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Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Kurabupengin wrote:
I'm trying to edit my profile page, but I can't. I log in on the page and I don't have the option to do so. Every other page seems to be fine like the Game Resources pages, but in my profile page I don't have the option to edit but just to log in, but I already logged in.
I believe you need editor rights, which you don't.
Noxxa
They/Them
Moderator, Expert player (4124)
Joined: 8/14/2009
Posts: 4090
Location: The Netherlands
jlun2 wrote:
Kurabupengin wrote:
I'm trying to edit my profile page, but I can't. I log in on the page and I don't have the option to do so. Every other page seems to be fine like the Game Resources pages, but in my profile page I don't have the option to edit but just to log in, but I already logged in.
I believe you need editor rights, which you don't.
You don't need editor rights to edit your own homepage, which I'm pretty sure is what he's talking about. Incidentally, he did successfully edit his homepage about an hour after he made the above post.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Hey, I'm not sure why, but on Chrome, when I try to post something on a thread with encodes, it stretches horribly:
Former player
Joined: 6/30/2010
Posts: 1107
Location: Zurich, Switzerland
You're not the only one, I posted that some days ago already.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
AntyMew
It/Its
Encoder, Player (35)
Joined: 10/22/2014
Posts: 425
What's up with the workbench? I see there's a new post by arandomgameTASer from the forum index, but I see no thread in workbench which has had a post since 3 days ago
Just a Mew! 〜 It/She ΘΔ 〜
Player (163)
Joined: 10/21/2014
Posts: 62
Location: England
Anty-Lemon wrote:
I see there's a new post by arandomgameTASer from the forum index, but I see no thread in workbench which has had a post since 3 days ago
That post was in the DOS Jill of the Jungle Thread while it was in the workbench, but it has now been published (and so moved to the published movies subforum). I suppose ideally the forum would be able to recognise this, but it isn't technically wrong.
Joined: 10/14/2013
Posts: 335
Location: Australia
Not so much a bug, but in the Gens section of the encoding guide there's a step that could be added for Sega CD games. Options > General > Show Sega-CD LED If this option is ticked (which on 11b it is by default, I haven't tested other versions) there are two small markings in the bottom left hand side of the video dumped. If this is something not wanted, maybe add a step to the guide to mention toggling it off if you're doing a Sega CD game dump.
I'm not as active as I once was, but I can be reached here if I should be needed.
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
thecoreyburton wrote:
Not so much a bug, but in the Gens section of the encoding guide there's a step that could be added for Sega CD games. Options > General > Show Sega-CD LED If this option is ticked (which on 11b it is by default, I haven't tested other versions) there are two small markings in the bottom left hand side of the video dumped. If this is something not wanted, maybe add a step to the guide to mention toggling it off if you're doing a Sega CD game dump.
Don't have a SegaCD game to test right now, can you post a couple of images showing this thing?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Samsara
She/They
Senior Judge, Site Admin, Expert player (2238)
Joined: 11/13/2006
Posts: 2822
Location: Northern California
feos wrote:
Don't have a SegaCD game to test right now, can you post a couple of images showing this thing?
Link to video The markings are present in this video. EDIT: Which, I should mention, is just a temp encode of mine.
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Are they present on console?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
AntyMew
It/Its
Encoder, Player (35)
Joined: 10/22/2014
Posts: 425
feos wrote:
Are they present on console?
Nope
Just a Mew! 〜 It/She ΘΔ 〜
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
I added the note to the Gens section of the EncodingGuide. Thanks, thecoreyburton for the report, and Anty-Lemon for console-verifying the correct behavior.
CrazyTerabyte
He/Him
Joined: 5/7/2005
Posts: 74
1-line improvement to TASVideos CSS:
Language: css

ul.tabbernav li { display: inline-block; /* was inline */ }
Why? Open http://tasvideos.org/Bizhawk/LuaFunctions.html in a browser window with narrow width. In my case, I decided to leave that reference page open in a second monitor, which is in portrait mode (800x1280 resolution). Before that CSS change, there is horizontal scrolling at the tabs. With that change, there is no need to scroll anymore.
