This game sucks. Therefore I present to you a movie that punishes the audience 50 less seconds than the published movie.
This movie was made using FCEUX2.1.1 and I highly recommend watching it with the emulator, as we have included some nice subtitle entertainment.
In addition, you should download the submission release package from my adelikat-TAS project downloads page.
It includes many accessories for your viewing pleasure.
  • A lua script for viewing various game data
  • Savestates for each level. FCEUX2.1.1 supports drag & drop for savestates, so it is easy to watch any level you wish by simply dragging the provided savestates onto the emulator.
  • A memory watch file we used in the making of this TAS

The journey

This run was inspired by my famtasia challenge. This is one of the few remaining survivors from the dark ages of famtasia. This isn't from a lack of trying though. Many a great TASer has attempted to optimize only to be slain by this evil creature.
And why did they fail? The nasty RNG for the mini-game map screens at the end of each level. But one lone TASer prevailed where many great TASer before him failed: Using the mystical powers of Lua, he managed to conquer this evil beast once and for all. Ok, why am I talking this way?
DarkKobold was able to disect the RNG (well, as it turns out there are 2 RNG's which was the source of all the pain) and find the optimal solution for each map. With this hurdle conquered our team quickly ravaged through this game.

Tricks/Glitches

There is a big glitch shortcut taken in level 8. Using the bat + taking damage it is possible to get inside the wall thus passing a good portion of the level. Thanks to yunshui for this discovery!
There is a weapon glitch too. You can fire rapidly by pressing the opposite direction you are facing the frame after firing.
The auto-scrollers are done from inside walls due to a glitch with the bat
Lag is a real pain in this game. Did anyone even test this game before they released it? A lot of TAS strategy in levels was built around finding a way to reduce lag. In particular, Level 8 where you could easily rack up thousands of lag frames with a bad strategy.

Summary

  • Aims for fastest time
  • Takes damage to save time
  • Manipulates Luck
  • Abuses programming errors in the game

adelikat: Replacing submission file with one that has fixed subtitles. The movie content was not changed.

Truncated: Accepting submission! Nice to see another Famtasia run bite the dust.
ShinyDoofy: Processing...


