• Aims for fastest time
  • Abuses programming errors
  • Manipulates luck
  • Takes damage to save time
This is a run that attempts to beat Mario 64 in the fastest possible time. In doing so it beats the previous movie by 55 seconds. Our summary of how this was done follows...

Swordless Link's comments...

The original goal of this run was to achieve a time lower than 6:40, and thanks to several timesavers which AKA mentioned to me (the glitch we used to access Bowser in the Dark World, the glitch we used to get from there to the basement), this seemed more than possible. I also had some ideas of my own, which we put to good use, such as the alternate route in BitDW which saved about a second over the older route. The obvious thing to mention about this run, however, is that it finishes the game with zero stars, something which was previously impossible. It all started out with a theory which AKA had, which involved performing a backwards long jump on the stairs in the basement, and getting Mario wedged inside one of the pillars in the room with the Dire, Dire Docks painting, just like what we did after exiting BitDW. This proved impossible, as Mario had way too much speed to be able to move to the sides of the room. It was at this time that I began thinking about adding an extra long jump outside the door, because logically, this would still cause his speed to increase, and then did another one when I was inside, as I realised that this would cause his speed to increase even more. This gave me enough speed to break the DDD painting, but there was only literally one frame I could've long jumped on while inside the DDD room to have enough speed to break it. This discovery of mine took about 45 seconds off the overall time. Overall, I'm very happy with this run, it definitely seems a lot more optimal than the other runs which AKA and I have co-authored, probably because we re-did so many things so many times in this run.

Mitjitsu's comments...

During Rikku's submission, I wasn't too interested in doing another run. I decided that I'd only work on another run if there was a way to notably improve the current run. Firstly, I was utterly convinced that there was an alternate lobby glitch which was faster. It took countless revisions, but I eventually found one that worked. Secondly, I thought there would be a way to get quickly to the basement without re-entering BitDW. And last of all, I had a good theory on how to bypass DDD, although Swordless Link was the one who eventually found a way to do it, and it was a lot faster and smoother than I ever could have been conceived. Also, I knew that a few frames could be saved if diving was used over long jumping where applicable, although that alone wasn't enough to warrant another run. The main timesaver that I found was how to get to the basement door quicker. Although, again, I would never have thought that it would have turned out that good. We put an extra special effort into this run, but it was worth it in the end, and I hope that most of the viewers will agree. If you calculate the number of re-records per frame, then it has one of the most dense re-record rates on the site if you base the re-record rate on re-records per frame (since the game is 30fps), then this run would be third overall if you discard the ALttP glitched run.

How it came about...

AKA (21:34:18): Just confirming frame numbers
Swordless Link (21:34:35): k
AKA (21:44:27): Now to get myself something to eat :y
Swordless Link (21:44:55): I'm still stuffed from dinner
AKA (22:09:54): Good luck on testing
Swordless Link (22:11:06): Thanks, *actually begins now*
Swordless Link (22:20:24): FUCK YES
Swordless Link (22:20:24): YES
Swordless Link (22:20:30): FUCKING YESSSSSSSSSSSSSS
Swordless Link (22:20:31): I'VE DONE IT
Swordless Link (22:20:32): I'VE DONE IT!
Swordless Link (22:20:35): I'VE GOT THROUGH!
Swordless Link (22:20:56): WE'VE DONE IT AGAIN, MY FRIEND
Swordless Link (22:21:22): I didn't even use the pillar!
Swordless Link (22:28:47): Dammit, where are you? =(
Swordless Link (23:17:47): God dammit
Swordless Link signed off at 23:17:50.
Swordless Link signed on at 23:17:59.
Swordless Link signed off at 23:18:50.
AKA (23:18:58): What have you done?
Swordless Link signed on at 23:19:48
AKA (23:19:57): What have you done?
Swordless Link (23:20:10): Observe, and be amazed, it's HUGE
AKA (23:20:35): Can't wait to see this
FILE TRANSFER
AKA (23:21:56): Fuck me
Swordless Link (23:22:41): You found the method for 1 star, I found the method for 0 star, there's nothing we can't do! ^_^
AKA (23:23:18): We can't theoretically improve the game anymore, apart from opening the door in the moat, which is impossible.

With thanks to...

Myles Bukrim: For supporting the run and checking parts of it regularly to see if there was anything which could be improved.
mr_roberts_z and Rikku: Their previous run served as a good guide for this one, as theirs was about as optimal as a run which follows that route can get.
laughing_gas: For telling us that diving is definitely faster than long jumping, which allowed us to save quite a number of frames.

adelikat: Accepting for publication as an improvement to the 1-star movie.


