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Emulator Coder, Skilled player (1113)
Joined: 5/1/2010
Posts: 1217
synnchan wrote:
I was wondering if there's a way to run the movie file up to that point, then somehow take control again and do that to replace the commands in the movie file. How can I do that?
Play it in read-only mode up to point you want and then switch to read-write mode and continue from there?
Editor, Skilled player (1536)
Joined: 7/9/2010
Posts: 1319
Playback the movie with read-write enabled to a point you want to continue, save a state, then load this savestate.
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Sonia
She/Her
Joined: 12/6/2013
Posts: 435
Location: Brazil
TASeditor wrote:
Playback the movie with read-write enabled to a point you want to continue, save a state, then load this savestate.
how to switch to read-write? also, won't that desync the video prior to this point?
Editor, Skilled player (1536)
Joined: 7/9/2010
Posts: 1319
With an hotkey, or set it in the movie play-back dialog. FCEUX is very stable, it won't desync.
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Skilled player (1177)
Joined: 5/11/2011
Posts: 427
Location: China
TASeditor wrote:
With an hotkey, or set it in the movie play-back dialog. FCEUX is very stable, it won't desync.
I don't know why this movie desync sometime in the first boss. http://tasvideos.org/forum/viewtopic.php?p=350864#350864
Site Admin, Skilled player (1255)
Joined: 4/17/2010
Posts: 11486
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Request: Put fixed names to registers as hardcoded symbolic debug names. http://en.wikibooks.org/wiki/NES_Programming#Hardware_I.2FO_ports
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 8/24/2012
Posts: 28
Location: Russia
I have a request too. VirtuaNES has a nice "Double Size Rendering" option. Can you add it to FCEUX please? Most of emulators upscale NES original resolution to current resolution using linear interpolation, so output image looks too blurry. The "Double Size Rendering" option upscale NES original resolution to 2x (nearest neighbor), and then upscale 2x-image to output resolution with linear interpolation. Look at screenshots: Raw stretch to 1920x1200 DSR on DSR off (the most common and blurry)
kazblox
He/Him
Joined: 5/4/2014
Posts: 29
I found a bug with Tengen Tetris in this emulator. When pressing down while selecting level/handicap, you go down 2 spaces, making the selection of the fastest level (level 9) impossible unless you start from level 8 and score enough lines to go to level 9.
Noxxa
They/Them
Moderator, Expert player (4126)
Joined: 8/14/2009
Posts: 4090
Location: The Netherlands
kazblox wrote:
I found a bug with Tengen Tetris in this emulator. When pressing down while selecting level/handicap, you go down 2 spaces, making the selection of the fastest level (level 9) impossible unless you start from level 8 and score enough lines to go to level 9.
Are you sure you don't have both player 1 pad and player 2 pad up/down mapped to the same key? The game uses both player 1 and player 2 controls for the menu, and if both press up/down at the same time, it causes a 2-space step.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
kazblox
He/Him
Joined: 5/4/2014
Posts: 29
Ah, it was the controllers having the same input! Plus this was used in the 30 Lines TAS. Nice catch!
Post subject: SCANLINES PLEASE!!!
Joined: 5/15/2014
Posts: 6
i cant for the life of me figure out why no one seems to care that FCEUX, the best emulator for NES (for TAS and otherwise) does not have the option for scan lines!! this is madness! call me a stickler but i just gotta have more scanlines, baby! if theres a secret way to enable this option, hallelujah, and let me know how! if there isnt, then is it even on the list of things that are "coming soon"??? anyway it's got my vote. i hate to mention a different emulator in this thread but nestopia's scanline options are to die for! theres a slider bar that lets u control how much of the scanlines u see. its freakin awesome. cuz most emulators only have 1 or a few settings. this one lets u dial it in to exactly how u want it. if FCEUX had this feature it would be UNSTOPPABLE (i wouldnt be able to stop playing anyway) basically to sum it all up in one word: SCANLINES!!!!!!! AAAAAAGHHHHHHH!!!!! ok two words
Post subject: Re: SCANLINES PLEASE!!!
Hoe
Joined: 7/31/2004
Posts: 183
Location: USA
triplefour wrote:
i cant for the life of me figure out why no one seems to care that FCEUX, the best emulator for NES (for TAS and otherwise) does not have the option for scan lines!!
I've never seen scan lines done well but it's been at least 10 years since I've looked. What you really want to do is simulate the physics of a CRT, and you're going to need a boat load of pixels to get there. Bonus points if you simulate the losses of different wiring setups, notably RF cabling.
