Post subject: Need a RAM Dump
Joined: 8/24/2008
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Yea, like the title says, I was wondering if there was a way to dump the memory (the memory you see when you go to Tools>Debug>Memory Viewer) to a file so I can easily compare the memory of two frames in GBA. I figured it would be a lot easier to compare the memory through a separate program than it would to constantly memory search, especially since I have no idea how the number works/changes. In case someone may know how to figure it out without dumping, I'll post my problem: I need to figure out which memory address says I have a critical in an RPG, as well as which one decides whether I dodge an attack. The RNG changes every frame, and I wanted to dump the memory of a critical frame and the memory of a non-critical frame.
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I could be completely wrong, but I believe that some memory values can change more than once per frame. Anyway, maybe it's a job for VBA-SDL-H? EDIT: Uh, can't you use the "Save" button in the memory view window?
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pirate_sephiroth wrote:
I could be completely wrong, but I believe that some memory values can change more than once per frame. Anyway, maybe it's a job for VBA-SDL-H?
Memory can change several times per frame (and often does, just try setting a write breakpoint at 0000 in FCEUX's hex editor for example) Tried opening VBA's Memory Viewer and hitting the "Save" button, by any chance? That's kind of what it's there for. EDIT: oops, not beaten by pirate_sephiroth
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EDIT: fuck it, just took too long to type I guess
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The save button only saves one address. Edit: Nevermind. I misunderstood what the function was asking me before.
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protip: "size" has a function
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EDIT: fuck, it why did I even bother trying again?
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andymac wrote:
EDIT: fuck, it why did I even bother trying again?
I love how it is making you so frustrated that you misplaced the comma. Have this! (nws: contains the word "fuck")
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... I admit defeat
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