This is my first PSX-TAS.
I cannot write so many sentences, because I'm very weak in English.
Game objectives
- Emulator used: PCSX-RR v0.1.2+ svn216
- CD ID: SCUS-94154
- Abuses programming errors
- Aims for fastest time / Any%
- Genre: Platform
The problems about the sound plugin.
Some sounds are lost in TAS Sound Plugin of Move sync mode.
MIDAS PSX SPU does not desync, it may be good.
But, they may freeze by a Cortex's voice because reading of the sound is out of condition.
It may be necessary you do not use the mode or to change it into other SPU so that you watch the end.
Movement Tricks
Zigzag boost
Crash's speed is boosted, if you continue pressing D-pad diagonally while sliding or jumping.
Slide and Spin of neutral
Sliding speed is kept when Crash spin.
But, it becomes low speed if you press D-pad when Crash spin.
About the ice
When you jump from ice, slippery ground is carried over to the moment of the next landing, and it is continued if you jump again.
In addition, you can slide at fast speed only once.
About the Crash's speed
| Velocity(32bit) | 45 deg Velocity | Maximum Velocity |
---|
walk | 700,000 | 632,184 | 632,184 |
jump | 700,000 | 632,184 | 894,140 |
slide | 1,200,000 | 1,083,745 | 1,532,812 |
sliding spin | 1,200,000 | 1,083,745 | 1,200,000 |
third mask walk | 819,200 | 739,937 | 739,937 |
third mask jump | 700,000 | 632,184 | 894,140 |
third mask slide | 819,200 | 739,937 | 1,038,255 |
walk on ice | 1,000,000 | 1,000,000 | 1,000,000 |
slide on ice | 1,800,000 | 1,303,200 | - |
sliding spin on ice | 1,800,000 | 1,303,200 | - |
| Average Velocity | ratio |
---|
walk | 700,000 | 100% |
continually sliding | 771,428 | 110% |
zig zag jump | 885,408 | 126% |
walk on ice | 1,000,000 | 142% |
zig zag slide + spin | 1,340,353 | 191% |
slide on ice | 1,800,000 | 257% |
When Crash stamped a box, the counts that stamped an enemy consecutively increase in the same way.
And you can get a extra item when this counts exceed 200 times.
0 | Nothing |
1 | One Apple |
2 | Two Apples |
3 | Three Apples |
4 | One Up Panel |
5-199 | Nothing |
200-299 | Crystals |
300-517 | Gems |
518-522 | Color Gems |
Keep the counter
When Crash lands, this counter is initialized, but it is continued if Crash land while spin.
And it is continued while Crash slide and squat down.
Spinning stamp
I was able to cancel the bounce of Crash by spinning at the same time to stamp the bounds limit of the box.
And it is applied to an enemy.
Sliding stamp
You would stamp it when you jumped as soon as slide attack the enemy.
At first 197 times bound. It saves 30 frames about once to hit a head on an object.
And, I stamped 17 enemies after having stamped three boxes while letting the counter continue.
I was able to continue the counter to the next scene by stepping on the pedestal with spin.
However, unfortunately it was not able to continue when a scene was replaced by a fall.
Therefore I stamped 8 enemies more in second scene.
I hope you enjoy the run!
Baxter: Accepting for a misspelling "Glitched" category publication.