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Tompa
Any
Editor, Expert player (2216)
Joined: 8/15/2005
Posts: 1942
Location: Mullsjö, Sweden
The reason why Ego Buff got lower time than me was because of his S&Q warping. I think I can make an SS run under 2 hours, and I'm NOT going to skip some of the tricks or similar:). I want to include everything I know. I'm going to start with a new pegasus route as well, hehe. I will made the OoA speedrun first though. And to that, I need a pegasus route... But I guess I finish the one for Vespa first... Oh well:P.
Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Now that I think about it, sub 2 hrs. for a SS may not be humanly possible. You may be able to pull it off if done in segments, but I think you would have to abuse luck pretty heavily. What do they allow at SDA? Can you end a segment anytime you want?
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Yes, but if the game starts you off at a different place it will be labeled "with save warping"
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Tompa
Any
Editor, Expert player (2216)
Joined: 8/15/2005
Posts: 1942
Location: Mullsjö, Sweden
There are a lot of improvements in my run. Lots of things that aren't even noticeable. I'll see what I can do about it anyway. Going to look through my run a bit to see where I can do better. Or watch your WIP's and just do the same *haha*. Seen that you have updated your progess sig. How far in the dungeon are you?
Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
I'm at the part with those jumbo blades. I need your opinion. Do you think I'm striving too hard for perfection? I mean at this rate it will take me a year to finish this run. I could always lower my standards and get this done in a couple of months. Or would you rather wait a whole year to see the best possible result I'm willing to achieve?
Tompa
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Editor, Expert player (2216)
Joined: 8/15/2005
Posts: 1942
Location: Mullsjö, Sweden
Hmm, if your'e not doing it with perfection, it will be faster to improve the run later. As you know where the improvements are and you know how to do it faster. So you don't know to do it with 100% perfection, as it's going to look very good anyway. As long as it isn't so slippy as Ego's run, it's ok in my opinion :). This is the run on the site that I'm waiting the most for. So of course I want to see the final product as fast as possible hehe :D.
Post subject: Depends on how much you'd sacrifice - four eighty one
Banned User
Joined: 12/23/2004
Posts: 1850
If you mean dropping a few frames here and then to not spend hours and hours over-optimizing everything, I don't mind. I watched the entire WIP (up to level 2's enterance) and some parts of it were amusing, some were boring. (Rosa was A+ material, though) I'd like to say to concentrate on making it entertaining and not as fast, but that'd probably conflict with your goals. :\
Perma-banned
Former player
Joined: 5/24/2005
Posts: 405
Location: France
I wanted to know if someone was working on Oracle Of Ages..???
Not dead yet... still very busy... damn...
Tompa
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Editor, Expert player (2216)
Joined: 8/15/2005
Posts: 1942
Location: Mullsjö, Sweden
Yes, E_alert is working with a Secret Game run and Vespa is working with a regular version. And I'm also working with Oracle of Ages, but a speedrun instead:P. Any progress by the way?
Former player
Joined: 5/24/2005
Posts: 405
Location: France
I Hope to see some WIPs soon...
Not dead yet... still very busy... damn...
Joined: 7/28/2006
Posts: 61
I'm progressing slowly but surely. I'm not working on this full time, so don't expect amazing progress. Anyways, I'm currently trying to manipulate a good enemy set up in the room after you get off the cart and bomb the wall.
I Hope to see some WIPs soon...
I've posted WIP's up to the entrance to level 2, just look on previous pages in the forum.
Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
I had an emergency which required me to leave my home for 2 and a half weeks. Now that I back home, my motivation has sky-rocketed. I may do what Xkeeper has suggested about just aiming more for entertainment then just speed. I'm not going to lower my standard too much, because I would be delving too far from my element. But you can expect to see me finish up level 2 in 1 to 2 days.
Tompa
Any
Editor, Expert player (2216)
Joined: 8/15/2005
Posts: 1942
Location: Mullsjö, Sweden
Ok, this will be nice! I've taken a small break with the Oracle runs myself, and working on a "TAS" on Zelda Parallel Worlds=P. But if you want me to researching routes and stuff, just tell me. I'm looking forward to see Dodongo become blown up!
Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Ooh, I got carried away with my new found excitement for Seasons, that I under estimated the length of level 2. I think a more reasonable goal to complete this level is about a week. Sorry for getting your hopes up, Tompa.
Tompa
Any
Editor, Expert player (2216)
Joined: 8/15/2005
Posts: 1942
Location: Mullsjö, Sweden
Ooh... Too bad. Take the time you need Dez! I won't rush you =). Where in the dungeon are you at the moment?
Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
I'm at the part with all those blocks I need to bomb.
Tompa
Any
Editor, Expert player (2216)
Joined: 8/15/2005
Posts: 1942
Location: Mullsjö, Sweden
It has been more than a week now. How is it going?=)
Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
I was gone for another couple weeks because the emergency wasn't really resolved. So now I'm back, hopefully for good. Sorry Tompa, but it was something that couldn't be helped. Give me one week from today.
Tompa
Any
Editor, Expert player (2216)
Joined: 8/15/2005
Posts: 1942
Location: Mullsjö, Sweden
No problem. Was just wondering where you'd gone as you said you would post a new wip after a week:).
Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Ok, I'm at the boss, but I used the same route as your run. Is it even possible to go up after getting past the room with the moving platforms? That device seems to only let you go down.
Tompa
Any
Editor, Expert player (2216)
Joined: 8/15/2005
Posts: 1942
Location: Mullsjö, Sweden
Here's the route I mentioned in my Dungen Route "guide" http://dehacked.2y.net/microstorage.php/info/3906/D2Route.vbm Of course you shall use the pit glitch. Weren't you able to do like that...?
Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Oh ok, I must've overlooked that part of your route, but doesn't going that way keep you from getting any bomb refills before the boss?
Tompa
Any
Editor, Expert player (2216)
Joined: 8/15/2005
Posts: 1942
Location: Mullsjö, Sweden
Yes, sadly it does. That's why I mentioned that you could manipulate the miniboss to drop some enemies, if it didn't cause you to lose time, to get some bombs from. Is that impossible you think? I belive you could do it...
Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Unfortunately, the only means I have of manipulating is by slashing with the sword and delaying frames before killing the enemies, and I unequiped the sword long before I reached the miniboss. I also would have to waste time waiting for the enemies to fall. Do you still believe it would be faster if I successfully manipulated bombs at the miniboss?
Tompa
Any
Editor, Expert player (2216)
Joined: 8/15/2005
Posts: 1942
Location: Mullsjö, Sweden
I am at least able to manipulate bombs from the jars just before the boss without using the sword or killing enemies. Would that work then?=P I have not been able to get any items from the jar that you have to lift though, but from one of those besides.
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