Post subject: Site bug when trying to find all Moons videos
Joined: 10/11/2012
Posts: 48
Hey all, I was recently trying to pull the list of all the videos that were in the Moons tier, and I ran into the same issue on two different browsers (Firefox and Chrome) I've uploaded some screenshots of the issue to imgur http://imgur.com/AS9ca58,GhxDWPw,Zbp8YA4#0 You'll notice that at the bottom of each image, it outputs the error, but the second memory value changes between tries.
Post subject: Re: Site bug when trying to find all Moons videos
Joined: 2/3/2013
Posts: 320
Location: Germany
DiscoRico wrote:
Hey all, I was recently trying to pull the list of all the videos that were in the Moons tier, and I ran into the same issue on two different browsers (Firefox and Chrome) I've uploaded some screenshots of the issue to imgur http://imgur.com/AS9ca58,GhxDWPw,Zbp8YA4#0 You'll notice that at the bottom of each image, it outputs the error, but the second memory value changes between tries.
That's an (internally) known issue (kind of). It only used to happen in certain cases when handling a large amount of videos, but this is more prominent and urgent. We'll try to get this fixed. Edit: At the moment the best workaround is to play with the filter settings a bit.
All syllogisms have three parts, therefore this is not a syllogism.
Noxxa
They/Them
Moderator, Expert player (4124)
Joined: 8/14/2009
Posts: 4090
Location: The Netherlands
The list of all Moons is a pretty large list, and the site cannot handle displaying that many publications at once. You'll have to work around it somehow by applying more filters to your search, to limit the number of publications you get at once. It would be nice I guess to have some sort of pagination system for publications, but the site coders tend to be busy with all sorts of other things so it probably will take quite a while before something like that would happen.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Joined: 10/11/2012
Posts: 48
(Sorry for posting in the wrong thread!) Honestly, I wouldn't consider it such a big issue if not for the fact that you can very easily reach that page from the homepage (via Movies > By Tier > Moons). I'm not sure what a pagination system is, but I would think that a very reasonable solution would be to have a few lines of code that pull the number of movies that match the given filter, and if the number exceeds some threshold value, without populating the list to the user, the site would be populated with some message saying "Number of movies that match desired filter exceeds the limit. Please add more filters." or something similar.
creaothceann
He/Him
Editor
Joined: 4/7/2005
Posts: 1874
Location: Germany
DiscoRico wrote:
I'm not sure what a pagination system is
Just breaking up the text into pages.
Joined: 10/11/2012
Posts: 48
OH. That makes a lot more sense than what I was envisioning. I thought it was more like a tab view. Gotcha.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Massive upgrade performed today. Please bear with us as we work out the remaining bugs.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Sorry, forgot to mention that as part of the major update, DiscoRico's reported bug has been fixed. CrazyTerabyte, I also put in the CSS change you requested. Please force refresh and confirm the fix.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
CrazyTerabyte
He/Him
Joined: 5/7/2005
Posts: 74
Nach wrote:
CrazyTerabyte, I also put in the CSS change you requested. Please force refresh and confirm the fix.
Not yet. I tried using Chrome Developer tools, forcing a hard reload, and disabling cache. Not fixed yet. Check by yourself:
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Looks fine to me: Ensure you properly reloaded the page. If it's still not working, see if there's a second copy of that CSS elsewhere. Edit: I checked Chrome too: My Chrome view looks different than yours, and is graying out that CSS for some reason, but I don't see any page errors.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
CrazyTerabyte
He/Him
Joined: 5/7/2005
Posts: 74
Oh, well... I tried refreshing a bit more, and now it worked. Sorry for the noise. And thanks for fixing this!
Joined: 9/22/2014
Posts: 33
Location: New Taipei City, Taiwan
I'm speechless what is this?????↓ F5 button can't remove the error lines.
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