• Emulator used: <FCEUX 2.1.0 a>
  • Takes Damage to Save Time.
Here’s my contribution of 282 frames to NES Dragon’s Lair. I undertook this run simply because it was the shortest movie on the list of movies to obsolete from 2004. I had never played this game before, and I may never play it again.
Phil’s movie was extremely helpful in keeping me on pace. Every single boss fight was as optimal as I could find. This improvement would not have been possible without the work of Phil and the previous authors.
RoomKirkqPhilNet
Outside:15781578+0
Room 1:34703536-66
Boss 1:38373903+0
Room 2:67766962-186
Boss 2:72667518+0
Room 3:1166811926-6
Boss 3:1207512333+0
Room 4:1403914321-24
Total: -282
Room 1: By manipulating away the snakes, I was able to duck under the spike at ~2700
Room 2: The jump into the burst of air was much more precisely executed. (-48) By waiting before the moving platform section (in the dark area) at an appropriate place, I was able to spawn the second platform to synchronize with the first platform (-138)
Room 3: I lost 9 frames at the beginning of room 3 or I would have died. I either need to get hit by less monsters or throw ~22 less projectiles to have more health. The latter isn’t very feasible. At one point in this room I was up 4-6 more frames than I ended with, I lost them at the final platform. It may be possible to preserve the gain.
Room 4: A slightly different strategy was used at the very end of the room.
Helpful Bytes:
0348: X position
034A: Y position
06DF: Lizard King Counter (when on screen)
0025: Moving Objects: (helpful in room 2)
0686: Moving Objects: (helpful in room 2)

mmbossman: Excellent improvement to a horrible game. Accepting to replace yet another 2004 movie.


TASVideoAgent
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This topic is for the purpose of discussing #2502: Kirkq's NES Dragon's Lair in 03:53.60
Player (210)
Joined: 7/7/2006
Posts: 798
Location: US
Uploaded to youtube. http://www.youtube.com/watch?v=1RySTbjhJQY (Can't seem to edit the submission at the moment. Not important.)
mklip2001
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Wow, let's give Phil a lot of credit for making a movie in 2004 with this little room for improvement. Out of curiosity, what is the C meter? And how do you get the final boss to disappear like that? All in all, nice improvement.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Experienced player (828)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
It's amazing how such a well polished movie can still look so clunky (entirely the games fault, obviously). I remember trying to work on this about a year ago, and giving up before getting past the first screen due to the sheer suckitude of this game. Congratulations on an impressive movie, Kirkq, and yet another 2004 movie bites the dust!.
Living Well Is The Best Revenge My Personal Page
adelikat
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Joined: 11/3/2004
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It might be interesting to note that while this obsoletes a 2004 movie, it also completely obsoletes FCEU .10.
It's hard to look this good. My TAS projects
sgrunt
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Location: The dark horror in the back of your mind
While the game itself is annoying, I too want to see a run from 2004 obsoleted, so yes vote.
mklip2001
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Before this gets published, I'm just curious: is it possible to get the Lizard King to steal your gold before the third boss? I know that in both this run and Phil's run, there is still two gold left which gets counted at the end.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
A very solid improvement. Maybe someone can find a way to speed this up somehow, but it's a no brainer either way. Yes.
hi nitrodon streamline: cyn-chine
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mklip2001 wrote:
Out of curiosity, what is the C meter? And how do you get the final boss to disappear like that?
C is candle. It is used by pressing B. It lights up the one dark portion in room 2, and if used in the right places it gives me hidden power ups. (The gray boxes that seem to appear out of nowhere.) The final boss is deleted by spawning the lizard king very near him. The lizard king deletes enemies on screen. This probably happened to people on console and confused them very much. It may be possible to force better lizard king spawns in room 1 to delete the rock throwing prisoners that held me up, but I couldn't find any way to do this.
mklip2001 wrote:
I'm just curious: is it possible to get the Lizard King to steal your gold before the third boss?
The lizard king does not appear in that room at all.
Experienced player (702)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
Very nice improvement. Yes vote.
Super Mario Bros. console speedrunner - Andrew Gardikis
Experienced player (961)
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mmbossman wrote:
It's amazing how such a well polished movie can still look so clunky (entirely the games fault, obviously).
I second that... *hands over a medal to KirkQQ for nerdy tas* (with a good yes along of course)
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Interesting game engine :) Yes vote.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1422] NES Dragon's Lair (Japan) by Kirkq in 03:53.60
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
It seems you did it after all. Good work.
Joined: 7/8/2009
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Location: Catalonia
It's weird to watch one video of this game where the player is not dying once and over again... Voted YES.
Player (31)
Joined: 9/23/2006
Posts: 207
Location: Moreno Valley, California
Nothing like watching a player destroy a horrible game with tools. Speedrun purists can take a hike; this game should not be played in real time ever.
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
Player (210)
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Your inclusion of the words "in real time" confuses me.
Player (31)
Joined: 9/23/2006
Posts: 207
Location: Moreno Valley, California
Kirkq wrote:
Your inclusion of the words "in real time" confuses me.
I mean this game should not be played without save states. Heck, this game shouldn't be played for fun, period, as it's like the opposite of fun.
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC