Game objectives

  • Aims for fastest time
  • Manipulates luck
  • Plays at hardest level
  • Emulator used is Snes9X v1.43+

About the run

Bounce cancel

You can omit bounce motion when you put Puyos to the step while letting it slide.

Hellfire

When you cleared many color's Puyos at 2 combo, you can send a large quantity of Ojama-Puyos quickly than 4 combo. Huge 2nd combo are called a Hellfire in Japan.

Summary

old new
Stage 1 0:24 0:19
Stage 2 0:23 0:16
Stage 3 0:25 0:17
Stage 4 0:22 0:16
Stage 5 0:26 0:17
Stage 6 0:27 0:17
Stage 7 0:23 0:17
Stage 8 0:23 0:17
Stage 9 0:25 0:18
Stage 10 0:26 0:16
Stage 11 0:25 0:14
Stage 12 0:25 0:17
Stage 13 0:24 0:19

Special thanks

Puyo simulator(Shiroma): http://ips.karou.jp/simu/
Enjoy this run!

mmbossman: Rejecting this run in favor of this run, as they are the virtually the same game, and this one is slower.

mmbossman: Oops, my bad, I didn't realize this game already had a published movie. And this run is definitely faster. Accepting as an improvement.

Raiscan: Sucking up this run, absorbing its abilities and processing.


TASVideoAgent
They/Them
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Joined: 8/3/2004
Posts: 15628
Location: 127.0.0.1
This topic is for the purpose of discussing #2310: smns72, pirohiko's SNES Kirby's Avalanche in 05:44.03
gocha
Any
Emulator Coder, Former player
Joined: 6/21/2006
Posts: 402
Location: Japan, Nagoya
Congratulations! It's finally submitted! (I know the movie was actually made a half year ago. Hehehe-) Yes vote for this beautiful run (>v<)
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Editor, Expert player (2372)
Joined: 5/15/2007
Posts: 3940
Location: Germany
I watched it sometime ago, I think it was on smns72's youtube account... EDIT: http://www.youtube.com/watch?v=gOIFLNlEpAs Very entertaining and yes.
Joined: 7/2/2007
Posts: 3960
You did a fairly good job of keeping us guessing about how the combos would work out until you placed the last piece that snapped everything together. I think it's a bit of a shame that TASes aiming for fastest time can't pull off the really long, convoluted combos though. Still, this was reasonably entertaining.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
I liked this. I'm voting yes. One thing that really bugs me though is you not beating King Dedede the fastest time possible. It would look a lot better for the viewers. Just a thought.
Expert player (2470)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
One more Yes for this great run.
I am old enough to know better, but not enough to do it.
Joined: 6/4/2009
Posts: 893
weak yes vote the game is well payed BUT it's a exact copy of the puyo² II submision (so exact that i wonder if it's possible to make a single movie that could complete both games ?) also, if both games gets accepted, should we publish all the puyo's spin off ?
Joined: 6/23/2009
Posts: 150
It was fun watching and trying to guess what kind of combo you would have to clear it at the end.
Joined: 10/16/2006
Posts: 174
Not trying to ruin the party or anything, but I would've much rather preferred to see longer combos rather than ONLY single large combos, even if you get more blocks that way. Still a good, fast run though.
Joined: 2/12/2008
Posts: 67
Location: San Francisco Bay Area, CA
Is it just me or does this violate the "end the movie when there exists no input that can end the game any faster" rule? Either way, I'm voting yes, but maybe that last part should be redone (it's the end of the movie so it could be easily changed)...
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Great improvement. Yes vote.
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Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Nightwatch wrote:
Is it just me or does this violate the "end the movie when there exists no input that can end the game any faster" rule?
What he does is end the movie at the earliest possible input, paying no mind to how fast he beats the last boss. That's not beating the game as fast as possible in my opinion.
Joined: 7/2/2007
Posts: 3960
There's no hard-and-fast rule as to when to end input. The most liberal is "end the input when not adding any more input is sufficient to end the game". This can sometimes be long before the game actually ends (c.f. Gradius, where the TASer grabs a shield specifically so he can just sit there like a lump through the last few enemies and then watch the boss self-destruct).
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced player (829)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
Nicos wrote:
weak yes vote the game is well payed BUT it's a exact copy of the puyo² II submision (so exact that i wonder if it's possible to make a single movie that could complete both games ?) also, if both games gets accepted, should we publish all the puyo's spin off ?
Anyone more familiar with these games care to comment on this?
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Skilled player (1792)
Joined: 5/7/2008
Posts: 187
Location: Japan
mmbossman wrote:
Nicos wrote:
weak yes vote the game is well payed BUT it's a exact copy of the puyo² II submision (so exact that i wonder if it's possible to make a single movie that could complete both games ?) also, if both games gets accepted, should we publish all the puyo's spin off ?
Anyone more familiar with these games care to comment on this?
This game is the same as "Super Puyo Puyo", but is different from "Super Puyo Puyo 2". I think that those rules have differences more than "SMB1" and "SMB2".
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15628
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1351] SNES Kirby's Avalanche by smns72 & pirohiko in 05:44.03
Joined: 2/7/2008
Posts: 185
I was happy when you cleared the screen on stage 11 and I liked the 'taunting' way that you almost killed yourself against Dedede. The whole thing seemed to have too many 2-stage combos to be particularly entertaining to me, though. edit: I deleted a previous comment because I was mistaken.
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.