This is my second version of Sonic Spinball, completed in 7 minutes and 58.5 seconds. It is 7043 frames (117.38 sec) faster than my currently published run, and is 1568 frames (26.13 sec) faster than Flip's previous submission. I would like to give my extra special thanks to Flip for his work on this game. Without his discovery of the "no emeralds" glitch in the first level, this run would never have been made, and if not for his contributions with several other aspects of it, I never would have broken 8 minutes. I would like to request his submission be linked on the publication page (assuming this gets published), to give proper credit where credit is due. All of the improvements I mention below are in reference to his movie.
Information: Aims for fastest time, played on hardest (fastest) level, and genre: sport (although I really don't agree with that, I can't think of a better genre to group it into).
Intro: Saved two frames by pressing start and right at the same time on the options.
Level 1: The biggest savings is the previously mentioned "No Emeralds" glitch, which effectively shaved around a minute off the published movies time. This level and associated bonus is improved by 282 frames mostly due to a much faster boss fight. I used the RAM address 00FF84B3 in order to extract as many hits in the least possible time, which happens to occur in a semi-circle motion. I also only had to hit Robotnik 3 times after the tail broke off, due to a couple extra hits when the tail was still on.
Level 2: There were three noticeable savings in this level, adding up to 646 frames. The first, and most frustrating to optimize, were the rebounds off the cork loop, but I think my outcome is pretty near to perfect. My second improvement is a very tightly optimized boss fight, which turned out very well. The third, and largest, was achieved due to a simple oversight on the previous submission: it's possible to skip the message at the end of the bonus level, which saves roughly 5 seconds.
Level 3: Many thanks to Flip for the improved route used in this level, in which I saved 326 frames. The only place where I lost time is on the approach to the boss room right after getting the 5th emerald, because I was not able to manipulate the Clucks to move into a good position for launching all the way up to the top platform. This resulted in me having to land on the moving platform, and jump up to the next one, which cost me ~100 frames. However, thanks again to RAM watching (address 00FF8183), I was able to tightly optimize the boss fight. The bonus stage was also slightly improved.
Level 4: I utilized the same route Flip used, with a few new additions contributing to the 312 frames saved. I saved some time on the approach to emerald 3 by taking a shorter route, and was able to utilize a well timed flipper launch right after collecting that emerald to save some more time. I thought my goal of 8 minutes was totally crushed when I found that the handle that leads to Robotnik was moving away from me when I reached it, but I found an unique work around that only cost me around 10 frames (the alternate method of waiting for the handle to move all the way back, would have cost me 120 frames at the very least). After a fair amount of testing, I was also able to end the input before the first blow to the final Robotnik is delivered (so don’t touch any of the controls before he’s toast!).
I highly doubt that there is much more improvement to be made for this run when it comes to optimization. However, I would not rule out the discovery of another glitch similar to the one seen in the first level, allowing for earlier boss access in levels 2, 3, or 4. I was almost positive I’d be able to glitch through the walls of the final boss with super fast balloon bouncing but wasn’t able to get anywhere close to inside. I’ll keep my eye out.
Once again, thanks to Flip for his help and discoveries, and I hope you enjoy watching!

adelikat: Accepting & encoding.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15581
Location: 127.0.0.1
This topic is for the purpose of discussing #1831: mmbossman's Genesis Sonic Spinball in 07:58.50
Editor, Expert player (2479)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
I enjoyed watching it. Good work, mmbossman and Flip. :)
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
Nice job guys, I'm voting yes. This looks very polished and there are several surprising shortcuts. Around frame 20000, when you destroy the left pipe to the cute animal roaster, and the bluebird decides to fly into it anyway, I laughed :)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
upthorn
He/Him
Emulator Coder, Active player (391)
Joined: 3/24/2006
Posts: 1802
Also voting yes, this is a far cry from the snorefest that was the original spinball publication.
How fleeting are all human passions compared with the massive continuity of ducks.
Joined: 10/15/2007
Posts: 685
NOW we're really getting somewhere. I'd vote yes just for the obvious improvement, but it's nice to see that not even Spinball is safe from being broken like its proper Sonic brethren. Also, thank you for the momentary diversion from writing this paper. That's a Yes.
Kirby said so, so it must be true. ( >'.')>
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Brilliant shortcuts, superb improvement, easy yes vote.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Experienced player (614)
Joined: 4/24/2005
Posts: 612
100% great Sonic Spinball run. It's funny seeing the bonuses being failed on purpose, for some reason. At some points I was like "ughh, why does this game have to lag? I mean, nothing is even going on, where's the blast processing?" but that's really not a complaint from me, it's just something I thought about throwing in to fill in some space in this post. Oh yeah, I'm just realizing this now that this game is a bit of a creepy Sonic game (albeit, not quite the traditional Sonic game), what with Robotnik taking on such weird forms. So yeah, another wasteful post by me as well as a deserved yes vote for the author. Great job man.
Joined: 12/27/2007
Posts: 50
Location: UK
I'm very impressed this has broken the 8 minute mark. A well deserved yes vote (and my first vote on a submission... good choice to start with I think :) ) Edit: I thought it went through, but obviously it hasn't. I thought I was right in thinking I had to get to 50 posts first... :(
Joined: 5/17/2007
Posts: 393
Location: Sweden
Yes
"No love for the game gear"
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15581
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1044] Genesis Sonic Spinball by mmbossman in 07:58.50
Experienced player (828)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
Just watched this and noticed the end score screen never disappears, so the credits look odd. It's not a big deal to me since the gameplay isn't affected, but I know a lot of people are picky about their AVIs so I thought I'd point it out.
Living Well Is The Best Revenge My Personal Page
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
mmbossman wrote:
Just watched this and noticed the end score screen never disappears, so the credits look odd. It's not a big deal to me since the gameplay isn't affected, but I know a lot of people are picky about their AVIs so I thought I'd point it out.
Bleh, you seem to be right. Best guess I have is that mencoder was closed and/or crashed before completion of the final pass. If that happened, I certainly didn't notice. Oh well, I am reruning the final pass now and will post an updated avi.
It's hard to look this good. My TAS projects
Joined: 5/24/2004
Posts: 262
Just wanted to pop in and vote 'yes.' Great improvement. The first couple submissions for this title were pretty rough, but this looks like a really well-optimized TAS. Congrats!
Banned User
Joined: 8/30/2010
Posts: 500
Location: Argentina Bs. As.
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks