Dr Jekyll and Mr Hyde completed as fast as possible.
Recorded with FCEU 0.98.15-rerecording, using default settings.
Aims for fastest time. I only take damage once, in a place where it seems to be inevitable.
You control Dr Jekyll, and your mission is to get to the church to your wedding (or something like that). If pranksters, animals and bugs annoy you enough (by causing damage), you get angry and convert into Mr Hyde. If that happens, you are basically transported to a nightmare world and you have to kill monsters as fast as possible to return back. Naturally I never convert into Mr Hyde because it would slow down.
Taking damage is not an option. Any time you take damage, you are thrown several meters towards the left of the screen (regardless of which way you were facing). Thus taking damage not only cannot be used as a shortcut, it would be a big slowdown. Thus I avoid taking damage at all costs. There's only one place were I take damage in the last level. Seemingly this is inevitable (or at least I couldn't find any way to avoid it, no matter what I tried). I take the minimum amount of damage possible in that situation.
If I seemingly jump or momentarily stop for no apparent reason, it's to manipulate enemies (which is not always an easy task).
In the last level the bombs cannot be bypassed in the same way as in earlier levels. They explode way faster.
May I add that I hate this game? Especially the last level is a real nightmare to run (and you can see that in this TAS).

Bisqwit: Half of the audience seems to think that this is a bad game choice for TASing, or at least hesitate whether this should be published. The other half points out that you played well regardless. Good job, but failure on the entertainment. As entertainment is one of the proverbial cornerstones of this site, I'm going to have to reject this submission. Good luck on your next submission, though! :)

Noxxa: Judging in consideration of the vault tier.
Noxxa: Accepting for the vault tier.
Brandon: Publication underway.


Skilled player (1416)
Joined: 10/27/2004
Posts: 1978
Location: Making an escape
*sigh* Yet another bad game falls victim to the grue. Oh well. At least the Cheetahmen will have some company now. Edit: I am so to Wiki formatting.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
I wonder if eg. SDA would refuse to publish a speedrun of this game... (If not, what's the difference?)
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
If the run is good relative to the game then there is no reason for SDA to reject it. Although beat em ups aren't accepted because its accepted that there likely to use repetive strategies which exploit a weakness in AI. The difficulty would come from finding verifiers.
Joined: 2/26/2007
Posts: 1365
Location: Minnesota
AKA wrote:
The difficulty would come from finding verifiers.
AVGN FTW!
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Editor, Expert player (2478)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
This submission is inspiring. It makes me want to get locked up in my evil scientist themed TAS lab and experiment with bad games.
alden wrote:
http://tasvideos.org/1882S.html wrote:
Similar submissions (by title and categories where applicable): ... * #642: braceyj's Genesis Barney's Hide and Seek in 13:04.82
Bonus points for that one!
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
I actually found a glitch which can be used at least in the first level to save a few seconds (the playable character wraps around from the left and bottom sides of the screen to the right side of the screen, allowing then skipping the jumping game with the dogs). There are also additional strategies that can be used in the last level to save some additional seconds as well. All in all, my run could be improved by something like 20 seconds, give or take 10 seconds, probably. Still not enough to warrant a publication, though. (I assume a publication-worthy run of this game would have to be something like 5 minutes long at max.)
Player (206)
Joined: 5/29/2004
Posts: 5712
Warp wrote:
A little slower? If I'm not mistaken, getting the "good ending" requires you to reach the chapel as Mr Hyde, which effectively means playing the game through twice, once as Dr Jekyll and once as Mr Hyde. Basically they both play the same levels, and you can never pass Dr Jekyll as Mr Hyde, except in the last level (which means you have to reach the last level as Dr Jekyll, then convert to Mr Hyde and play all the levels as him, until you reach the chapel). Only in the last levels you are able to pass Dr Jekyll, reach the chapel, fight the "boss battle" (I read somewhere that the last "boss" takes something like 30 seconds to explode when it's defeated), and then you convert back to Dr Jekyll where you left him off, and have to reach the chapel with him, ie. play the last level with him (although this time there are no enemies). I have no idea how much this all would take, but my guess is that closer to 40 minutes. No thanks?-)
Yes, but at least that would add a lot of variety with the Hyde mode. Also, I think you should use the Japanese version (Houma ga Toki), which is a bit more difficult and has a greater variety in levels. Look out for special doors in that one that can let you hide or even refill your health meters. Anyway, I loved the last level in this movie. Jumping over barrels and bombs, the inexplicable speed-up, the glitches at the end... You gave the ending an earthquake! Ha ha ha!
put yourself in my rocketpack if that poochie is one outrageous dude
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2785
Location: The dark corners of the TASVideos server
om, nom, nom... blech, stale!
Joined: 4/14/2010
Posts: 146
Location: France
Noxxa
They/Them
Moderator, Expert player (4123)
Joined: 8/14/2009
Posts: 4089
Location: The Netherlands
"Completely in line with the game's quality, enemies featured among others are birds emitting turds upon Dr. Jekyll and naked statues attempting to douse him with urine."
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
Finally, after over 4 years, justice has prevailed!
Editor, Experienced player (885)
Joined: 1/23/2008
Posts: 529
Location: Finland
Warp, planning on improving this with those glitches you mentioned?
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
I think this is exactly the type of movie that motivated the Vault. It has a lot of boring parts, but there is still a twisted interested from me in seeing this game destroyed. If nothing else, this TAS is justice against an angry weekend and a wasted $2 from my childhood.
It's hard to look this good. My TAS projects
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
This is perfect for the Vault. It's a famously bad game, and has good technical quality despite being boring. Wouldn't taking damage in the last level be faster though, or is there no invincibility time? If that could be checked out and the glitches Warp noted earlier could be factored in, it would help this get published.
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
This run does indeed have known improvements. For example, I'm ashamed to admit that in the last level I didn't know that you can go inside some of the doors, thus avoiding some of the required barrel jumping and potentially saving time (although whether it actually saves time is impossible to say without testing.) I would have actually understood if this had been rejected again for the reason "suboptimal, has known improvements". And yes, a bit after submitting this I tried finding glitches and found the one I mentioned in an earlier post: In some places you can fall through the floor on the lower left corner of the screen and you will appear on the upper right corner, falling to the ground again. Then you can continue as normal, but with the playable character on the right edge of the screen, which avoids many of the obstacles requiring back-and-forth jumping. However, manipulating the randomness and enemies in this game is a real b**ch and a pain in the a**. In that second attempt I got so stuck in one place where I just couldn't manipulate enemies that I got completely frustrated. I think I still have the movie file somewhere if someone is interested. (It goes about half-way through the game, IIRC.)
CoolKirby wrote:
Wouldn't taking damage in the last level be faster though, or is there no invincibility time?
Whenever you take damage you are thrown towards the left (regardless of which way you were facing). I doubt that taking damage would save any time.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
I run does not have to be known perfect to be published. It just needs to show itself as skillful. Does this movie meet that criteria?
It's hard to look this good. My TAS projects
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15575
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2155] NES Dr. Jekyll and Mr. Hyde by Warp in 18:04.85
Joined: 8/2/2011
Posts: 39
This game is hideously ugly.
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
Riddim wrote:
This game is hideously ugly.
How dare you mock the most bestest game in the whole world? (Btw, did this get marked as an AVGN game?)
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Yes
It's hard to look this good. My TAS projects