This run beats the previous one by about 5 minutes.
  • I used Snes9x v1.43+ v12 beta10
  • Aims for fastest time
  • Abuses programming errors
  • Manipulates Luck
  • Takes damage to save time

Tricks & Glitches

Mario's Jump Attack (special) :The more he uses his special attack "Jump", the stronger it becomes (the limit +85, as I recall.)
Untimed Defense :Not timing defense saves a few frames, but it doesn't always work.
Skip a Terrapin's Attack (Thanks spezzafer) :Move the cursor and kill a different Terrapin. Mario isn't attacked this way.
Mack skip (Thanks Hakusekirei & ITK) :Jump on one of the bodyguards and you can skip Mack's battle.
Skip Heavy Troopa(Thanks Spezzfer) :In Nimbus Land, you can skip Heavy Troopa twice.

Differences

Bowser's Keep
Vs. Terrapins changed. I skipped one of their attack turns.
129 frames saved.(Total 129)
Mushroom Way
I optimized vs. Hammer Bros.
6 frames saved.(136)
Mushroom Kingdom (First time)
Unchanged. Lost one frame, not sure why.
1 frame slower.(135)
Bandit's way
Optimized movement. I gained 19 exp. in the second to last area in order to get Mario to Lvl. 5 before Croco. And I lost 1 flower.
8 frames slower.(127)
Mushroom Kingdom (second time)
I used the Mack skip glitch. I changed it a bit. So, I lost 12 exp.
12054 frames saved. (12181)
Kero Sewers
I optimized movement. Got 1 flower, but I slowed down the fight with Belome, because Mario's attack is weak here. He only does 45~49 damage. (51~54 in spezzafer's movie)
950 frames slower.(11231)
EMidas River
I only got 60 coins, so that the following message and sound don't appear.
"I'll hold your x(1~10) extra coin(s)."
68 frames saved.(11299)
Tadpole Pond (first time)
I optimized movement.
4 frames saved.(11303)
Rose Way
I optimized movement.
I skipped a flower.
253 frames saved.(11556)
Rose Town
Skipped 3 flowers. Sorry, but I messed up the Inn's route. I answered Gaz's question, "No". This skips a message and jump action.
292 frames saved.(11848)
Forest Maze
I didn't get 2 Kerokerocolas.
Slower on Bowyer for the same reason as Belome.
97 frames saved.(11945)
Moleville
I optimized movement,the Croco fight,the mine cart ride.
I sold an extra Kerokerocola, and I bought an extra set of Work Pants.
I gained 50 exp. in the third to last area, in order to get Mario to Lvl. 9 before Yaridovich.
Lost time on the Punchinello fight for the Bob-omb.
496 frames saved.(12441)
Booster pass
I optimized movement.
6 frames saved.(12447)
Booster Tower
I optimized movement.
I didn't use the Lucky Jewel on Knife Guy. This can skip Knife Guy's attack. Mario and Mallow's level up screen doesn't appear.
1623 frames saved.(14070)
Booster Hill
I optimized movement.
Got 15 flowers. No real reason for this.
1 frames saved.(14071)
Marrymore
I optimized movement.
I used Lucky Jewel against Bundt. This can skip Bundt's attack twice. Mario and Mallow's level up screen appears.
352 frames slower.(13719)
Mushroom Kingdom (third time)
I optimized movement.
30 frames saved.(13749)
Tadpole Pond (second time)
Unchanged.
0 frame save(slower).(13749)
Star Hill
I optimized movement.
23 frames saved.(13772)
Seaside Town (first time)
I optimized movement.
3 frames saved.(13775)
Sea
I optimized movement.
28 frames saved.(13803)
Sunken ship
I optimized movement, and the battles with Tentacles, Pirates and Johnny.
I skipped Johnny's attack once.
368 frames saved.(14171)
Seaside Town (second time)
I optimized movement, and equipping.
Geno equipped Amulet. This enables Geno to stand Yaridovich's attack once without guarding, and I skipped his attack once.
I only sold a Flower Jar.
223 frames saved.(14394)
Land's End (first time)
I optimized movement.
I changed Geno to Peach before fighting the Shoguns, because Mario is faster than Peach, so I could skip using Defense. I also used Lucky Jewel twice instead of using the Hammer.
I changed Peach to Geno before fighting the Belome.And,Mario eqipped Amulet.
361 frames saved.(14755)
Monstro Town
I optimized movement.
2 frames saved.(14757)
Land's End (second time)
I optimized movement.
3 frames saved.(14760)
Bean Valley
I optimized movement.
Smilax only uses normal attacks.
72 frames saved.(14832)
Nimbus Land (first time)
I optimized movement, and the battles with Birdo and Valentina.
With Valentina, Bowser didn't use a timed attack. Skipped a Heavy Troopa fight twice.
1435 frames saved.(16257)
Barrel Volcano
I optimized movement, normal enemy fights, the Czar Dragon and Zombone fights, and the Axem Rangers fight.
Against the Axem Rangers Mario didn't time an attack on Axem Red.
I gained 121 Exp. using a star in order to get Mario to level 15.
243 frames saved.(16500)
Nimbus Land (second time)
I optimized movement.
I changed the route for riding the royal bus.
317 frames saved.(16817)
Bowser's Keep (second time)
I optimized movement,and the fight with Magikoopa.
211 frames saved in the 6 doors.
276 frames saved.(17093)
Gate
I optimized movement, but I was delayed about 2 seconds by enemies.
In the fight with Mad Adder Bowser didn't use a timed attack.
I skipped opening the equip menu before Gunyolk and Factory Chief, because Bowser didn't need to be at level 17.
In the first Smithy battle, I used two Rock Candies, an Ice Bomb, and Geno attacked with Double Punch. In the second battle, he didn't get to transform into the Magic Head.
835 frames saved. (17928)

NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. Oh! I also corrected the ROM name.
  • You indicated Super Mario RPG (U).smc
  • I updated it to Super Mario RPG - Legend of the Seven Stars (U) [!].smc

adelikat: Accepted as an improvement to the published movie.
DeHackEd: Sure, I'll encode it. But since it's a huge file and out of necessity I'm giving it to my laptop, please be patient.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15601
Location: 127.0.0.1
Player (89)
Joined: 11/14/2005
Posts: 1058
Location: United States
Great run, especially for a first submission. Did you plan on making another run? It seems like you were going to by the way you were talking in the SMRPG thread. The only things I see as improvable is that you did not fight booster, and I think you over leveled your characters. Rock candy kinda eliminates the need to ever level up. The time spent playing the yoshi game and on the level up screens is pretty staggering. Using the lucky jewel also wastes a turn in many of the battles. voting yes.
They're off to find the hero of the day...
gocha
Any
Emulator Coder, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
I don't see why you don't use odd-number boost for mine trolley after all. (これのことですよ~) Sloppy Demo SMV Anyway, I liked the whole run. Voting yes, good job.
I am usually available on Discord server or Twitter.
Joined: 3/5/2005
Posts: 47
Location: Italy
Good Improvements, Pretty Entertaining, Yes Vote!
<Neclea>Gavin Ward <Sprint>WHAT? WHERE? <oldskoolgamer101>What a stupid name! oldskoolgamer101 was kicked from # soniccenter by Sprint [ says you , kimpy ]
Joined: 2/14/2007
Posts: 128
I can't wait to see this run. For the record, it takes 250 uses of Jump to max out its power (+125 damage when Jump is not timed, Mario doesn't have any positive or negative status boosts/ailments, and the enemy isn't weak to jump attacks).
BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
hero of the day wrote:
Great run, especially for a first submission.
Quoted for agreement. I don't agree, however, about being overleveled. If he'd done what you (kind of) suggested and kept leveling to a minimum, almost every battle would have been him spamming Rock Candy (or other Bomb items), which, although (probably) faster, would have seriously hurt the entertainment value, IMO. As for fighting Booster, he probably didn't because he needed the Amulet you get for successful avoidance.
Previous Name: boct1584
Joined: 12/25/2007
Posts: 86
Location: Muhos, Finland
I watched this yesterday and I liked it :) .
<small>Big signature cleared by admin; read <A>forum rules</a>.</small> <small>-Me:..and big sig. was just small picure(two row's), It dont even lag my 3660's web browser >_></small>
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15601
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1124] SNES Super Mario RPG: Legend of the Seven Stars by illayaya in 2:35:27.37
Joined: 2/14/2007
Posts: 128
Hmm, NesVideoAgent apparently likes Ice Bombs & blank text boxes. Cold... no text appearing... Freeze.... Hey! It likes glitches! Wow, it does belong on this site! (Okay, I tried a little too hard on that one.) Anyways, I quite enjoyed this movie. You seemed to be a little obsessed with Top Mario (especially in the curtain game)
Emulator Coder
Joined: 6/8/2005
Posts: 236
Location: Madison, Wisconsin
Heh, nice screenshots. No text in the boxes :P
Joined: 2/25/2006
Posts: 407
UM, the avi file does not contain most scenes NVA took pictures of o_O and there was a shit load of stuff skipped. Is it linking to a "glitched" or "warped" version of the run by mistake? the avi goes for the same time and is done by the same person, but he never "meets" bowser or princess and never goes on booster pass or on nimbus or the nimbus bus..... edit: okay, the video player i was using DIDNT buffer the video properly thus bits where skipped :P time to watch AGAIN ';..;'
Ryzen 3700X, ASUS Crosshair VIII Hero (WiFi) Motherboard, 32GB 3600MHz RAM, MSI Geforce 1070Ti 8GB, Windows 10 Pro x64 http://tasvideos.org/Nach/FranpaAlert.html
Joined: 6/26/2007
Posts: 147
Feel free to take one of these for the screenshot.
Joined: 9/24/2007
Posts: 13
Very nice TAS. This is probably my favorite game ever, so watching it pushed to its limits was a real treat. The platform areas were fun to watch. I especially liked the glitch used to jump off the boo onto a higher ledge in Kero sewers. I also never knew you could skip Mack. It was also interesting to see most of the bosses beaten so easily and fast just by using a item I once thought was useless. Good job. The thing I didn't get though was using power blast in some fights even though a physical attack was never used.
Joined: 8/1/2006
Posts: 40
Storm101 wrote:
The thing I didn't get though was using power blast in some fights even though a physical attack was never used.
It also jacks up the damage of the item tosses. Rock Candy would deal 200 damage, but it deals 300 because of the Power Blast.