Joined: 8/14/2009
Posts: 4090
Location: The Netherlands
Encode on YouTube:
Link to video
Love the way the progress is going, by the way.
http://www.youtube.com/Noxxa
<dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects.
<Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits
<adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Joined: 8/15/2005
Posts: 1941
Location: Mullsjö, Sweden
Wouldn't it be faster to upgrade the axe armor soul more in the beginning in order to make it stronger? Or wasn't it faster?
Great WIP anyway, looking forward to more pie.
Upgrading souls is sadly very underwhelming, it only adds 3 damage, which is assuming I get a soul on every encounter (5 souls for level 2). So it probably is an improvement, but I don't think outside of Balore. Although I'm curious if upgrading it has an impact on the hitbox, since visually the axe becomes much larger.
Well it says that in DoS the soul drop ranges from everything to 1 to like 24% chance per soul, depending on rarity (it also suggests that items have around 4-8% drop chance which is most likely complete bullshit, killing 250~ malacodas to find one kotetsu, the new 6%). I'm assuming these numbers are AFTER the initial soul - souls of any given kind are more common if you have it already. From that I'd hazard a guess that the drop chance is a little lower in Dawn of Sorrow, but to compensate, manipulating is much much much much much easier, so yay.
Edit: Huge thanks for the encode by the way, I've been talking to rhebus and apparently he can't really watch the WIPs since his computer isn't good enough, and I'm sure there are other people who have the same issue. So again, thank you very much! :D
Yeah, the encodes are always awesome. Thanks, Mothrayas!
Kriole: so you're saying that there's two drop rates, one for getting the first soul, and one for getting souls after that? And that the first-soul rate is lower?
Good to hear that manipulation is easier -- in realtime play I always found DoS to just be horribly grindy compared to AoS.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Yes, the same was also true for AoS. It makes some sense in DoS, since multiple souls of the same kind are often more effective, but very little in AoS... I assume it's for the headhunter soul or something.
Awesome looking so far, keep up the good work.
In answer to two questions: Level 2 and 3 Axe armor probably have a bigger hit box, although unless you're fighting very large enemies (read: Great Armor and it's kin) I don't know if it'll allow for extra hits, and even than you CAN hit Great Armor 4 times with a level 1 Axe Armor axe, it's just more difficult.
In AoS you could also trade souls between games on different cartridges, I think, so presumably that might also be a reason for the second drop rate in addition to the Headhunter soul.
Ah that makes some sense, however pointless addition to the game that may be.
Anyways, I remade the Valkyrie and pretty much eliminated any and all delay for the soul, I manipulated her to swoop lower, which caused the soul to arc up instead of down.
I also finished Dimitrii and Malphas, though I do fear that I want to redo Malphas to pick up some more hearts to make more Slaughterer hits. Also I kind of want the soul to arc right instead of left, which would save 3-5 frames. I was surpised she died before she did anything though, was expecting some heavy manipulation to be necessarry for her to make her bat attack all the time.
[Url=http://dehacked.2y.net/microstorage.php/info/1160383676/Allsouls%209.8.dsm]Pie[/url]
Hello! 2 minute update: Pie
The Lilith's are taking forever to manipulate, so I'm taking a short break. Even though it's a fairly long WIP, there's not much going on really. Although I suppose I should mention that redoing Malphas saved a full second, which is good stuff.
They increase spell damage by a ridiculous amount. Slaughterer went up from 80 to 100 with 8 intelligence alone. I figured I'd need spell damage on Rahab and Aguni, since they both have very small time windows for actually hitting them. I'm pretty sure I'll be using Disc Armor through the later half of the game, since it does ridiculous amount of damage, which will be amplified greatly with Lilith. Hopefully I can max it out, haven't really check that thoroughly how many Lilith's there are en route.
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
(Assuming the INT bonus from Lilith souls is linear) Rahab has 1200 HP, already at 100 damage per hit you only need 12 Slaughterer hits to end Rahab... Check how many regular hits and Slaughterer hits you can land on him per opportunity, if you cannot reduce the number of opportunities needed to end him by going from x amount of Lilith souls to y amount, then manipulating the souls may cost more time than placing the extra hits.
You will return to the Demon Guest House for Paranoia later, so you should get a second chance to boost your Lilith soul amount to maximum before Aguni.
I hope I am thinking correctly, I have not played this game in over a year.
Wow, so many encodes, thank you guys.
I've been stuck for a long time, but managed to break free yesterday, I had to skip Bone Pillar soul for it all to work out. There is one more opportunity to get it later on, on the way to Subterranean Hell. I maxed out Lilith, which was really nice, and I also finished Puppet Master. Extremely entertaining fight. Oh yes. Maybe changing to Lilith/Axe Armor might make it faster, I'll have to check that.
Pie
Another 2 minute update. Woo.
I redid Puppet Master and saved roughly 2 seconds. It's also a little more entertaining than before.
[Url=http://dehacked.2y.net/microstorage.php/info/1724915451/Allsouls%209.8.dsm]GergothPie[/url]
The filesize is starting to become a little big, I wonder if this can be fixed by just hexing the input into a fresh .dsm, I'll check that later.
I've started using hexing to manipulate souls, and during this I noticed that you can change the rerecord count. Thought I'd have some fun, it was 89063 before I changed it.
Thank you, it's 53/116, or 46%.