This is my first PSX-TAS.
I cannot write so many sentences, because I'm very weak in English.

Game objectives

  • Emulator used: PCSX-RR v0.1.2+ svn216
  • CD ID: SCUS-94154
  • Abuses programming errors
  • Aims for fastest time / Any%
  • Genre: Platform

The problems about the sound plugin.

Some sounds are lost in TAS Sound Plugin of Move sync mode. MIDAS PSX SPU does not desync, it may be good. But, they may freeze by a Cortex's voice because reading of the sound is out of condition. It may be necessary you do not use the mode or to change it into other SPU so that you watch the end.

Movement Tricks

Zigzag boost

Crash's speed is boosted, if you continue pressing D-pad diagonally while sliding or jumping.

Slide and Spin of neutral

Sliding speed is kept when Crash spin. But, it becomes low speed if you press D-pad when Crash spin.

About the ice

When you jump from ice, slippery ground is carried over to the moment of the next landing, and it is continued if you jump again. In addition, you can slide at fast speed only once.

About the Crash's speed

Velocity(32bit)45 deg Velocity Maximum Velocity
walk 700,000 632,184 632,184
jump 700,000 632,184 894,140
slide 1,200,0001,083,745 1,532,812
sliding spin1,200,0001,083,745 1,200,000
third mask walk 819,200 739,937 739,937
third mask jump 700,000 632,184 894,140
third mask slide 819,200 739,9371,038,255
walk on ice 1,000,0001,000,000 1,000,000
slide on ice 1,800,0001,303,200-
sliding spin on ice1,800,0001,303,200-
Average Velocity ratio
walk 700,000 100%
continually sliding 771,428 110%
zig zag jump 885,408 126%
walk on ice 1,000,000 142%
zig zag slide + spin 1,340,353 191%
slide on ice 1,800,000 257%

Extra Item Glitch

When Crash stamped a box, the counts that stamped an enemy consecutively increase in the same way. And you can get a extra item when this counts exceed 200 times.
0 Nothing
1 One Apple
2 Two Apples
3 Three Apples
4 One Up Panel
5-199 Nothing
200-299Crystals
300-517Gems
518-522Color Gems

Keep the counter

When Crash lands, this counter is initialized, but it is continued if Crash land while spin. And it is continued while Crash slide and squat down.

Spinning stamp

I was able to cancel the bounce of Crash by spinning at the same time to stamp the bounds limit of the box. And it is applied to an enemy.

Sliding stamp

You would stamp it when you jumped as soon as slide attack the enemy.

Detailed commentary

At first 197 times bound. It saves 30 frames about once to hit a head on an object. And, I stamped 17 enemies after having stamped three boxes while letting the counter continue. I was able to continue the counter to the next scene by stepping on the pedestal with spin. However, unfortunately it was not able to continue when a scene was replaced by a fall. Therefore I stamped 8 enemies more in second scene.
I hope you enjoy the run!

Baxter: Accepting for a misspelling "Glitched" category publication.
Aktan: processing...


