Submission Text Full Submission Page
Sonic The Hedgehog. It's all I need to say.
  • Game Gear Version
  • Emulator used: Dega 1.16 MAME core
  • Takes damage to save time
  • Aims for fastest time
  • Uses death as shortcut
  • Ignores delays caused by bonus effects
  • Genre: Platform

Comments

(I don't speak english) This game is similar to the Master System, but has significant differences. The Game Gear version has a better gameplay.
The retreat I use before signpost prevents this rise, saving time.
The number of re-record mark 14.176, but in fact is about half that.
Thanks to Alden and Mike89 for tips and tricks.

mmbossman: This movie has brought up an issue that I figured would present itself sometime, namely the "This game is better on system X vs. system Y" argument. It is my position that each submitted run should be judged on its own merits, and not compared to a run that does not exist yet. In this case, were this movie to be published and later be challenged by a run using the SMS ROM, we could discuss the pros/cons of each and make an informed decision. However, there is not a published movie of this game yet, so I am rendering this decision based solely on the merits of this run.
My decision is to reject this movie for these reasons: There have been a couple suggestions for level time improvements posted in the thread thus far, specifically Bridge 1 and Scrap Brain 2. I am also slightly confused by the goal choice regarding fastest time and ignores bonus effects. If the author were to aim for the best in-game timer, he should not have stopped prior to the end of the level to prevent the signpost from spinning. However, if he's aiming for real-time, this can easily be improved in Bridge 2 due to horrible management of lag, which makes that level look particularly bad. I think this is certainly a game worthy of publication, but this run simply has too many flaws in it to be accepted.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15626
Location: 127.0.0.1
This topic is for the purpose of discussing #2405: wwmarx's GG Sonic the Hedgehog in 18:21.47
sgrunt
He/Him
Emulator Coder, Former player
Joined: 10/28/2007
Posts: 1360
Location: The dark horror in the back of your mind
Just looking at the listed run time you'd think this was slower than the previous submission. It's not - the added time comes from improvements in GH1 and SB2 causing the infinite score counter to rear its ugly head, but in-game time should take priority, dammit! :p In the absence of listing as such in the submission text, I decided to jot down the completion times for the levels and compare them to the TSC times (in parentheses): Green Hill 1 - 0:19 (0:18) Green Hill 2 - 0:22 (0:22) Bridge 1 - 0:25 (0:20) Bridge 2 - 1:53 (not tracked - auto-scroller) Jungle 1 - 0:28 (0:25) Jungle 2 - 0:27 (0:33) Labyrinth 1 - 0:34 (0:27) Labyrinth 2 - 0:56 (0:56) Scrap Brain 1 - 0:27 (0:27) Scrap Brain 2 - 0:43 + 0:14 = 0:59 (1:14) Sky Base 1 - 0:22 (0:22) Sky Base 2 - 0:09 (0:08) It appears that Bridge 1, Jungle 1, and Labyrinth 1 have significant improvements and that there's probably a way to fine-tune GH1 and SB2 to squeeze an extra time unit out of them. A more experienced runner than I will have to offer feedback to that effect. I'm going to withhold my vote until someone else can render input. Aside from that, I have a couple more side comments: As far as the Sonic games are concerned I have a preference for going for in-game time over frame time, and so I'm wondering if there are any points where stopping just before the end sign results in the loss of a time unit (any more experienced runners out there care to comment?). More relevant to the run - there's a segment in Bridge 2 around 0:40 where you roll over a bunch of bridge tiles, causing a lot of lag and looking very sloppy. Is it possible to jump over the bridge completely and avoid that? This is a run I've highly anticipated, and I look forward to seeing whether further improvements are possible...
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
Out of curiosity, when this submission appeared, for a little while there was no link for Discussion or Voting. Why was that? Also, I don't really have anything informed to say about the run. Thanks sgrunt for bringing up the times from TSC.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
upthorn
He/Him
Emulator Coder, Active player (392)
Joined: 3/24/2006
Posts: 1802
mklip2001 wrote:
Out of curiosity, when this submission appeared, for a little while there was no link for Discussion or Voting. Why was that?
A glitch in the site code that has been occuring at random with new submissions for the past 6 months or so.
How fleeting are all human passions compared with the massive continuity of ducks.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3576)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Ok, this is an important tip for authors, judges, and publishers. If the discussion forum fails to be created with the submission simply edit the submission. The editing will trigger the discussion thread. Either a judge, publisher, or the author themselves can do this.
It's hard to look this good. My TAS projects
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Delete this post please.
Player (194)
Joined: 2/13/2009
Posts: 39
Location: Brazil
It appears that Bridge 1, Jungle 1, and Labyrinth 1 have significant improvements and that there's probably a way to fine-tune GH1 and SB2 to squeeze an extra time unit out of them. A more experienced runner than I will have to offer feedback to that effect. I'm going to withhold my vote until someone else can render input.
Is there a video on these TSC times? I can not imagine how someone in real time saves 3 seconds during bridge 1 or 7 seconds in the labyrinth 1.
Por que praticamente só jogos de futebol têm versões em português?
Player (194)
Joined: 2/13/2009
Posts: 39
Location: Brazil
I am still disappointed that it is the GG version being run.
The Jungle-2 version of SMS is very complicated. The scroller does not follow and have to jump without seeing. I chose the version of GG, which is faster on several points.
Por que praticamente só jogos de futebol têm versões em português?
Player (121)
Joined: 2/11/2007
Posts: 1522
Sorry I haven't commented on this run yet... First off, I will repeat what mike89 mentioned in the previous thread about Bridge 1: you can spin before launching off the teeter-totter/see-saw things then hold right for massive speed. Here is an unimpressive example of that (it doesn't seem to save time vs yours, but if it was done correctly like in Sprint's old videos, it will): http://dehacked.2y.net/microstorage.php/info/1695293183/alden-Sonic1GGMarkIV.mmv Incidentally GH2 is also a second faster in this one, possibly because I don't stop before the sign (which I don't think is needed because this is in game). As far as the time on GH1, the record of 0:18 was on the SMS version which is fairly easy to do unassisted. I still don't believe it's possible on the GG version, but I'd of course love to be proven wrong. (My record was about 10 in game frames faster than yours, again probably due to you stopping before the sign, but still about 5 frames short of 0:18). I asked about the labyrinth time on TSC but met no reply. I believe it is some sort of zipping.
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
Active player (304)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
I'm not entirely sure what's going on in Labyrinth 1 myself - I've never seen a method for it, and even using the vertical zip doesn't come close (as demonstrated here). It could be some strategy unique to the SMS version, although that already makes no sense as the level is substantially longer in that one. GH1 limits at a low 19 on GG (as alden showed, a couple of times, after I got my systems mixed up and insisted 18 was possible), but Sky Base 2 should definitely be going to eight seconds. I also cannot remember how Jungle 1 goes (my speedrun uses a strat that only yields 34), but after watching that level in the TAS, my response would've been "something like that". One other improvement from me: in Scrap Brain 2 the fastest way to lose the life is to have the enemy on the last platform take you out. alden: I haven't watched your WIP but my understanding is that the best method of the Bridge 1 physics abuse is to bounce off the checkpoint, for which you need a fairly high jump (and also from a fairly high platform). I think that the second bounce then puts you on the moving bridge, and off the top of my head that's enough to get across to the other side at breakneck speed.
Joined: 5/2/2009
Posts: 656
Aside the already discussed points, something bugs me.
wwmarx wrote:
I am still disappointed that it is the GG version being run.
The Jungle-2 version of SMS is very complicated. The scroller does not follow and have to jump without seeing. I chose the version of GG, which is faster on several points.
I'll quote myself and Flygon in the other Sonic 1 submission:
Flygon wrote:
It is a TAS, jumping without seeing means NOTHING.
OmegaWatcher wrote:
Ah, the eternal SMS Vs GG debate. Well, the way I see... GG SMS At least you (TASer, player and TAS viewer) can see what is going on in the SMS vesion. The GG screen zooms WAY TOO MUCH in Sonic.
In my opinion, the SMS should be used, instead of the GG one. In the GG, the player is guided by signs with arrows to avoid pits. Sega really should had thought better about the porting of this game to the GG system. Wonderboy: The Dragon's Trap got a MAJOR overhaul to fit GG's screen. Sega should have did it with all SMS-to-GG games.
My first language is not English, so please excuse myself if I write something wrong. I'll do my best do write as cleary as I can, so cope with me here =) (ノಥ益ಥ)ノ
Joined: 6/4/2009
Posts: 570
Location: 33°07'41"S, 160°42'04"W
Stop complaining. It is, the author's choice. He wants the Game Gear, I respect that. The run is good, the Game Gear is good. If you want the Master System version done then well do it yourself. You are insulting effort by people who worked hard. Move on and get publish this.
Joined: 5/17/2007
Posts: 393
Location: Sweden
I remember posting Aldens 18 sec GHZ SMS on Youtube. Anyway I watched the run and it was okej. Pretty much what I expected it to be. I just wish you could skip that score tally, it drives me insane. Edit: removed the Youtube link to Aldens 18 sec GHZ 1 because I didn't want to "make things worse".
"No love for the game gear"
Joined: 5/2/2009
Posts: 656
Noob Irdoh wrote:
Stop complaining. It is, the author's choice. He wants the Game Gear, I respect that. The run is good, the Game Gear is good. If you want the Master System version done then well do it yourself. You are insulting effort by people who worked hard. Move on and get publish this.
You are insulting my intelligence using weak arguments for defending a choice. IIRC, TASVideos is about discussing if the video, game choices, gameplay and gameplay choices are good enough to be published, not a personal dump of anyone's videos. It's not called insult, it's called "criticism".
Noob Irdoh wrote:
Move on and get publish this.
Oh, please, don't ever demand anything from anyone. well, if you're a troll, I just bit it.
