Solstice TAS any% v5 by Randil

  • Emulator used: FCEU 0.98.28 (the submitted movie-file is a .fm2 that synchs with FCEUX 2.0.2)
  • Aims for fastest possible time.
  • Genre: Puzzle
This run is 75 frames (1.25 sec) faster than the currently published run of this game. The improvements come from new strategies in some rooms, as well as some optimized movements. The most obvious change in this run, however, is a new left+right trick that allows me to walk backwards! More information about this below.

Information about the game

This game needs some introduction to those who haven't played it: You play as the blue wizard "Shadax". Your goal is to rescue the princess from the evil wizard Morbius. You can walk up, down, left and right. You can also jump. You get killed if you touch an enemy or land on spikes.
There are also blocks in this game. Blocks either fall down from above when you enter a room, and in some they just lay around. If you press the B button when standing on a block, you will pick it up. When you press B again you will release it. This allows you to carry them with you and use them to reach places that aren't possible to reach if you don't do this.
There are also potions in this game. In this run I only use 2 different kinds of potions:
  • Purple potion: This will turn you invincible. The effect will vanish if you leave the room or die. When invincible, you can jump on enemies to get to higher places.
  • Pink potion: This potion will remove all objects in the room, that means enemies, blocks and items. This is only used once in the run, to get rid of a spike ball that's in my way.
There are keys in the game too. Keys make new blocks appear in a certain room. I pick up two keys in this run, both create blocks that are necessary to advance in the game.
I pick up a pair of Magic shoes around frame 2700. These allow me to jump higher, and they're necessary to beat the game.

Terminology

I will refer to directions like SW (southwest), NE (northeast) and so on.
I will refer to rooms by their room number, stored in RAM address $0015.

Improvements:

Rooms with new strategies are:
  • I jump on some spikes in room 198, saving 8f.
  • Slightly changed strategy in room 199, saving 8f.
  • Room 83, saving 24f.
  • I select a pink potion in room 235, because this will save time later on:
  • In room 240, I make all enemies disappear using the pink potion. In total, this trick saved 12f.
Then there are some minor improvements (optimized movements) here and there that add up to about 20f. There are also quite a few stylistic changes that didn't save any time, but hopefully made the run a bit more interesting to watch.

The Moon walking trick:

By pressing left+right when not facing SE, Shadax will start moon walking SE. By pressing up+down when not facing SW, Shadax will start moon walking SW.
Moon walking neither saves or wastes time in any way, it's just a stylistic choise. It does look kinda funny though, it gives you the impression that Shadax has done this so many times that he can do it walking backwards. :)

mmbossman: Accepting as an improvement to the published movie.
ShinyDoofy: Processing...


