Post subject: Slow Down for Snes9x?
Joined: 3/14/2010
Posts: 3
New here and you all seem to be friendly and helpful so i thought i'd make an account here :) I just found out how to actually make a TAS (kind of) and im just trying to play around with it some before i set any goals. I know how to frame advance but it seems kinda tricky to do. any tips you guys have that could maybe help me out with this? also i've heard of slow motion or slowing down, like frame advance but it plays on its own just slower and i dont have to repeatedly tap a button to go to the next frame. Does the Snes9x have this? if so how do i enable this? I'm sorry if there is already something about this but i was unable to find it.
BigBoct
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Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
+ and - control SNES9X's throttle, but frame advance is generally the way to go; it allows you to be far more precise than just slowing down the gameplay.
Previous Name: boct1584
Joined: 3/14/2010
Posts: 3
thank you very much but... the problem i mainly have with Frame advance is doing a shorter jump (Super Mario World) normally you hold it down longer for a higher jump, well when i need a shorter jump it seems like i cant do it because i always hold it down too long in FA, but if i only tap it he won't jump. Any tips on how to fix that? Besides practice using FA and jumping?
sgrunt
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Emulator Coder, Former player
Joined: 10/28/2007
Posts: 1360
Location: The dark horror in the back of your mind
What exactly is it that you're trying to do? Pressing the frame advance key advances one frame, taking whatever input you're holding down at the time to be the input for that frame. So, if you want to jump for a certain number of frames, hold down the jump button, tap Frame Advance for that number of frames, let go of the jump button, and continue on from there. "Holding [jump] down too long" is not something that can ever happen with proper use of frame advance and re-recording.
BigBoct
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Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
In Super Mario World, it takes three frames from the frame Jump is pressed before Mario actually jumps.
Previous Name: boct1584
Joined: 3/14/2010
Posts: 3
sgrunt wrote:
What exactly is it that you're trying to do?
Was trying out Asshole Mario 2 seemed like i couldn't get him to jump right while i used frame advance... Probably just because im not used to it
boct1584 wrote:
In Super Mario World, it takes three frames from the frame Jump is pressed before Mario actually jumps.
Thank you again, Ill keep that in mind