Post subject: Super Mario Galaxy.
Joined: 4/29/2005
Posts: 1212
Whenever it's possible to be done, I feel that a Luigi run should be done as well. I've noticed a few things about Luigi. He's a better character in terms of running speed, dash jumping and just plain jumping. His two downsides are, however, that he's slow to come to a complete stop, and it takes him about half a second to get running. However, the longer dash jumping, faster run speed and higher jumping will make for some interesting time savers that can't really be done with Mario. I don't think it hurts to discuss things even though TASing Super Mario Galaxy is still a little ways off. I mean, we can probably get some strategies down for any% and 100% possiblities.
N._Harmonik
She/Her
Joined: 8/27/2006
Posts: 502
Location: Canada
If we're lucky, the brothers' stats will be different enough to warrant two runs, one starring each character.
Why, oh, why do I even <i>try</i> to understand my own species?
Joined: 4/29/2005
Posts: 1212
N. Harmonik wrote:
If we're lucky, the brothers' stats will be different enough to warrant two runs, one starring each character.
Well, all we need to do is a little research when TASing this game becomes possible.
Joined: 5/9/2005
Posts: 752
When this testing happens, make sure to remember Mario gets extra abilities when in 2 player mode.
MezzoDragon
He/Him
Joined: 5/27/2007
Posts: 120
Doing a 2-player TAS of this game will be very cool. I would like to see a 100% run of this game, but that may be far too difficult for a first run. Perhaps after an any%. Though, this game may not be TASable yet. Is it?
Skilled player (1328)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
You realize a 100% TAS would take about 5~6 Hours, right?
Joined: 4/29/2005
Posts: 1212
I had no idea that Mario got extra abilities in a two player game. About the only extra ability I know about with Mario, is him jumping in the air, and using that spin punch and immediately doing a ground pound. Makes him land on his feet rather than on his butt. I'm the only real gamer in my house, unfortunately. Which is why I like to watch Speed Runs and TASes so much. Makes me feel like less of a freak. As far as the time length of a 100% run, the game is a lot of fun, and anyone who finishes such a TAS, will surely get a TAS of the Year award. Perhaps greatest TAS of all time.
Joined: 7/2/2007
Posts: 3960
To my knowledge, the main extra ability that you get with two players is that the second player can bap Mario to give him a little aerial boost, similar to the spin. This could conceivably give you enough extra height to enable some skips. Otherwise, mostly you just get two starbit guns instead of one.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 4/29/2005
Posts: 1212
Oh, that. Actually, I tested it out the other day when I noticed that. I don't think it goes any higher than Mario's Spin. Basically, Player 2 just does the spin punch for Mario in mid air, cause you can't do it twice. So about all player two is gonn a be for, is another starbit gun.
Joined: 7/2/2007
Posts: 3960
I thought you could combine player 2's bump with player 1's spin. Was I in error?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 4/29/2005
Posts: 1212
Well, from what I remember the other night, running Player 2's cursor over Mario is the same as doing the Spin Punch yourself as Player one. And from what I saw, you couldn't do a boost of any kind afterward. I think I'll test it again just to be sure, cause I do have the game. Been playing it like crazy for the last three days. Edit: I tested it again, and all it does is Player 2 can make Mario/Luigi jump and spin jump by pressing A. That's it. Other than that, it serves no other purpose other than collecting star bits. Starbit Collection alone would be beneficial in a 100% TAS, though, so Player 2's cursor might be useful there.
Experienced player (829)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
Quoted from the manual: Powerful Jump: Point at Mario and press A at the same time as Player 1 to make Mario jump very high. Hope that helps.
Living Well Is The Best Revenge My Personal Page
Joined: 4/29/2005
Posts: 1212
Huh. Well, I stand corrected. Edit: Well, upon further inspection, Luigi has no use for it. His Backflip and that sliding side jump, are just as high as that. And he can jump at least that high at the end of the Triple Jump combination. It's really only useful for Mario.
Editor, Experienced player (735)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Kitsune wrote:
Starbit Collection alone would be beneficial in a 100% TAS, though, so Player 2's cursor might be useful there.
Keep in mind the wii cursor's ability to act like a mouse cursor. For TASing, I am guessing the game can accept the cursor as pointing in 2 different places in 2 frames, much like the DS. So if there are 5 starbits that spawn, it should only take 5 frames to collect them, since the cursor needs to only be over the starbit for 1 frame; collection seems kinda instantaneous. Plus, if you watch the speedruns, it is entirely possible to move towards some next area and collect the starbits in time. A 2nd controller would only have been beneficial for that super jump if it was better than the normal backflip/spin/wall kick/spin combo.