TASVideoAgent
They/Them
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Solstice is one of the oldest games ever TASed in this site (it was probably one of the 3 first TASes ever published), and one with the most revisions (if not *the* one with the most). Interesting to see that even after all this time it can still be improved. Cool. :)
Player (25)
Joined: 4/23/2005
Posts: 435
Location: Germany
Looks great done and perfect. The Moonwalk trick is nice to watch and make it a bit more entertainment.
Last TAS finished: Final Fantasy Adventure (4.0 Warp Glitch Run) WIP in the moment: Tail Gator (GB) Matty
Editor, Emulator Coder, Expert player (2159)
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This might be the most boring movie that I've liked watching. Strange enough?
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Joined: 5/2/2006
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Location: Boulder, CO
I enjoyed it. 7/10 from me. Really well done.[/quote]
Has never colored a dinosaur.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1218] NES Solstice: The Quest for the Staff of Demnos by Randil in 05:40.04
Editor, Expert player (2372)
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I think the moonwalking trick was a bit overused. Otherwise a cool run.
Joined: 7/7/2007
Posts: 161
Warp wrote:
Solstice is [...] one with the most revisions
  • Super Mario Bros. (NES) [15]
  • Ghosts 'n Goblins (NES) [10]
  • Super Mario Bros. 2 (FDS) [10]
  • CastleVania (NES) [9]
  • Super Metroid "any%, real time" [9]
  • Gremlins 2 (NES) [8]
  • Adventures of Lolo (NES) [7]
  • Mega Man (NES) [7]
  • Rygar "warpless" (NES) [7]
  • Rygar "warps" (NES) [7]
  • Super Mario Bros. 2 (NES) [7]
  • Super Mario World (SNES) [7]
  • Batman (NES) [6]
  • Bionic Commando (NES) [6]
  • Boy and His Blob, A (NES) [6]
  • CastleVania II (NES) [6]
  • Ninja Gaiden [6]
  • Solstice (NES) [6]
  • Umihara Kawase (SNES) [6]
  • Uninvited (NES) [6]
  • Zelda II: The Adventure of Link (NES) [6]
  • Aladdin (NES) [5]
  • Battle of Olympus (NES) [5]
  • CastleVania: Circle of the Moon (GBA) [5]
  • CastleVania: Harmony of Dissonance (GBA) [5]
  • CastleVania: Harmony of Dissonance "Maxim Version" (GBA) [5]
  • Chrono Trigger "newgame+" (SNES) [5]
  • Circus Charlie (NES) [5]
  • Contra (NES) [5]
  • Deja Vu (NES) [5]
  • Double Dragon 2 (NES) [5]
  • Double Dragon 3 (NES) [5]
  • Dragon Warrior (NES) [5]
  • Duck Tales (NES) [5]
  • Journey to Silius (NES) [5]
  • Legend of Zelda, The (NES) [5]
  • Legend of Zelda: A Link to the Past, The "glitched" (SNES) [5]
  • Manic Mansion (NES) [5]
  • Mega Man 3 (NES) [5]
  • Mega Man 4 (NES) [5]
  • Mega Man 6 (NES) [5]
  • Mega Man X (SNES) [5]
  • Mike Tyson "100%" (NES) [5]
  • Rush'n Attack (NES) [5]
  • Shadowgate (NES) [5]
  • Shadow of the Ninja (NES) [5]
  • Sonic 3 & Knuckles (GEN) [5]
  • Super Mario Bros. "warpless" (NES) [5]
  • Super Mario Bros. 3 (NES) [5]
  • Super Punch Out!! (SNES) [5]
  • Teenage Mutant Ninja Turtles (NES) [5]
  • Tiny Toon Adventures (NES) [5]
  • Track and Field (NES) [5]
Super Mario 64 "any%" has 12 entries but is split as follows:
  • 0 stars: 4
  • 1 star: 3
  • 16 stars: 5
TASvideos split 7 of 10 Metroid (NES) "any%, no glitch" plays to "no minibosses". Super Mario Bros. 2 (USA) has 9 "one character only" entries. Excitebike has six entries but three are just the first track.
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
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Whelkman wrote:
[*]Solstice (NES) [6]
Incorrect... it's Randil's fifth version, and before that, Exim had his eighth version. At our current site, we only have Exim's eighth version; the previous ones are not archived. (Still some history revival TODO it seems.)
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Btw, I notice now that my expression "one with the most revisions" does not actually mean what I wanted to say. I wanted to say that it's "one of the most revisioned (if not the most revisioned)", if "revisioned" would be a valid verb to express how many revisions have been made of it... 13 revisions gets pretty high in the list.
Player (121)
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Revised?
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
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Hmm… near the end, you enter a room with an elevator, which you first bump from below (at 05:09) to make it rise faster. But after it starts rising again, can you bump it once more at ~5:15 and then jump on it immediately?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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moozooh wrote:
Hmm… near the end, you enter a room with an elevator, which you first bump from below (at 05:09) to make it rise faster. But after it starts rising again, can you bump it once more at ~5:15 and then jump on it immediately?
Hmm, good eye there. I'm ashamed to say that I haven't tried it, but my guess is that it won't leave me enough time to get on the block again. I'll try to do some tests on this and see how it works out. EDIT: Tested this now, and unfortunately, it doesn't work. I don't have enough time to jump up on the block again after pushing it up from below.