TASVideoAgent
They/Them
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Posts: 15594
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Joined: 3/7/2006
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Location: UK
I feel very reduced.
Voted NO for NO reason
Skilled player (1224)
Joined: 9/15/2006
Posts: 165
Location: China
Very interesting run, I enjoy your conversation more than the run. How to make subtitle in a movie file? Well, why didn't you guys explain who the guy on the coin is? -o-
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3574)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
.fm2 is a text based movie format. Open it up in a text editor and you will see how to make subtitles in movies. It only works for .fm2 and FCEUX. I have no idea who that dude on the coin is!
It's hard to look this good. My TAS projects
Expert player (2468)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
adelikat wrote:
I have no idea who that dude on the coin is!
Ebisumaru, maybe? anyway, good run, I also enjoyed your conversation, Yes vote.
I am old enough to know better, but not enough to do it.
Former player
Joined: 12/5/2007
Posts: 716
It was alright. Nothing to watch twice, but still good enough for my yes vote.
Emulator Coder
Joined: 1/12/2007
Posts: 95
A slightly faster walking speed would have benefited this game, but as far as the actual action in the movie, I'd say there's no need for any entertainment/speed tradeoffs, as the speed it was completed is about the only entertaining action-related part of this game. I can quite agree with the idea of doing away with an obsolete emulator's movie in the process though. Yes vote for making the game entertaining, and list completion.
Experienced player (961)
Joined: 12/3/2008
Posts: 939
Location: Castle Keep
ShinyDoofy wrote:
Nothing to see twice
That quite well sums up the situation I think
Joined: 6/23/2009
Posts: 150
Nice run there.
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
Good stuff! Very obvious improvements on some of the bosses, and the overall antics were good. I don't see why you consider this such a bad game: it doesn't make a lot of sense, but it's a basic platformer with a bunch of different weapons available, which gives it a lot of variety when playing normally. I played a fair bit of the Game Boy game (which Sir VG did a run of), and that was fun. Out of curiosity, though, why all the missed shots? Some were to get your weapon charging, but there were also times when you'd miss a shot and then follow up with another uncharged shot to kill an enemy. Also, it's a shame that you couldn't kill more enemies in the train area or in Stage 7 without lagging up the game. I've got just a couple comments on the subtitles, which were overall excellent and funny. First, "bordem" should be "boredom" if you're going for correct spelling (this happens twice). Also, you guys didn't point out that the mini-game announcer changes after stages 7 and 8: he loses his sunglasses and then goes bald! That was always one of the funnier moments in the game for me. Thanks, though, for explaining the questions in the statue of liberty's game, though it felt like my subtitles were sync'ed too early for that section.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
adelikat
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Emulator Coder, Site Developer, Site Owner, Expert player (3574)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
mklip2001 wrote:
Out of curiosity, though, why all the missed shots? Some were to get your weapon charging, but there were also times when you'd miss a shot and then follow up with another uncharged shot to kill an enemy.
I'm pretty sure there is no "missed shots" other than those needed to charge a weapon. The "blast weapon" (that is the name I call it, I have no idea what anything is called i this game) looks like a normal shot but explodes when it hits something. Perhaps it seemed like another normal shot?
It's hard to look this good. My TAS projects
Editor, Emulator Coder, Expert player (2158)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
Hmm, this movie is good enough. I'll abstain again, though.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
mklip2001
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Editor
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Posts: 2227
Location: Georgia, USA
I could swear I saw a few missed shots in the ice level, for instance where you fire a shot before firing a small shot to take out the skater on the top part of the stage. If it were the charged Bomb weapon (that's what that weapon is translated to in the GB version), the explosion would have been bigger. Still, good run! I guess I'm just being picky.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Skilled player (1827)
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
You need to fire your weapon in order to transform into a bat (you need to charge up, just like with the Bomb weapon), that's why there's a missed shot there.
Post subject: Movie published
TASVideoAgent
They/Them
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Posts: 15594
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1337] NES Kid Dracula by adelikat, Randil, arukAdo & DarkKobold in 19:49.12
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
At first, the commentary was funny but in the end, it got annoying and distracted too much the actual play. The size of the subtitles is huge.. It sometimes covers more than half the screen. Wish we could get an .mkv without subtitles.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Former player
Joined: 12/5/2007
Posts: 716
You are aware that those subtitles are not hardcoded but optional, right? Click through your VLC settings or press V when using mplayer.
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
If you are using mplayer, you can get nicer-looking subtitles (when viewing soft-subbed videos, naturally) by using the command-line option -ass (no, I'm not making that one up). This is so with most if not all soft-subbed videos. (I don't know why it isn't the default in mplayer.)
Sir_VG
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Player (40)
Joined: 10/9/2004
Posts: 1913
Location: Floating Tower
I found the subtitles to be an excellent edition. And they look great in Media Player Classic.
Taking over the world, one game at a time. Currently TASing: Nothing
Joined: 7/2/2007
Posts: 3960
I'm not a huge fan of the game, but the subtitles definitely made it much more entertaining. The back-and-forth banter and jokes about DK's Shining predilections were amusing, and explanations for why certain choices were made (e.g. hiding on the ceiling during the falling-platforms stage) were a big help.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 7/7/2007
Posts: 161
That lag counter is lookin' sexy.
xxezrabxxx
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Joined: 7/15/2017
Posts: 199
Location: Kentucky
Link to video 11 years later, I made a encode in higher quality around 11 days ago.
I like to comment on submissions and look around the site. You have probably seen me before (if you have been around for a while) either on the site, Discord, or any other social media. I recently took up making temporary encodes for new submissions. Also, I never forget to greet Tompa wherever I find him! "when resyncing stuff sucks it's called Resuccing" - EZGames69 “If an emulator stops being accepted to the site it should be called an emuLAMEr” - EZGames69 "oh no discord, everything I say will now be logged forever, sdfsdf, time to hide" - Masterjun "just had to give therapy to a taxi with daddy issues" - psx Current Projects: Mother 3 (75% complete)