My first language is not English, so please excuse myself if I write something wrong. I'll do my best do write as cleary as I can, so cope with me here =) (ノಥ益ಥ)ノ
Joined: 6/4/2009
Posts: 570
Location: 33°07'41"S, 160°42'04"W
I am no troll. I just stand alongside with people. Noob Irdoh is play on words for Robin Hood. A good heart, but bad English so I am a noob inside.
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
I sort of agree with Noob Irdoh here, though I do think the "Move on and get publish this" statement was a bit too aggressive. The issue for me is a question of tone. Saying "I think this run is bad because the SMS version is so much better" is not really fair to the author or respectful of the author's work. I think a better statement to make would be "Ok, this version is fine, though if a run on the SMS version gets finished in the future, I think that should obsolete this." This latter statement is much more constructive while getting the same point across. I guess the question that OmegaWatcher raises is: Is a GG run of this game going to be satisfactory? I believe the answer is yes. I've enjoyed watching this run, and until I see a better run (possibly on SMS instead of GG), I will be happy with this run on the workbench. Some points have been raised about the supposed inferiority of the GG version; as of now, none of those actually ruin the experience for me, though that is just a matter of opinion. The other important question is: How improvable is this run? Alden and mike89 suggest some alternate tactics, and it's up to the judges to decide how much this run should be improved. However, the question of how improvable this run is should be a separate question from which system the game should be run on. Also, I believe this is the main question which should determine the judging of the run.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
How about having a TAS of the game on both platforms, everybody is happy.
sgrunt
He/Him
Emulator Coder, Former player
Joined: 10/28/2007
Posts: 1360
Location: The dark horror in the back of your mind
mklip2001 wrote:
[...]Alden and mike89 suggest some alternate tactics, and it's up to the judges to decide how much this run should be improved.[...]
I would like to see wwmarx's comments on the suggestions before any decision on publishing is reached - I personally feel the suggestions have merit, and at least one or two have been made since his last comment here.
Experienced player (829)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
This run will be judged on this run's merits, not the merits of another run (for another system) which has yet to be made. If and/or when an SMS version of the same game is submitted, we can discuss whether this run deserves to be obsoleted. As mklip2001 said, a better question is whether this run is of the appropriate quality to be published. Several points have been brought up, the validity of which I would like to hear from the author.
Living Well Is The Best Revenge My Personal Page
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
I don't see any reason why we have to put up a debate here? There shouldn't be too much of a big deal as to what system that Sonic is being played on. Did I ever heavily criticize Sonic being played on Genesis? Never. -_-
Player (121)
Joined: 2/11/2007
Posts: 1522
I think that there could be both versions, with one being 100% emerald collection... I also think that it should be the SMS version since that is already going to be slower than the TSC times. Also I think GG looks better despite being squished down small... de gustibus non est disputandum
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
Player (194)
Joined: 2/13/2009
Posts: 39
Location: Brazil
Why GG? As I said, the GG version is faster. Sonic is faster. The SMS version is just beautiful. It is sad to think that they are voting NO only because they prefer the SMS version. TSC times I got no response from authors about time. I do not know even if they are GG or SMS. If there is any secret to running, only they know. 1 Bridge I did not understand the suggestions of Alden and Mike89. I have already done what was suggested. This run is 2 seconds faster than the previous. (sorry, my english is terrible)
Por que praticamente só jogos de futebol têm versões em português?
Experienced player (829)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
sgrunt wrote:
In the absence of listing as such in the submission text, I decided to jot down the completion times for the levels and compare them to the TSC times (in parentheses): Green Hill 1 - 0:19 (0:18) Bridge 1 - 0:25 (0:20) Jungle 1 - 0:28 (0:25) Labyrinth 1 - 0:34 (0:27) Sky Base 2 - 0:09 (0:08)
I know there has been some discussion regarding this already, but since I'm not very familiar with TSC and their record keeping, could I get a couple answers from people (mike89, upthorn possibly, any other TSC regular) in the know? Is there differentiation between GG and SMS timing, or do they get lumped together? Are there tricks or glitches that are SMS exclusive? Were there any major flaws (technically) that you saw with this run? (I know alden has discussed one already, any others?) From my perspective and current knowledge, this was technically well done, although stylistically it was lacking quite a bit, particularly with the autoscroller stage. Since there are both visual and gameplay differences between the SMS and GG versions, I see no problem with possibly having two runs, but that can be decided if an SMS version ever gets submitted. My opinion, prior to hearing some more information from others, is that this run looks good enough to be published. I'll wait for some more information before I make a judgment though. EDIT: Having reread some of the previous posts, I'm changing my opinion to one of marginal publishability, because of the possible improvements to Bridge 1, and the inconsistencies of goal choice (i.e. stopping before the sign to save real-time when aiming for in-level time)
Living Well Is The Best Revenge My Personal Page
Active player (304)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
Good news, my speedrun's up on SDA, and Bridge 1 in that demonstrates the trick I've been trying to explain for some time now.
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2792
Location: The dark corners of the TASVideos server
om, nom, nom... *burp*!