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S@G
Joined: 9/7/2006
Posts: 81
Location: Luxemburg
Is it normal that I can only record from power on?
I don't need a Signature
Emulator Coder, Former player
Joined: 8/12/2007
Posts: 102
The link in the first post has been updated with a new version that fixes an issue preventing resuming movies. Starting a recording from a savestate is currently unsupported.
Active player (315)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
Why is the RAM Search/Watch in the VIEW section? And... uh... maybe I'm stupid, but it seems to me that the PAUSE function should be assigned to the PAUSE/BREAK key instead of the SPACEBAR. Anyway. it can be assigned but won't work.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Player (37)
Joined: 9/9/2006
Posts: 388
DDRKhat wrote:
Sir VG wrote:
You're selected the wrong save type. Put it on auto or EEPROM 4Kbit (0.5KByte) for the game to work.
I tried this. I get; Unable to write data. Please turn off the power and reinsert the Game Card. Do I need a folder to exist or anything?
Edit: Nevermind. Seeing it to EEPROM 512Kbit worked.
A whisper in the wind~~
Twisted_Eye
He/Him
Active player (409)
Joined: 10/17/2005
Posts: 634
Location: Seattle, WA
I must be missing something. I downloaded the file in the first post, and when I try to open it, it crashes before anything appears. Any suggestion of what I may need to do to my computer to fix this?
Player (37)
Joined: 9/9/2006
Posts: 388
Twisted Eye wrote:
I must be missing something. I downloaded the file in the first post, and when I try to open it, it crashes before anything appears. Any suggestion of what I may need to do to my computer to fix this?
Did you extract it and put it into it's own folder? Have you updated your graphics card drivers? Do you have available RAM? You gave us very little information to go with to try help.
A whisper in the wind~~
Twisted_Eye
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Active player (409)
Joined: 10/17/2005
Posts: 634
Location: Seattle, WA
Sadly that's all the information I have to give. Yes, it's in its own folder. I'll try updating the graphics card drivers.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3574)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
You have a graphics card that doesn't support opengl2.0 and unfortunately crashes when attempt to open (one of my monitors behaves the same way). Open your .ini file and change to Renderer=2 and that should fix it.
It's hard to look this good. My TAS projects
Joined: 11/26/2006
Posts: 115
adelikat wrote:
You have a graphics card that doesn't support opengl2.0 and unfortunately crashes when attempt to open (one of my monitors behaves the same way). Open your .ini file and change to Renderer=2 and that should fix it.
the initial download doesnt include an .ini file. could you provide one with your mentioned changes for the rerec exe please?
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3574)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
make a new ini and put that above mentioned line in it. That should do it.
It's hard to look this good. My TAS projects
Joined: 11/26/2006
Posts: 115
adelikat wrote:
make a new ini and put that above mentioned line in it. That should do it.
one user provided his ini within the thread and it includes tags as [Display] and [Video]. any of those tags needed, too?
adelikat
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Emulator Coder, Site Developer, Site Owner, Expert player (3574)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
perhaps you need [3D]
It's hard to look this good. My TAS projects
Joined: 11/26/2006
Posts: 115
adelikat wrote:
perhaps you need [3D]
kay, I had: desmume_0.9.2-rr.exe desmume.ini [3D] Renderer=2 in same folder...still crashes on startup.
Emulator Coder, Former player
Joined: 8/12/2007
Posts: 102
The link in the first post has been updated with a new version. Changelog: Previous and next savestate slot hotkeys Stylus display during recording with X and Y coordinates Software rasterizer GPU is now the default, some games may look better with OpenGL so try both Ram search and ram watch update when a state is loaded
Joined: 11/17/2005
Posts: 278
Location: Massachusetts, USA
paul_t wrote:
The link in the first post has been updated with a new version. Changelog: Previous and next savestate slot hotkeys Stylus display during recording with X and Y coordinates Software rasterizer GPU is now the default, some games may look better with OpenGL so try both Ram search and ram watch update when a state is loaded
Oh awesome! I was about to complain about that last one. Actually, when I did it on Wednesday, it crashed consistently. I do memory searches while loading save states all the time. I think there might be a frame or two of input lag after loading a save state. Or the rendering might be 1 frame behind after loading a save state, which would cause me to think that. This is something that was only somewhat recently fixed in snes9x. I also noticed that although I can set hotkeys for tab, print screen, and pause/break, they won't work when I try to use them. Turbo seems to never work no matter what key I map it to. (Although I am getting less than 60 fps sometimes. Obviously I can't turbo when I'm already going as fast as I can.) Updating the RAM tools when I load a save state is really the only thing that's important. And it looks like you took care of it. Thank you for working on such an awesome emulator. I'm glad to have it.
Joined: 11/26/2006
Posts: 115
PreddY wrote:
kay, I had: desmume_0.9.2-rr.exe desmume.ini [3D] Renderer=2 in same folder...still crashes on startup.
did I do everything correct? the new version still crashes, but after much less loading time!
Emulator Coder, Former player
Joined: 8/12/2007
Posts: 102
Joined: 11/26/2006
Posts: 115
paul_t wrote:
Try this version: http://dl.getdropbox.com/u/679973/DeSmuME_no_sse2.exe
I love you.
Sir_VG
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Player (40)
Joined: 10/9/2004
Posts: 1913
Location: Floating Tower
Well, that explains it. Your processor is the problem - it doesn't support SSE2, so whenever you try to run a program that uses it, it crashes. http://en.wikipedia.org/wiki/SSE2
Taking over the world, one game at a time. Currently TASing: Nothing
Twisted_Eye
He/Him
Active player (409)
Joined: 10/17/2005
Posts: 634
Location: Seattle, WA
Sweet, that worked for me, too. Thanks a lot! Sadly, I couldn't get it to run Mario Kart DS but the other games run fine, if not slowly.
Joined: 7/16/2006
Posts: 635
There needs to be a way to fix the time on the DS clock at the beginning of a movie, as well as probably a few other things in the DS. That first one is particularly important, as Diamond and Pearl seed their RNG off the DS clock. This means they are non-deterministic under the current recording method.
Joined: 4/29/2005
Posts: 1212
I'm hoping someone will find a way to optimize the emulator for 100% emulation speed sooner or later. :3 I dunno, for some reason, the low speed seems to make my head hurt from time to time.
Editor, Emulator Coder, Expert player (2158)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
According to various reports and my tests, DeSmuME doesn't support paths containing MBCs (Multibyte Characters). When file operation fails due to this issue, no error message will be given. So it's very confusing and difficult to diagnose for the user. EDIT: See the post below for example. Work-around: Make sure there are no non-ASCII characters in your emulater/ROM/movie/... path by moving your files.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
This is odd. My copy of DeSmuME-rr that I have at home plays movies and has perfectly working turbo and savestate hotkeys. Once I moved it to my work computer, none of that works. I tried redownloading it from the first post and deleting the .ini file, still no go. When I load a movie I have already seen at home here, the game resets, but movie does not play (frame counter reads "no movie"). I tried both normal and no-SSE2 versions. I tried recording a movie myself, but couldn't even find where does it save a movie to, if it even does. I kind of realize it's a funny way to make me actually work at work, but still, any advice? The OS is WinXP SP3, CPU Athlon 64 X2, 1 GB of RAM.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Editor, Emulator Coder, Expert player (2158)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
@moozooh: The movie problem sounds like caused by an MBC path. Make sure the emulator, the ROM and the movie's paths (including their filenames) don't contain any non-ASCII characters.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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