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Joined: 7/28/2005
Posts: 339
Xkeeper wrote:
AKA wrote:
And please no responses to Xkeeper's statement please.
There's nothing to comment on. I haven't watched the movie, I didn't find it stupidly pointless or anything else, I'm voting No just to be a jerk for Comicalflop. I still think the idea behind this run is stupid, but there's no point in fighting the "must be as fast as possible go go go" mentality any more; it's been made obvious that's all this is now. But yeah, whatever. I actually forgot the entire concept of what happene last time until you brought that up, heh.
Now, I think you're being dogmatic at this point. I mean, you didn't even watch it. This run cuts out a large portion of the Bad Stuff (DDD, namely) and changes around a lot of the strategy (BLJ locations, camera positioning, minor route tweaks), which keeps it fresh and interesting. You're entitled to your own opinion and I think the first time this fiasco came about, you were very justified, but now I think enough of the crap has been cut off to make it thoroughly entertaining. That's just my opinion, of course.
AKA wrote:
And please no responses to Xkeeper's statement please.
Too Bad. (Alternate title: You Were Just Asking For It.)
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
upthorn wrote:
Dire Dire Docks was the most boring segment of the 1-star run. And, in fact, has been the most boring segment of every SM64 run published thus far. Congratulations on getting rid of it. You have no idea how glad I am to see DDD gone.
I couldn't agree more. Of three stages here, all three are arguably the most entertaining in the entire game. There's nothing more I could ask from an as fast as possible run.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 5/30/2007
Posts: 324
Not only is the run a huge improvement, it's also far more entertaining than the 1-star runs, and at least as entertaining as any of the 16-star runs. One of the best movies on this site, no doubt.
Joined: 5/17/2007
Posts: 393
Location: Sweden
lol voting no just for the hell of it, you just made my day Xkeeper. Oh and I went with the mob and voted yes
"No love for the game gear"
Player (246)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
Holy shit, voting yes, of course. Also:
Bisqwit wrote:
So, ?
This as an icon next to the run instead of just a normal star = awesome.
Skilled player (1651)
Joined: 7/25/2007
Posts: 299
Location: UK
Congratz, I'm glad you finally cracked it.
Joined: 8/30/2007
Posts: 37
Yes vote. Thanks for mentioning me in the comments. The run itself seemed really clean, basically maxed. I thought it was really cool when you guys exited BitFS and went through the DDD painting at the same time :-) Great job! Myles
Joined: 6/9/2006
Posts: 614
Location: Mettmann
0 stars? i hate it!!!!! ;'( good ol' swimming gone for sake of speed buuuh <3 yes
Joined: 4/3/2006
Posts: 269
Holy Cow! 0 Star completion, Batman! An amazing & very entertaining run to say the least! It's funny to see Mario run & jump like a frog. Thank you AKA & Swordless Link for this run! Definitely a YES vote!
Joined: 2/16/2005
Posts: 462
WOW! Ummm... yeah.
This signature is much better than its previous version.
Joined: 7/28/2005
Posts: 83
Location: Montreal, Canada
I will not be satisfied until you find a way to jump into that first warp pipe (the one Mario initially emerges from in the opening cutscene before it sinks back into the ground) and end up at the final Bowser fight. I'll wait another few years if I have to, dammit.
Former player
Joined: 11/20/2006
Posts: 86
Excellent movement, fantastic new stuff, looks superb gratz AKA and Swordless Link
Player (168)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
words
Joined: 4/3/2006
Posts: 269
univbee wrote:
I will not be satisfied until you find a way to jump into that first warp pipe (the one Mario initially emerges from in the opening cutscene before it sinks back into the ground) and end up at the final Bowser fight. I'll wait another few years if I have to, dammit.
That's funny! Who knows, (if possible) maybe when you jump into that warp pipe, the game resets.
Skilled player (1827)
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
Just watched this with my room-mate now. We were both very entertained, so here's another Yes-vote! (You can think of it as two ;) )
Tub
Joined: 6/25/2005
Posts: 1377
Yes vote (as if it mattered)
sgrunt wrote:
At last - the first run that (arguably) 100% misses the point of the game. ;-)
what about metroid fusion 0%?
m00
Player (88)
Joined: 1/15/2006
Posts: 333
Location: Bangkok, Thailand
AQwertyZ wrote:
Temporary AVI until this run is officially published: http://www.megaupload.com/?d=3EXTJTTE
Thanks, although the 10kbps download rate is killer. Edit after watching.
print reduce(lambda x,p:p/2*x/p+2*10**1000,range(6643,1,-2))
Joined: 12/7/2005
Posts: 149
Location: Sweden
I voted Meh just to be unique.
Joined: 7/29/2004
Posts: 136
Location: Temple City, CA
What can you say when a game has just been broken in the most awesome of ways. We all knew it would eventually happen, but it is still amazing.
"How can you prove you exist? Maybe we don't exist..." -Vivi Ornitier (Final Fantasy IX)
Active player (302)
Joined: 9/2/2006
Posts: 504
Damn, Super Mario 64 has finally after all these years been completely broken. Since there aren't even any theoretical improvements anymore(apart from the small stuff) i guess this is as far as it'll ever go. Incredible achievment guys! Edit: Yes this is a yes vote :P
Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
Why even have a no and meh option? Yes vote, this is quite incredible. ;)
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
The run would be "just" an incredible conceptual achievement had it not been for the most entertaining bowser levels and castle shortcuts, which makes it an completely entertaining run! edit: watched it again. Feels nice to see some of my strategies used here. :) congratulations again!
Joined: 5/15/2006
Posts: 102
Amazing a.k.a. Yes vote. New icon on its way? :p
Experienced player (504)
Joined: 1/12/2007
Posts: 682
Here are some screen shots which I think would work well. I think the third and fifth ones look the best, but the fourth is probably the most relevant to this run. The first and second ones are just some of the BLJs, but they look good, so I'm posting them too.
Joined: 6/21/2006
Posts: 35
Gotta use my first vote ever on this. Knew it would happen eventually. Excellent work guys! A resounding yes.
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