Post subject: Batman Begins
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3576)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
I've been working on a test run of this game. I think it has a lot of potential for a great TAS. Batman has a wealth of movement options, attacks, and weapons. This leads to a multitude of optimization possibilities. It is not too long a game (for gba) as well, with my test run just over 23 minutes. The run can be optimized a good bit more (I estimate 1-2 minutes), but I want to post it here and get some feedback to see if it is worth optimizing & submitting.
It's hard to look this good. My TAS projects
Joined: 2/26/2007
Posts: 1365
Location: Minnesota
I am not biased at all. Run this game. EDIT: My usual source only had an [M6]. Will this work for the game? (Haven't finished the DL yet.) EDIT2: Heh, after downloading GoodGBA I found that M is just a multi-language dump. Should work... *blush* FINAL EDIT: What an anti-climactic ending. I think the biggest problem with this game is the horrible lag. Throughout the whole run lag was a constant problem... so much so that I don't know if this will be accepted T_T
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Joined: 10/3/2005
Posts: 1332
I didn't mind the lag so much, but the action got really monotonous about halfway in. You'd have to cut more than a couple minutes before I'd vote yes on a run of this.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3576)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
http://dehacked.2y.net/microstorage.php/info/1085419329/adelikatv3-2021-Batman%20Begins%28U%29.vbm So I decided this has enough potential for a published TAS and have begun a more optimized (and hopefully submittable) v3 run. This run is over 800 frames ahead of my v2 by the end of the last fight scene. I have found a few new techniques and the fighting is much improved. Mr. Wayne opens a can on those enemies ^^ Also, big thanks to PJBoy for helping me find ram addresses for this game.
It's hard to look this good. My TAS projects