FCEUX should include a button in debugger that toggles if yes or not we can see illegal opcodes instead of "UNDEFINED" message, which could be useful for testing purposes.
So, if in SMB3 warp glitch i accidently execute a KIL instruction, but i don't see it, it will be complicated...
"How to set another side of the disk while we making TAS with TAS Editor?"
You can't. You need to do it outside of TAS Editor.
edit: The only way to do it from TAS Editor is opening a movie file with the FDS disk commands present. Select the line, copy and paste it to your desired location.
Method 1 - From FCEUX:
- open FCEUX
- open ROM
- open movie file
- record your movie file
- NES > Eject/Insert disk
- NES > Switch disk side
- stop recording your movie file
- You can now launch TAS Editor
Method 2 - With a text editor:
- open your movie file in a text editor
- make sure the movie header has FDS set to true (not sure what is the correct line)
- notice the commands part of the lines where you want to add FDS disk commands
- input log format: |commands|port0|port1|port2|
- 4 = FDS Disk Insert
- 8 = FDS Disk Select
- save and close your movie file
- You can now launch TAS Editor
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
Joined: 7/3/2022
Posts: 463
Location: Berkshire, UK
when i open tas editor in fceux and i try to insert inputs, it doesnt process them.
version 2.6.4
ticked features:
- auto restore last position
- recording
- superimpose
does anyone know how to fix this problem? some help would be appreciated.
Joined: 11/13/2006
Posts: 2822
Location: Northern California
Yeah, there's your problem. Turn off Recording, it's meant for live keyboard/controller input.
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family.
Now infrequently posting on Bluesky
Joined: 7/3/2022
Posts: 463
Location: Berkshire, UK
i want to make a tas of vs super mario bros on fceux. when i start a new project, the "Insert Coin" button can't be clicked. i've tried several button combinations, and none of them have worked. does anyone know how to do this? any help would be appreciated.
FCEUX's TAS Editor doesn't appear to have columns where you can insert coins or do resets. However, you can do it through the traditional way of frame advance and save states outside of TAS Editor, save the movie as an FM2, then import that FM2 into TAS Editor if you want to.
Joined: 7/3/2022
Posts: 463
Location: Berkshire, UK
despoa wrote:
FCEUX's TAS Editor doesn't appear to have columns where you can insert coins or do resets. However, you can do it through the traditional way of frame advance and save states outside of TAS Editor, save the movie as an FM2, then import that FM2 into TAS Editor if you want to.
Joined: 11/13/2006
Posts: 2822
Location: Northern California
To note, 2/4 GB is the strict filesize limit for AVI files, meaning splitting is required to produce working videos.
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family.
Now infrequently posting on BlueskywarmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
i want to make a tas of vs super mario bros on fceux. when i start a new project, the "Insert Coin" button can't be clicked. i've tried several button combinations, and none of them have worked. does anyone know how to do this? any help would be appreciated.
You'd be better off running it under MAME. It's a MAME game not an NES game. BizHawk will handle it perfectly but will not be accepted until 2.9 is official.
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023My rule is quality TASes over quantity TASes... unless I'm bored.
i want to make a tas of vs super mario bros on fceux. when i start a new project, the "Insert Coin" button can't be clicked. i've tried several button combinations, and none of them have worked. does anyone know how to do this? any help would be appreciated.
You'd be better off running it under MAME. It's a MAME game not an NES game. BizHawk will handle it perfectly but will not be accepted until 2.9 is official.
BizHawk and FCEUX have supported the VS System for a long time. The Insert Coin function just isn't present in FCEUX's TAS Editor.
4プレイヤー(ジョイスティック2P)の入力がムービーに反映されません。なにか設定がありますか?
ポート2のプレイヤー4入力設定とexpansion設定は行っています
no recording 4player input to setting?
port2 player4 setting ok famicom expansion port 4-player adapter
電源を入れたままカートリッジを抜き別のカーとリッジを差し込むものを実装できますか?
Can I mount something that inserts and removes cartridges with the power on?
(super mario 256 world to tennis)
Joined: 4/17/2010
Posts: 11486
Location: Lake Chargoggagoggmanchauggagoggchaubunagungamaugg
AmaizumiUni wrote:
4プレイヤー(ジョイスティック2P)の入力がムービーに反映されません。なにか設定がありますか?
ポート2のプレイヤー4入力設定とexpansion設定は行っています
no recording 4player input to setting?
port2 player4 setting ok famicom expansion port 4-player adapter
AmaizumiUni wrote:
電源を入れたままカートリッジを抜き別のカーとリッジを差し込むものを実装できますか?
Can I mount something that inserts and removes cartridges with the power on?
(super mario 256 world to tennis)
I don't think it's possible.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
4プレイヤー(ジョイスティック2P)の入力がムービーに反映されません。なにか設定がありますか?
ポート2のプレイヤー4入力設定とexpansion設定は行っています
no recording 4player input to setting?
port2 player4 setting ok famicom expansion port 4-player adapter
Thank you very much. It was recorded successfully.
feos wrote:
AmaizumiUni wrote:
電源を入れたままカートリッジを抜き別のカーとリッジを差し込むものを実装できますか?
Can I mount something that inserts and removes cartridges with the power on?
(super mario 256 world to tennis)
If you're looking to do this for TAS purposes, then this is already possible in a custom fork of BizHawk, see #8197: OnehundredthCoin's NES Super Mario Bros. "Stop 'n' Swop arbitrary code execution" in 01:16.97. The problem is, even with a far more accurate emulator than FCEUX such as NESHawk, cartridge swapping is still HIGHLY hardware and setup dependent and can very easily fail to verify if you get anything wrong in your recording. Even with all that said, such a submission is still HIGHLY unlikely to be accepted even today, because the cartridge swapping functionality has not been incorporated into mainline BizHawk as far as I'm aware, and the logistics of cartridge-swapping mid-run during hypothetical console verification has still not at all been worked out.
I am having an issue with compiling FCEUX on msys2 with cmake. it says, -- Building for: Ninja. I know what Ninja/Meson is, but I don't know what to do compile at this point as the README hasn't been updated.
If I run make nothing happens!
There are batch/shell scripts in /pipelines for building. Msys2 won't recognise the msbuild command so you have to either change it to msbuild.exe or make an alias. Or just use Visual Studio.
I am having an issue with compiling FCEUX on msys2 with cmake. it says, -- Building for: Ninja.
Which version are you trying to build?
I'm trying to build fceux-2.6.6. the Release download from GitHub.
I ran ccmake .. -DQT6=1
I also made sure I had all of the dependencies:
pacman -S mingw-w64-x86_64-lua51
pacman -S mingw-w64-x86_64-minizip-ng
pacman -S mingw-w64-x86_64-SDL
pacman -S mingw-w64-x86_64-qt6-base
pacman -S mingw-w64-x86_64-ca-certificates
pacman -S mingw-w64-x86_64-ccmake
pacman -S mingw-w64-x86_64-ninja
pacman -S mingw-w64-x86_64-meson
Yes. I read the README.