Patashu
He/Him
Joined: 10/2/2005
Posts: 4045
If you want to pretend you're playing on a CRT, there's always this ultra high quality CRT filter: http://board.byuu.org/viewtopic.php?f=10&t=147
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Hoe
Joined: 7/31/2004
Posts: 183
Location: USA
Patashu wrote:
If you want to pretend you're playing on a CRT, there's always this ultra high quality CRT filter: http://board.byuu.org/viewtopic.php?f=10&t=147
His end result isn't bad, but I consider it to be the wrong approach. I'd love to see something that ray traces the pixels as if from an electron gun to where they'd collide on the curved screen. e: I wonder if 60hz would even be enough?
Joined: 5/15/2014
Posts: 6
i am very interested in this high quality CRT filter but cannot see where to download it or how to implement it in FCEUX from the link...am i missing something obvious?
Joined: 5/15/2014
Posts: 6
also another thing that would be great would be if you could map hotkeys to buttons on your gamepad. how am i supposed to press pause then pick up my gamepad to play without that dead time appearing in the video im trying to record?? do i have to have a friend press pause for me? or use my toes?? cmon!!!
Joined: 2/3/2013
Posts: 320
Location: Germany
triplefour wrote:
also another thing that would be great would be if you could map hotkeys to buttons on your gamepad. how am i supposed to press pause then pick up my gamepad to play without that dead time appearing in the video im trying to record?? do i have to have a friend press pause for me? or use my toes?? cmon!!!
You can record your input and later replay it while capturing, so pausing is not visible. You are encouraged to use the inbuilt a/v capturing facilities for that.
All syllogisms have three parts, therefore this is not a syllogism.
Joined: 5/15/2014
Posts: 6
i am aware of how to make recordings and to change from read only to read/write and to be able to step one frame at a time and do everything perfect but at the time when i want to simply unpause and keep going in the recording, i have to press pause on the keyboard and then pick up my game controller and it would just be so much better if i could map the pause button to a button on the gamepad! yes if i am using the keyboard and going one frame at a time its not a big deal but if im trying to use a gamepad and u know..actually play the game, i have to keep putting it down to press pause and picking it back up. its annoying and wasting time in the video! unless there is some simple thing im not understanding... enlighten me please!
Joined: 5/15/2014
Posts: 6
also if anyone has any simple instructions on how to have scanlines in FCEUX that would be nice too as i was not able to get there from the link posted earlier...
Joined: 5/26/2014
Posts: 1
Can someone tell me if there is anyway to record avi movies with this emulator and have the resulting video with the ntsc 2x filter, I've tried numerous things and no matter what I do it refuses to use anything other than the standard.
Editor, Expert player (2079)
Joined: 6/15/2005
Posts: 3282
SirLagsALot wrote:
Can someone tell me if there is anyway to record avi movies with this emulator and have the resulting video with the ntsc 2x filter, I've tried numerous things and no matter what I do it refuses to use anything other than the standard.
There doesn't seem to be a way. You can use an external capture program (like Fraps). Or, if you know how NTSC filter works, then you can dump AVI from the emulator, and apply the filter in AviSynth. I don't know anything else.
Buddybenj
He/Him
Joined: 1/12/2013
Posts: 166
Location: USA
triplefour wrote:
also if anyone has any simple instructions on how to have scanlines in FCEUX that would be nice too as i was not able to get there from the link posted earlier...
If you really want scanlines you could use BizHawk which has options for scanlines (you can even adjust how much your want) and is in very active devopment. If no one has a solution for FCEUX then you could try this...
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Post subject: SDL version
Joined: 7/7/2014
Posts: 1
Is there a way to change the base directory, command line being preferred, in the SDL version? I see directory overrides in the help documents but can't locate this anywhere in the program.
Joined: 8/24/2012
Posts: 28
Location: Russia
I've tried to make "NTSC-slowdown to 50Hz" mode instead real dendy mode. fceux-2.2.2-src fceu.cpp, line 930 before changes
int32 FCEUI_GetDesiredFPS(void) {
	if (PAL)
		return(838977920);  // ~50.007
	else
		return(1008307711);  // ~60.1
}
after changes:
int32 FCEUI_GetDesiredFPS(void) {
	if (PAL)
		return(838977920);  // ~50.007
	else
		return(838977920);  // ~50.007
}

So, i've replaced PAL constant "838977920" to NTSC-mode. Slowdown works correctly and NTSC-mode run at 50 FPS, but sound is totally broken and distorted now. How can i fix it?
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