This game is extremely hard in real time. Good thing we have tools to destroy the game completely!
This is a 1175 frame improvement to #2470: Sonikkustar's SNES The Addams Family in 03:38.93 and a 1373 frame improvement to the currently published run. The improvements are due to a lot more zipping, door entry optimization and other small improvements.

Game objectives

  • Emulator used: snes9x-1.43-rerecording-v17
  • Aims for fastest time
  • Takes no damage
  • Abuses programming errors
  • Abuses your understanding of what is going on

Tricks used

Zipping: Run at a speed of at least 30 and face backwards into the wall within 3-5 frames of hitting it.
Door speed: If you hold up and left or up and right through a door you start in the next room with a speed of 14. This is why we turn in some doors. There is also some door lag, but it can be avoided with different inputs.
Entering invisible doors: We don't know how this trick works, but it can be seen in the two vertical cave rooms.
Warping to the main stairway: This trick is not used in our run, as it is completely useless. If you zip and then fall off and on the wall in the top right corner or bottom left corner of the screen, you get warped back to the main stairway.

Comments

This run started about a week ago, when I notified Sonikkustar about a zip improvement I found. Then I slowly found more and more zips everywhere and this is the result. For the past few days we have been doing 2-3 rooms a day, and now we are done.

Memory addresses

2 useful memory addresses we used:
7E0082 - X speed
7E0075 - Y speed

Known Improvements

There may be a few frames left to save, but we only know of one, and we are 99% sure that it needs to be wasted in order to set up the zip in the piranha tank.

Suggested screenshots

Suggested frames for screen shots: 2198, 5677, 7089.
Enjoy!

mmbossman: Heh, nice improvement! Accepting, duh.
sgrunt: Processing.


TASVideoAgent
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This topic is for the purpose of discussing #2478: Kaylee & Sonikkustar's SNES The Addams Family in 03:19.35
mklip2001
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Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
Alright! Now this game has a much better level of WTFitude. I also like how the beginning parts with the spikes looked more daring, and I liked the spastic motions during Chain of Coins which still manage to get all the money. Awesome improvement from the both of you!
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Samsara
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Posts: 2822
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2812 and 2934 are good screenshot frames, too. To me, the entertainment value of a TAS is inversely proportional to how much I understand what the hell's going on. Needless to say, I was quite entertained. And quite confused.
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
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You shouldn't need a degree in computer science to get into this hobby.
Experienced player (961)
Joined: 12/3/2008
Posts: 940
Location: Castle Keep
Nothing much to say about the movie, classic sidescroller (look allright), it was realy well executed, was fun to watch and short, yes vote
Joined: 5/13/2009
Posts: 141
WOW. That was some improvement over the last one. Much more entertaining and certainly worthy of a Yes.
Lex
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
That was such a huge improvement with the zipping glitch. I voted yes on the last submission, and I'm voting yes on this one.
Skilled player (1327)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Hello everybody. Me & Kyman just want to say thanks for all of the positive feedback. :)
Experienced player (584)
Joined: 2/23/2008
Posts: 266
Location: CA, USA
All that glitching from the top of the screen and that weird door were pure awesomeness. Yes vote!
Joined: 11/18/2009
Posts: 6
Location: easton.pa.us
Oh my god, didn't we just do this? Yes^many. :D
Joined: 7/2/2007
Posts: 3960
Well, I enjoyed it. Nice work!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1411] SNES The Addams Family by Kaylee & Sonikkustar in 03:19.35