible. I must have been lazy or tired at that time. Ah, how about updating your single FFV run? I don’t know the status of improving it. Perhaps Yu-ki(Hs) have been working on it. I added this which is edited at quad-speed.
Editor, Player (54)
Joined: 12/25/2004
Posts: 634
Location: Aguascalientes, Mexico
neo_omegon wrote:
Ah, how about updating your single FFV run? I don’t know the status of improving it. Perhaps Yu-ki(Hs) have been working on it.
I've been thinking about updating the run, but what stops me the most is the random battles. I got unlucky on my run a couple of times because of that. I have plenty of other information (which I didn't when I did the run), but not much about the random battles, except for the formations... Some of the issues would be knowing the type of formation coming next (common, uncommon or rare) and knowing if allowing a random battle on the world map (or maybe even in a room) will help reducing the amount of battles later on... Well leaving that apart, I guess planning a new rout is really doable. Maybe I should give it a try when I have time, though I'm really busy nowadays... BTW, you can find most of the info regarding FFV, in general, on my page scattered over several places: http://www.erick.guillen.com.mx/
I'm the best in the Universe! Remember that!
Player (36)
Joined: 9/11/2004
Posts: 2631
so wait, this is faster than the currently published FFVI movie?
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
caitsith2
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Player (47)
Joined: 3/26/2004
Posts: 194
OmnipotentEntity wrote:
so wait, this is faster than the currently published FFVI movie?
Indeed it is faster. First time I have ever heard of a multi-game input file obsoleting a single game input file, by 49014 frames.
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Wait, so this is actually going to obsolete a single-game input movie? Or will they still remain completely segregated, in terms of site based obsoletation?
Player (160)
Joined: 5/20/2010
Posts: 295
Short text messages, quick “Got XX GP” messages after winning each battle and equipping Moogle Charm on any characters made this run shorter. I don’t think it’s faster than erokky’s run. My run on FFVI is 99% from his run and my luckmanipulation is a little worse than his. To obsolete is not a good choice, IMO.
Player (146)
Joined: 7/16/2009
Posts: 686
I think, if it's not too much work, that it would be greatly appreciated if you took the extra effort of doing a FFVI-only run. As you did this, you should be capable of obsoleting it quite a bit. But I can very well imagine that you're not really looking forward to TASing the game again right now. Anyway, on topic: this run is great. I haven't watched it all the way trough yet, but I really liked what I've seen so far.
Joined: 5/2/2009
Posts: 656
neo_omegon wrote:
I don’t think it’s faster than erokky’s run. My run on FFVI is 99% from his run and my luckmanipulation is a little worse than his.
But... You know... It IS. 10 minutes faster, even.
My first language is not English, so please excuse myself if I write something wrong. I'll do my best do write as cleary as I can, so cope with me here =) (ノಥ益ಥ)ノ
Joined: 9/28/2009
Posts: 32
OmegaWatcher wrote:
neo_omegon wrote:
I don’t think it’s faster than erokky’s run. My run on FFVI is 99% from his run and my luckmanipulation is a little worse than his.
But... You know... It IS. 10 minutes faster, even.
I blame the Japanese glitch of equipping any item on any character, just to abuse the Moogle Charm.
caitsith2
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Posts: 194
Axel Ryman wrote:
OmegaWatcher wrote:
neo_omegon wrote:
I don’t think it’s faster than erokky’s run. My run on FFVI is 99% from his run and my luckmanipulation is a little worse than his.
But... You know... It IS. 10 minutes faster, even.
I blame the Japanese glitch of equipping any item on any character, just to abuse the Moogle Charm.
And I also blame it on the fact that there were absolutely no random battles to be found within kefka's tower in this run.
Player (160)
Joined: 5/20/2010
Posts: 295
Scepheo wrote:
I think, if it's not too much work, that it would be greatly appreciated if you took the extra effort of doing a FFVI-only run. As you did this, you should be capable of obsoleting it quite a bit. But I can very well imagine that you're not really looking forward to TASing the game again right now. Anyway, on topic: this run is great. I haven't watched it all the way trough yet, but I really liked what I've seen so far.
Thanks. Obsoleting a published run of FFVI is possible, but erokky’s run is much optimized and almost all the route and the strategy will be the same as erokky’s. About abusing Moogle Charm: Yes, it should be blamed. :P Well, I’ll tell you more information. You can move before lightning up on FFVI. I used this trick. I also calculated and tested the step counter to be the largest with no encounter. i.e. I abused Moogle Charm not without thinking but with tests and calculations. That’s why I travelled without the Charm in one part of the Kefka’s Tower. I used this glitch since FFVI kept FFV waiting.
Banned User
Joined: 5/22/2010
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Location: WAR TOWN, Georgia (USA)
I've seen the run! I'll put in a yes vote for hard work. There are 1000 other ways to say yes imo.
Do I look like someone who really cares what God thinks?! "GI Joe: The Atlantis Factor" - May be improved in the future.
Joined: 1/22/2008
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Location: Brasil
whats the rom used ? i didnt get ir.
Run..Run...Run.....
Player (160)
Joined: 5/20/2010
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Japanese version with no notation in both games. Or you can watch my run on a streaming video site from the link in lower part of my submission text.
Joined: 3/31/2010
Posts: 84
Location: Middle of Nowhere
FINALLY, after a GRUELING long week it's done, the encode that is. Probably the LARGEST to-date non-hd encode. Enjoy: Archive.org Linky Direct Linky For the bold Err, the Direct Linky eliminates the comma from the file name... I swear my file has it... Seems to be a limitation of Archive.org. Anyways, if the steaming sucks, remember to try the direct link. I also edited the tags so it's 5+6 not 4+5. It was too late last night when I saw the thing was finished :P Edit, Screenshot (since I've been kinda busy IRL to put this up). Movie frame number 830900: Both Last bosses, since they tend to have the most colorful BGs.