• Aims for fastest time
  • Abuses programming errors
  • Manipulates luck
  • Takes damage to save time
This is a run that attempts to beat Mario 64 in the fastest possible time. In doing so it beats the previous movie by 55 seconds. Our summary of how this was done follows...

Swordless Link's comments...

The original goal of this run was to achieve a time lower than 6:40, and thanks to several timesavers which AKA mentioned to me (the glitch we used to access Bowser in the Dark World, the glitch we used to get from there to the basement), this seemed more than possible. I also had some ideas of my own, which we put to good use, such as the alternate route in BitDW which saved about a second over the older route. The obvious thing to mention about this run, however, is that it finishes the game with zero stars, something which was previously impossible. It all started out with a theory which AKA had, which involved performing a backwards long jump on the stairs in the basement, and getting Mario wedged inside one of the pillars in the room with the Dire, Dire Docks painting, just like what we did after exiting BitDW. This proved impossible, as Mario had way too much speed to be able to move to the sides of the room. It was at this time that I began thinking about adding an extra long jump outside the door, because logically, this would still cause his speed to increase, and then did another one when I was inside, as I realised that this would cause his speed to increase even more. This gave me enough speed to break the DDD painting, but there was only literally one frame I could've long jumped on while inside the DDD room to have enough speed to break it. This discovery of mine took about 45 seconds off the overall time. Overall, I'm very happy with this run, it definitely seems a lot more optimal than the other runs which AKA and I have co-authored, probably because we re-did so many things so many times in this run.

Mitjitsu's comments...

During Rikku's submission, I wasn't too interested in doing another run. I decided that I'd only work on another run if there was a way to notably improve the current run. Firstly, I was utterly convinced that there was an alternate lobby glitch which was faster. It took countless revisions, but I eventually found one that worked. Secondly, I thought there would be a way to get quickly to the basement without re-entering BitDW. And last of all, I had a good theory on how to bypass DDD, although Swordless Link was the one who eventually found a way to do it, and it was a lot faster and smoother than I ever could have been conceived. Also, I knew that a few frames could be saved if diving was used over long jumping where applicable, although that alone wasn't enough to warrant another run. The main timesaver that I found was how to get to the basement door quicker. Although, again, I would never have thought that it would have turned out that good. We put an extra special effort into this run, but it was worth it in the end, and I hope that most of the viewers will agree. If you calculate the number of re-records per frame, then it has one of the most dense re-record rates on the site if you base the re-record rate on re-records per frame (since the game is 30fps), then this run would be third overall if you discard the ALttP glitched run.

How it came about...

AKA (21:34:18): Just confirming frame numbers
Swordless Link (21:34:35): k
AKA (21:44:27): Now to get myself something to eat :y
Swordless Link (21:44:55): I'm still stuffed from dinner
AKA (22:09:54): Good luck on testing
Swordless Link (22:11:06): Thanks, *actually begins now*
Swordless Link (22:20:24): FUCK YES
Swordless Link (22:20:24): YES
Swordless Link (22:20:30): FUCKING YESSSSSSSSSSSSSS
Swordless Link (22:20:31): I'VE DONE IT
Swordless Link (22:20:32): I'VE DONE IT!
Swordless Link (22:20:35): I'VE GOT THROUGH!
Swordless Link (22:20:56): WE'VE DONE IT AGAIN, MY FRIEND
Swordless Link (22:21:22): I didn't even use the pillar!
Swordless Link (22:28:47): Dammit, where are you? =(
Swordless Link (23:17:47): God dammit
Swordless Link signed off at 23:17:50.
Swordless Link signed on at 23:17:59.
Swordless Link signed off at 23:18:50.
AKA (23:18:58): What have you done?
Swordless Link signed on at 23:19:48
AKA (23:19:57): What have you done?
Swordless Link (23:20:10): Observe, and be amazed, it's HUGE
AKA (23:20:35): Can't wait to see this
FILE TRANSFER
AKA (23:21:56): Fuck me
Swordless Link (23:22:41): You found the method for 1 star, I found the method for 0 star, there's nothing we can't do! ^_^
AKA (23:23:18): We can't theoretically improve the game anymore, apart from opening the door in the moat, which is impossible.

With thanks to...

Myles Bukrim: For supporting the run and checking parts of it regularly to see if there was anything which could be improved.
mr_roberts_z and Rikku: Their previous run served as a good guide for this one, as theirs was about as optimal as a run which follows that route can get.
laughing_gas: For telling us that diving is definitely faster than long jumping, which allowed us to save quite a number of frames.

adelikat: Accepting for publication as an improvement to the 1-star movie.


