Post subject: Custom Frame Advance (Feature Request)
Editor, Expert player (2480)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
Hi! Any chance Gens (or any other emulator) would get an option to set the number of frames the frame advance button advances each step? The default in all emulators has always been 1 frame, but for game engines that run at 30 fps, frame advancing 2 frames at a time would make recording much easier. Also, think about those Prince of Persia type games that have long animations and allow input only every 16 frames or so. Then there are dungeon crawler RPGs where each step takes 1 frame to perform, but the next 7 frames allow no input. The TASer would not like to advance 7/8 of a multihour movie by hand, if it could be done automatically. Oh, now I just got another idea for frame advance customization: An option to set the frame advance "autoadvance" lag frames (those that Gens displays in red). It could be developed even further: Autoadvance frame, if certain memory conditions are met. Autoadvance might also require this option: Hold input while autoadvancing or use no input while autoadvancing. I know scripting or macro support might make this kind of stuff useless, but I still think customizable frame advance would be a good emulator feature.
Post subject: Good idea!
Dragos-san
Other
Joined: 11/4/2019
Posts: 21
Location: Apple Macbook Pro (Early 2015)
It's a lot more specific than just speeding up the program (which apparently tends to drop frames). It also stops you from scrolling through endless frames to find the one you want. Maybe there could be an option to ignore frames i.e. suppose you're going through it from the start and you don't want to check which frames have inputs in them - so the emulator automatically skips the cutscenes for easy editing
Thank you and have a nice week! :)