Homepage ☣ Retired
Joined: 7/2/2007
Posts: 3960
There are few points in the game where I've found myself unable to collect all of the starbits while continuing a fairly steady progression towards my goal. I don't think grabbing all the bits will be particularly challenging to a singleplayer TAS. Are there any times when being able to fire bits twice as fast as normal would be helpful?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
MezzoDragon
He/Him
Joined: 5/27/2007
Posts: 120
Stunning enemies, perhaps. Speaking of which, the second controller can paralyze enemies. That could be useful, no?
Joined: 4/29/2005
Posts: 1212
I really don't see how firing starbits at enemies is going to help in a TAS much, since you'll generally be avoiding most enemies, anyway. The extra starbit fire might helping when feeding hungry Lumas though. Really don't know, might have to test that. Guess I'll test that, cause I do have a Hungry Luma open to me on my game. I have an actual Wii and the game, so I can probably help out with some testing here and there. Edit: Nope. Only the first player can feed the Hungry Lumas. Sorry. But, who knows? Maybe the stun effect from player 2 could come in handy during some boss fights, like Bouldergeist and Topman Tribe.
Joined: 4/29/2005
Posts: 1212
Bleh. I don't wanna play this game again for a long, long time. I finally completed the game 100%, all 242 stars. The game is fun and all, but when trying to get all the purple coin stars, the game can be damn frustrating, especially when you're playing in real time. I certainly won't envy whomever may take up the task of TASing this game at 100%. The hardest purple coin star by far is In The Bone Pen. 100 purple coins in 1 minute. Grr. Edit: Oh, and I believe Luigi's stats are different enough to warrant a Luigi run. As far as I can visibly see, he runs about twice as fast as Mario. Definately jumps higher, a LOT higher. And he's got a Dash Jump(Z+A), that knocks Mario's out of the water. However, from what I've seen, it looks like Luigi is not as proficient at holding his breath as Mario is. He's also really slow to come to a complete stop, likes to slide about another foot. And it takes him about half a second to start running from a complete stop. However, after seeing Luigi's speed for myself, I believe a Luigi run will in fact be faster than a Mario run.
mindnomad
He/Him
Former player
Joined: 11/2/2009
Posts: 100
hi, i'm new to the site and forums overall... about playing as luigi, you need to get all the power stars and beat bowser as mario in order to play as luigi, how is this going to work if someone were to make a TAS of this game?
Noxxa
They/Them
Moderator, Expert player (4128)
Joined: 8/14/2009
Posts: 4090
Location: The Netherlands
A (separate) Luigi run should be possible by starting from SRAM that has Luigi unlocked. If we're at the point when Dolphin's advanced enough to do that, of course.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
mindnomad
He/Him
Former player
Joined: 11/2/2009
Posts: 100
oh ok. i wouldn't know about working with dolphin that much since my computer doesn't have the required specs to run the games... however, i know a good way to gain speed using the spinning ground-pound (spin attack and ground-pound). if your at a good distance from a luma/toad/rosalina/any character that you can talk to (not sure about the signs though), you could do that ground pound near them and you would hit them, giving you a lot of speed in the direction you hit the character from. i don't know if i explained it too well... but i hope you guys know what i mean :P
Joined: 4/29/2005
Posts: 1212
I haven't used Dolphin too much myself. I think my processor might be a little too slow to run games properly, but I'll be getting a 3.4ghz Quad Core in a couple weeks. So I'll see soon enough.
TRT
Former player
Joined: 5/13/2009
Posts: 132
mindnomad wrote:
oh ok. i wouldn't know about working with dolphin that much since my computer doesn't have the required specs to run the games... however, i know a good way to gain speed using the spinning ground-pound (spin attack and ground-pound). if your at a good distance from a luma/toad/rosalina/any character that you can talk to (not sure about the signs though), you could do that ground pound near them and you would hit them, giving you a lot of speed in the direction you hit the character from. i don't know if i explained it too well... but i hope you guys know what i mean :P
I've seen videos of this being used to break the anti-gravity in the observatory. I've done this a few times because the homing feature of the attack is useful. This trick could be useful for short bursts, but I don't know for sure if it would be faster than a normal long jump (spin-ground pound has Mario pause in the air for a bit before descending)
Joined: 4/25/2010
Posts: 36
Yeah. I am going to do a speed run of this game, but not sure about a TAS, I have to think about three things.
    * If it is possible to make a TAS * Getting a ROM to an emulator * Finding a better emulator (better than WiiZip)
Post subject: Re: Super Mario Galaxy Speed Run
arflech
He/Him
Joined: 5/3/2008
Posts: 1120
wellbe6 wrote:
Yeah. I am going to do a speed run of this game, but not sure about a TAS, I have to think about two things.
    * If it is possible to make a TAS * Getting a ROM to an emulator * Finding a better emulator (better than WiiZip)
Please look around the forums: The up-and-coming TAS-capable emulator is Dolphin.
i imgur com/QiCaaH8 png