This is my first run on this site.
I am poor at English.
If there is some wrong point, please show me it.

Essentials

  • Aims for fastest time
  • Emulator Used: GBA 1.7.2 re-recording v19.3

About the Game

This game has three stage, and there are various gimmick to go to the upper section. But Kirby goes to the upper section forcibly without using them. Kirby defeats the enemy of the upper section to invite the warp star for boss stage. The final battle with Dedede appears by defeating three bosses. I defeat Dedede to watch an end demo.

About the Run

Nudging

Nudging can move Kirby towards one pixel of left or right and three pixels of down.
Though it cannot accelerate, it is used to shorten fall time and adjust a reflection angle.

Whispy Woods

He does not have invincible time. Therefore, his weak point is vibration attack to the side.
There was the loss which flew over a hit area, but adopted this. Because there are more losses if I decrease launching speed.

Kracko

His invincible time is about 24 frames.
I shortened time than normal by controlling the reflection.

Poppy Bros.

His invincible time is about 32 frames.
He is divided after three hits at the center, but I do not forgive it.
I could quicken the first attack, but it did not shorten time in total.

King Dedede

His invincible time is about 24 frames and his vitality is 23.
In the first form, I am careful so that attack interval does not become too fast because his position is near.
He shifts to the second form after five hits and begins pursuit if a stage becomes bright.
After 13 hits in total, he shifts to the third form as soon as he goes to the upper position.
So I shortened time by carrying him to there.

Comments

The route grope was very difficult so that a route changed in slight movement greatly.
Unlike a game to advance aside, I had to try various patterns to decide a route.
And thanks for all of #TASers channels!

adelikat: Accepting for publication.

chaosv1: Encoding...


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15629
Location: 127.0.0.1
This topic is for the purpose of discussing #1992: pirohiko's GB Kirby's Pinball Land in 01:55.98
Experienced player (829)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
That was a fun trip down memory lane, I totally forgot I had played this game before! Overall it's obviously very optimized, and very impressive for a first submission. I'm not sure, but you may be able to end input a little bit sooner on Dedede if you can get Kirby to bounce off him without falling down (see the final boss of my sonic spinball movie), but other than that idea, I couldn't see anything to improve on. Great job pirohiko, and welcome to TASvideos with a well deserved yes vote!
Living Well Is The Best Revenge My Personal Page
Editor, Expert player (2480)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
Congratulations, pirohiko! That was a really well done TAS! I'm voting "YES".
Former player
Joined: 10/6/2007
Posts: 330
Location: B.C Canada
Obvious yes vote. Loved it very much. I had made a TAS of the boss battles, but it's garbage compared to your fights. Your fights were way better.
Editor, Expert player (2372)
Joined: 5/15/2007
Posts: 3940
Location: Germany
Mh, I found a TAS of this game on Youtube some monthes ago, but I can't tell if it was the same as yours. Can't find it anymore, so I guess it's removed... Anyway, amazing video. Yes vote!
Skilled player (1792)
Joined: 5/7/2008
Posts: 187
Location: Japan
to mmbossman: I know your movie. I challenged it, too, but the limit was to four hits. Perhaps an angle is not stable because it is the collision judgment of a ball and the ball. In addition, if fall speed becomes decrease, Kirby sinks into Dedede and falls below. to MUGG: It may have been my movie made for study if you watched it in nicovideo(Nico Nico Douga). Then 1340 frames are slower than now.
gocha
Any
Emulator Coder, Former player
Joined: 6/21/2006
Posts: 402
Location: Japan, Nagoya
You uploaded the video on zoome, so finally I watched it, and liked it very much. Obvious yes.
I am usually available on Discord server or Twitter.
Emulator Coder
Joined: 1/12/2007
Posts: 95
Quite a fun watch. It's fast, and I've played the game before, so I was wondering if it was incomplete at under 2 minutes. Voted yes, it's certainly worth 2 minutes.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3576)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Short and sweet. I liked it. It seems fast paced and well optimized. I vote yes.
It's hard to look this good. My TAS projects
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15629
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1136] GB Kirby's Pinball Land by pirohiko in 01:55.98
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Chaosv1, next time don't apply 4:3 aspect ratio correction to Gameboy games.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 7/31/2005
Posts: 128
Location: Virginia
I have never been able to beat this game, so I just sat there with my mouth open the whole time. Very entertaining.
Working on a mod of an old favorite in my spare time. PM for updates!
Banned User
Joined: 12/23/2004
Posts: 1850
moozooh wrote:
Chaosv1, next time don't apply 4:3 aspect ratio correction to Gameboy games.
MakingAVI says:
For GB/SGB/GBC Copy and paste this into a batch file and run it. start /wait mencoder.exe -priority idle -vf decimate=30:0:0:1 -aspect 4:3 -oac copy -mc 0 -ovc x264 -x264encopts pass=1 -o Video-comp-1stpass.avi mixed-a.avi -sub test0.sub -subfont-text-scale 4 -sub-bg-alpha 15 -font ./mplayer/subfont.ttf
Hm.
Perma-banned
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Fixed.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Except for SGB. SGB should have a 4/3 aspect ratio. For GBA, it is 3/2. For GB*, I suppose it is 160/144, i.e. 10/9. Assuming the pixels are square. I don't actually know. Maybe someone who has an actual GB could measure? [With apologies to Nach.]
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Bisqwit wrote:
Except for SGB. SGB should have a 4/3 aspect ratio.
It is true that it's displayed in 4:3 on a TV screen. However, the problem I see with that is that the Gameboy screen in SGB encodes still appears stretched in comparison to the normal GB screen image. Considering that GB is the original platform of these games, it should take precedence in that particular respect (i.e., why should we purposefully distort the image when there's no real reason to?). [EDIT] Elaboration. We encode GB movies as SGB so that they look better. Distorting the image doesn't look better. If the viewer still wants to distort it, there's the option to force a certain aspect ratio in many popular media players.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 4/1/2008
Posts: 149
Sorry about that, in the future I wont use AR correction on these games. I was following the encoder guidelines. I always found that rule little wierd, but went with it anyway.
Comicalflop wrote:
I don't recommend HISSing at parties though, people will think you're a snake.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
It's alright. The guidelines… are only guidelines, you don't have to follow them if you've got a better idea on what to do.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.