Post subject: Mario party
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I know what you all think: What? Mario Party? Extremely bad game choose! It has too little action! Too much text! Too little actual gameplay! But these are based on the assumption that you would do a fastest completion run of the game. Instead I propose a run where no minigames are repeated and the computer is greatly outclassed to such an extent that it's fun again. With luck manipulation and super reflexes, this is easy to pull off. They are not just beaten in the minigames, but keep donating things to the player character. It would be easy to set up the most likely case only for it to suddenly end up with a major twist, making the cpu characters the best but monkeys ever. Oh, and there is developer times to beat too.
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Mario Party 5 Minigames Will Flower (5''41) (mugg) Leaf Leap (180 Yards) (mugg) I thought about making a story mode TAS. However, it requires a lot of luck manipulation and with the few current savestate crashes I'm getting it's not really feasible. Also Dolphin crashes after beating Bowser...
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Isn't there a mini-game only mode in one of the games? That could make for a mildly entertaining TAS.
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Editor, Expert player (2330)
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In Mario Party 5, I'm trying to improve Will Flower and got 5'33 (old = 5'41). But I don't understand how I saved the frames... When looking at the input sequence, some input frames are duplicate because the emulator does that. What mystery is that? EDIT: Read the description in this video for more information: http://youtube.com/watch?v=BA7VV2qIAuw
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The controller is polled at 60 fps, even when the game doesn't run at 60 fps. My guess would be lag. Even if nothing happens for a frame, the controller is still polled (and dolphin will skip the frame when you frame advance). If you look at a .dtm of a game that runs at 30 fps, you'll see that every single input is doubled. or occasionally tripled.
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MUGG wrote:
Leaf Leap (180 Yards)
Uh, wow, is this really that good? The reason I ask is they certainly animated interesting things that high - things the player would be unlikely to see if it required TAS tools. I could be wrong.
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It looks like the game is simply iterating "press a direction and jump after a set interval" -- the interval is known, as is the time limit on the game, so you can easily calculate exactly how many times the loop can be processed in a perfect game. Then you animate enough to make it so even a perfect game doesn't run out of content, and you're done.
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MUGG wrote:
In Mario Party 5, I'm trying to improve Will Flower and got 5'33 (old = 5'41). But I don't understand how I saved the frames... When looking at the input sequence, some input frames are duplicate because the emulator does that. What mystery is that?
When there is a lag frame, Dolphin duplicates the input from the last frame to the lag frame, like rog said. You probably saved those frames from starting the minigame on a different frame, which affects lag throughout the minigame. I experienced this with Mario Party 7. If you find that specific frame that manipulates away all of the lag, your minigame TAS can go from this (0.66 second of lag) to this (no lag, just autofiring A).
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I made a TAS that removes those lag frames by pausing. http://www.youtube.com/watch?v=RkWSpbZ4J_M I think 5"16 is the best time you can get.
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Are the ones listed in this thread all the ones that have been done for GCN/Wii? If not, can I find a more complete list somewhere? Additionally, if I were to work on the minigames, is there anything I need to take into account when setting them up? Does the RNG seed of when the game starts play enough of a role that we need to do anything specific for it?
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Derakon wrote:
It looks like the game is simply iterating "press a direction and jump after a set interval" -- the interval is known, as is the time limit on the game, so you can easily calculate exactly how many times the loop can be processed in a perfect game. Then you animate enough to make it so even a perfect game doesn't run out of content, and you're done.
I TASed it again, this time removing all the odd lag frames that I encountered the first time around. 180 yards really is the best score you can get; the beanstalk stops growing after that point and I'm ~3 frames or so short of doing another jump after reaching those 180 yards.
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Mario Party 4 - Slime time in 2-3 seconds http://www.youtube.com/watch?v=1ZZgDOq0kv8
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