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15535
Location: 127.0.0.1
Active player (279)
Joined: 4/30/2009
Posts: 791
I was wondering what to make of all the jumping around at the start, but this had an awesome conclusion. Yes vote from me! Also I would call for this as a separate category than Mukki's TAS, simply because both runs are great and deserve to be on the site.
Rolanmen1
He/Him
Experienced player (763)
Joined: 2/20/2009
Posts: 569
Location: Dominican Republic
Yes Vote, realy surprised that this game could be glitched like this :). And yeah, this should have it's own category.
Skilled player (1098)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Very nice! I knew of this glitch, but on the crate nearer the end of the level not on the first one. I also didn't know that you could get all the crystals with this glitch in one go, I thought that you would just get one and so it would be too dull in the long run. The boss fights were great and I'm impressed at how much style you were able to get out of them. That little trick at the end of N Gin was excellent as it allowed you to kill his final form in one cycle. I tried for ages to figure out if that was possible. Also, that slide+spin tech looked much smoother than what I did. I think that this game deserves a 'glitched' category as it offers something fundamentally different to the any%, but I definitely think that Pirohiko should improve my all levels run. By the looks of this he could do something really special. Easy Yes vote.
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
Thanks for the encode Pirohiko! The opening bouncing made me wonder if this was another April Fool's joke, but then the game became a boss rush. As Mukki said, the style was great too, especially during the Tiny fight. I also think this should be published separately from the "all levels" run, but I'm not sure if we can justify this decision considering the precedent set by Chrono Trigger and Earthbound. Then again, in each of those cases, a relatively out-of-date run was being obsoleted, whereas the current all-levels run is much more recent. Screenshot suggestion: Crawling in the air over Ripper Roo
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
For a few minutes, I was like, WTF? This a joke? Then you end the level, quite quickly I might add, then you have beaten every level. Yes vote.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Active player (347)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
The first five minutes of this TAS was like watching a repeating gag on Family Guy. The only difference being, there's an actually funny punchline at the end of the tedium. The boss playaround was hilarious too. If I were in charge of this I would never have figured how to make all those boss fights watchable. This gets a have-my-babies vote from me. Also, have we now confirmed that slide-spinning is faster than sliding all the time? Or is it still contextual?
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
mz
Emulator Coder, Player (79)
Joined: 10/26/2007
Posts: 693
This TAS looks excellent in almost every possible aspect: technical, style, entertainment, WTF factor and good game choice. Very funny, creative and surprising, I can only give it a strong Yes. Thanks for making this and thanks for the encode. :P
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
Joined: 10/11/2008
Posts: 64
Location: Kajaani, Finland
yes. I watched this one and was like WTF? when you were jumping on the one box for like 5 minutes lol. but great job :)
Patashu
He/Him
Joined: 10/2/2005
Posts: 4042
Is the jumping on the box necessary, or just a way to waste time while you wait for an exact frame for something?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
I've heard of this glitch but I've never seen it pulled off in Snow Go, and I've never seen it pulled off in a way that grants you more than one extra crystal. Yes vote, I was either amazed or laughing through out the whole TAS. @Patashu: If I am not mistaken too many bounces causes a memory corruption/manipulation, and the number "too many" bounces decides where the corruption happens. So in this case the crystals addresses where corrupted/manipulated. If anyone knows exactly how this glitch works, please explain it. EDIT: Should be published separately instead of obsoleting the other run, due to the fact that this glitch breaks the game into smithereens.
Joined: 6/4/2009
Posts: 893
mz wrote:
This TAS looks excellent in almost every possible aspect: technical, style, entertainment, WTF factor and good game choice. Very funny, creative and surprising, I can only give it a strong Yes. Thanks for making this and thanks for the encode. :P
+1
Former player
Joined: 4/17/2009
Posts: 88
I was guessing every jump = 1 crystal yes, but make sure comments include about why the player is jumping on the box as it's very long
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Man that jumping is so aggravating! But I guess the end justify the means! Yes vote.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Skilled player (1651)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Easy yes vote, agreed that it should be a separate 'glitched category' Also, an explanation of how/why the glitch works would be appreciated. Perhaps someone who knows it, and speaks english could help the author create some text? Thanks!
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Joined: 3/29/2010
Posts: 5
What. Voting No. I noticed a place with a 1 frame improvement. Seriously though, obvious yes.
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
Here is a video showing how to do this: http://www.youtube.com/watch?v=S2xwwnIN5fQ I am guessing that all the bounces causes an overflow somewhere in the memory giving you gems/crystals instead of wampa fruit when you do a chain-kill.
Skilled player (1325)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
That was pretty good. The sound when you glitch a purple crystal sounds like a popcorn sound. It also seems that you found a new way of sliding. It looks much faster. A Yes vote to you pori..err..pirohiko.
Former player
Joined: 11/13/2005
Posts: 1587
Wow, this was amazing! The jumping was kind of boring, but after that this was all golden. Easy yes vote and seconding the seperate category motion.
Skilled player (1784)
Joined: 5/7/2008
Posts: 187
Location: Japan
I added an explanation now. Thank you for all :)
NitroGenesis
He/Him
Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
why is this not "publication underway?"
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Joined: 2/7/2008
Posts: 185
I've only played this game once - for a few minutes - and even I could tell something supercrazy was going on. A quick explanation of what Crystals, Gems and Collor Gems are in this game would be appreciated. Wikipedia wasn't particularly forthcoming regarding the mechanics. This is practically up there with M64 as one of the astounding sequence breaks on this site. Congratulations on being able to lead the charge on this new entry!
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
Bezman wrote:
A quick explanation of what Crystals, Gems and Collor Gems are in this game would be appreciated. Wikipedia wasn't particularly forthcoming regarding the mechanics.
Crystals: The item that must be collected in every stage, when you have the crystal from every level in the warp room you are allowed to visit the warp room boss. What this TAS is doing is that it collects all crystals from all levels at once (In the level Snow Go) using the glitch explained in the submission text. Gems: Reward for collecting all boxes from a level or for beating a gem/death route, they are not trivial to beat the game but collecting all of them (including the colored ones) unlocks the best ending. Colored Gem: Reward for completing a secret goal or a hidden region in a level, a few of these regions are only available from a hidden warp room. (These along with the ordinary gems unlocks the best ending)
Editor
Joined: 3/10/2010
Posts: 899
Location: Sweden
I'd love to hear how the heck they managed to screw up like this. What exactly is happening? Full details please!
Joined: 2/7/2008
Posts: 185
Thanks for that explanation! So it sounds like by bouncing for longer, you'd get all the gems and colored gems necessary for a 'best ending' run. I understand the only difference may be in extending the bouncing at the start, the delay in recieving the items and in the ending but it seems worth doing. Because c'mon, it's the 'best ending'. As I don't want to sound ungrateful, I'll just say again that this is an astounding run.
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.