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TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15577
Location: 127.0.0.1
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
FINALLY A worthy run indeed. Camera was good. Speed was good. New routes were good. No complaints here.
Homepage ☣ Retired
Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
You've done it. You've done it.
Joined: 9/23/2007
Posts: 22
What madness hath wrought. Game over... The user wins.
I think i've watched about 70% of the TAS's on this site... It's become one of the first sites I check daily for updates. I'm going to start posting more.
Joined: 11/29/2005
Posts: 317
Location: Sao Paulo - Brazil
Totally agree with Comicalflop. The run that everyone knew that would exist, but noone knew when.
Player (68)
Joined: 5/5/2007
Posts: 65
I am coming out of lurking to tell you that my brain has just exploded. Thanks, guys.
Joined: 10/24/2005
Posts: 1080
Location: San Jose
My previous post did not go through, due to some site error, but let me reiterate: This was an amazing run, I wasn't expecting anything new, other than A DDD star skip, but everything else looked very different. Even the Bowser fights had great "acting" in them. Congratulations AKA and Swordless Link for an AMAZING job. I give this submission a resounding YES!
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
After the initial shock...moar words. Well, we all knew it was going to happen, and we all knew it was going to be big, but it still feels like the most shocking, unpredicted-by-anyone improvement in the game. The glitches were fabulous, and it looks incredibly optimized and clean. Even completely useless things (mini-steps whilst waiting for the key in B2) were entertaining and practically shocking. Setting aside everything from earlier, congratulations and a good "fuck yes" vote.
Experienced player (828)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
Sweet Mother of God.
Living Well Is The Best Revenge My Personal Page
sgrunt
He/Him
Emulator Coder, Former player
Joined: 10/28/2007
Posts: 1360
Location: The dark horror in the back of your mind
At last - the first run that (arguably) 100% misses the point of the game. ;-) Solid yes vote.
Experienced player (608)
Joined: 10/23/2004
Posts: 706
Absolutely excellent job. I specifically remember when the blj skip through the star doors was discovered years ago. From what was written, the trick was first discovered and published in some South American magazine... anywho, this puts the cherry on top of that first star door skip. Excellent job, excellent execution. now: BRING ON THE FRAME WARS... oh, and get to work on a 120 star run ;)
Current Project: - Mario Kart 64
Experienced player (702)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
I have to give this a yes vote and I haven't even watched it yet. I'm in awe that this is possible!
Super Mario Bros. console speedrunner - Andrew Gardikis
Player (68)
Joined: 5/5/2007
Posts: 65
Giving actual comments this time... I like the new camera angle when beginning BitDW. Of course, the way of getting into BitDW was new and unexpected. After BLJing thru BitDW, you are able to wall-kick almost immediately, which is a nice improvement. The movements you do with Mario right after defeating BitDW are funny. Getting into the basement door area is also new/unexpected. Very nice. Of course, the biggest part, you got into BitFS without DDD. I recommend the picture for this movie is the one of Mario having completed BitFS with the DDD portal directly behind him. Nice camera work in BitFS itself. In defeating Bowser in BitS, you land under the star's position; nice. Yeah. Awesome job guys.
Joined: 12/3/2006
Posts: 131
Location: Seattle
That was AMAZING. There were so many improvements I almost had a heart attack watching this.
mvb
Joined: 6/13/2007
Posts: 5
Great job guys.
Sir_VG
He/Him
Player (40)
Joined: 10/9/2004
Posts: 1913
Location: Floating Tower
I have a bomb. I will blow this site up unless several demands are made. 1. This run gets published NOW. 2. We remove all other content on the front page. 3. We give this thing a big motherfucking star. And a moon. And a comet. 4. We never post another run again. (And I thought that Aria of Sorrow run was good. To this I can only say, holy shit.)
Taking over the world, one game at a time. Currently TASing: Nothing
Former player
Joined: 10/6/2007
Posts: 330
Location: B.C Canada
Holy crow, calm down. I personally, am unable to view this, but somehow I have a feeling I'll be able to watch it eventually. *hint*
Joined: 10/16/2006
Posts: 174
Like I said with the last run, if I were wearing a monocle, you can bet that it would've fell out while watching that movie. It was that good. Now watch Rikku improve upon it again, as is the usual formula.
Former player
Joined: 8/15/2004
Posts: 422
Location: Minnesota
0 stars...... WOW
Joined: 12/3/2006
Posts: 131
Location: Seattle
Temporary AVI until this run is officially published: http://www.megaupload.com/?d=3EXTJTTE
Joined: 3/3/2007
Posts: 41
...Whoa. The way you warped all over the castle even moreso than before... the camera angles chosen this time around, including the one that follows Mario into the second Bowser fight... the way you managed to shoot past the Dire Dire Docks portal, thus allowing you to beat the game with no stars whatsoever... ...There's no way I'm saying No to this. At all. Obvious Yes vote. Congratulations on the run! This game is now completely broken.
- The Green Herring
Editor, Active player (476)
Joined: 5/23/2006
Posts: 361
Location: Washington, United States
Superb work! I wasn't really expecting a 0-star run for quite awhile yet. As in the 1-star case, history has been made here! It makes the ending seem so silly, with Peach's speech about the power of the stars returning to the castle. I guess they just magically warped from the levels back into the castle, huh?
Active player (315)
Joined: 8/25/2006
Posts: 287
You guys are crazy.
Former player
Joined: 12/22/2006
Posts: 193
Location: Flowood, MS
I'm gonna go ahead and say that this run is awesome. No vote.
<adelikat> tony hawk is porn for me <Comicalflop>my mom is hot
Former player
Joined: 10/6/2007
Posts: 330
Location: B.C Canada
watched it, and definately a yes vote. My favourite part was the first bowser area. I loved that since the camera angle made it great. Though I still think bowser looks like a hamster in this game the way he has his arms. I guess nintendo was going for a T-rex type look for him. Mario's a ninja in overalls.
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