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Emulator Coder
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Well, if you want to try without the red switch, perhaps something like this:
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Reviewer, Expert player (2436)
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Well, it appears that I should have doubted using the red switch! Level 7 (glitched sound): Link to video This is Nach's route, about 1.2 s faster than mine. The phasing choice in the bottom right corner may be puzzling, the reason for this is that the missile gets in the way and this sets you up better to keep your horizontal speed towards the left.
Reviewer, Expert player (2436)
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Meanwhile, level 8: Things to note for routing:
    It's not clear by the picture, but you can differentiate the scrolling ladders by looking at its bottom block. The leftmost ladder is scrolling down and the rightmost is scrolling up. Jumps of 2 block wide are possible, 3 blocks can't be done.
The middle section has a few possibilities that I'll play around with.
Emulator Coder
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I agree that the above route in theory does look the shortest. However, how much does going with the ladders help? Here for example is a route moving with the ladders:
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Reviewer, Expert player (2436)
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Level 8! (glitched sound) Link to video I tested the ladder theories by doing the first section with the two ladders, as they converge at one point at the top. Using the down-scrolling ladder was much faster just because there's less distance traveled. Jumping up the ladder mitigates the time loss quite a bit. Level 9 seems pointless to discuss, as there's only one sensible route. Once that's done I'll post the 10 level WIP.
Emulator Coder
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Some level 10 ideas: Remember to mix and match!
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Post subject: Fuel Shortage
Emulator Coder
Joined: 3/9/2004
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Crazy possibilities!
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Reviewer, Expert player (2436)
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Here's a full video of levels 0-9. With non-glitchy sound! Whoa! Link to video Up to this point - Rerecords: 4981 Movie length: 2:56.83 Level 10 idea: Like Nach said the first and second halves are interchangeable.
Emulator Coder
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slamo wrote:
Hilarious, I had this exact same first half in mind, but didn't post it. I like your second half, I did not consider anything like it. With it, don't forget to test the direct approach:
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Tompa
Any
Editor, Expert player (2215)
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Just posting to tell that the progress is looking nice and I'm always eager to see more =). Keep up the work!
Reviewer, Expert player (2436)
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Tompa wrote:
Just posting to tell that the progress is looking nice and I'm always eager to see more =). Keep up the work!
Thank you! Awesome to see people interested in it.
Reviewer, Expert player (2436)
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Level 10 (glitched sound) Link to video My route turned out to be the fastest, but not by much. Had to do some slight modifications due to enemies though. Level 11...not really much route variety, as it's just going between four corners (probably want to do a Z pattern?). This is the first level that requires real maneuvering behind secret passages, but I've modified Ilari's Jetpack script to display a "dummy" where the jetpack guy is, it should make moving around not incredibly frustrating.
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For level 11, the only real questions are right then lower left, or down then upper right?
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Emulator Coder
Joined: 3/9/2004
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Location: In his lab studying psychology to find new ways to torture TASers and forumers
For the first two routes, where there's a zig zag around four gems in the center of the screen, some mini testing needs to be done to see if zig zag, or some other collection method is faster. For the first, if the Trackbot can be manipulated to lower the blue barrier, you could fly around the left side instead, after collecting the last gem in the main area, for a slightly shorter route.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Player (26)
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slamo wrote:
Here's a full video of levels 0-9. With non-glitchy sound! Whoa! Link to video
This looks great!
Editor
Joined: 3/10/2010
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Location: Sweden
Note the blue ground switch in the level, it might be possible to skip toggling the barrier yourself if you can get lucky with the trackbot.
Emulator Coder
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henke37 wrote:
Note the blue ground switch in the level, it might be possible to skip toggling the barrier yourself if you can get lucky with the trackbot.
Nach wrote:
For the first, if the Trackbot can be manipulated to lower the blue barrier, you could fly around the left side instead, after collecting the last gem in the main area, for a slightly shorter route.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Reviewer, Expert player (2436)
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Level 12 (glitched sound) Link to video Enemies cost some time here, but not too much. Credit goes to Nach for the phasing at the top - the timing is very tight but it saves TONS of time. When watching the ending, keep in mind that it takes some time for the door to open, so finishing near the door may not always result in the best time...
Emulator Coder
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Did you test starting off by grabbing the gem below you instead of on the way back? Or does the missile get in the way? When getting the gem in the lower right corner, did you test taking the ladder to the right of it back?
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Reviewer, Expert player (2436)
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Nach wrote:
Did you test starting off by grabbing the gem below you instead of on the way back? Or does the missile get in the way? When getting the gem in the lower right corner, did you test taking the ladder to the right of it back?
Yeah, the timing of the enemies caused problems with that gem. Getting it on the way back by phasing the wall next to it would have been way faster, but the spring gets perfectly in the way. I tested both ladders in the bottom right, the first one is a little faster.
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slamo wrote:
Getting it on the way back by phasing the wall next to it would have been way faster, but the spring gets perfectly in the way.
What about if you bust the 3 blocks from above as in my diagram? The spring can't get in the way of that.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Reviewer, Expert player (2436)
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Nach wrote:
What about if you bust the 3 blocks from above as in my diagram? The spring can't get in the way of that.
I actually didn't try that the first time. I just tested it now, it's a little bit slower.
Reviewer, Expert player (2436)
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Level 13 (glitched sound) Link to video Out of the three routes I tried for this, the last two took the same amount of time, and the first was only one frame slower. I take out my frustration with the right marble by walking around inside of it to get to the exit.
Reviewer, Expert player (2436)
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Level 14: Link to video Trackbot manipulation really shines in this one. Not only do I get them to stay out of my way, but they also hit the blue switch favorably so I don't have to go out of my way to press it.
Emulator Coder
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Method 1: Method 2: This is another of those mix and match levels! Method 3: Method 4: Method 5: slamo's Method 2 for part 2: Method 2 for end of part 3:
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