Post subject: Manually modifying key bindings
BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
I'm currently out of a keyboard on my computer, so I've been contemplating TASing solutions involving my PS2-to-USB adapter and Dualshock 2. One solution I came up with was to map savestate controls to the left analog stick and speed controls to the right stick, but the control mapper in SNES9x v1.43+ v17 won't let me do that. My question is, if I manually edit the bindings in snes9x.cfg to bindings that the control mapper won't let me do, will they still work, or do I need to find another solution for my TASing needs?
Previous Name: boct1584
Player (121)
Joined: 2/11/2007
Posts: 1522
http://www.geeks.com/details.asp?invtid=BLK-KB-819EB&cat=KYB Also, Joy2Key, which I believe was already suggested.
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
I have JoyToKey already, but I haven't found any option in it to map buttons to analog input, and if I can skip the middleman, I'd prefer to. I'm just worried about screwing up my.cfg file. Also, thanks for the link. If I ever find a job, that'll be my first splurge purchase; I had been expecting to spend like $15 for a PS/2 keyboard at the local Staples.
Previous Name: boct1584
Player (121)
Joined: 2/11/2007
Posts: 1522
Hmm, sorry, didn't read your post entirely I guess. Don't know about the analog stick. Also, good luck finding a job!
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs