1 2
23 24 25
34 35
Editor, Expert player (2329)
Joined: 5/15/2007
Posts: 3933
Location: Germany
Ah that page has everything I ever wanted to ask. Thanks
Experienced player (985)
Joined: 8/30/2012
Posts: 373
It seems you can't super guard environmental attacks. For example when magnus stomps and makes the ground shake. I'm finishing a playthrough to finalize a good item route that is slightly different from before. I will begin the TAS very soon. I'm also working on a Google site to keep track of all the tas progress and strats and findings. I'll post it when I'm finished everything on it.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced player (985)
Joined: 8/30/2012
Posts: 373
I finished everything on my site pretty much. https://sites.google.com/site/ttydtas/ If there's anything you feel is unclear or should be added, please say so. I've finished the new item/peril route. For example, it turns out that the Power Plus badge actually isn't faster. Peril status strats are easier because the Japanese version doesn't replenish your health.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Koopsless doesn't work in (J)? I assume the other buildings weren't able to be used instead in chapter 4? Also since chapter 3 is basically destroyed, is there anyway to skip parts of chapter 4 by reactivating chapter 3?
Former player
Joined: 6/30/2010
Posts: 1107
Location: Zurich, Switzerland
So, is J definitely faster now purely based on gameplay differences?
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Joined: 4/24/2012
Posts: 21
Anyone doing a TAS of Ultra Hammer Early? Would love to see a better video of it being done.
Experienced player (985)
Joined: 8/30/2012
Posts: 373
jlun2: Superslides work differently. In order to skip Koops you have to do a superslide in Chapter 4 to skip getting the shop key. Superslide mechanics are different, and therefore I can't skip him. andypanther: Yep. LTTP: https://www.youtube.com/watch?v=28z7IucO-Rw
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Malleoz wrote:
jlun2: Superslides work differently. In order to skip Koops you have to do a superslide in Chapter 4 to skip getting the shop key. Superslide mechanics are different, and therefore I can't skip him.
I meant is it possible to use a different house to slide in other than the one used in (U) to skip the key?
riking
They/Them
Joined: 2/27/2013
Posts: 23
Location: United States
Malleoz wrote:
I finished everything on my site pretty much. https://sites.google.com/site/ttydtas/ If there's anything you feel is unclear or should be added, please say so.
On the Comparison page, the doc isn't actually published (open in anon browser): https://sites.google.com/site/ttydtas/comparison[/quote] Everything else looks good!
Experienced player (985)
Joined: 8/30/2012
Posts: 373
Nope, there is no other house that works. Fixed, riking. Thank you for noticing that.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
jlun2 wrote:
Also since chapter 3 is basically destroyed, is there anyway to skip parts of chapter 4 by reactivating chapter 3?
Any potential discovered for this?
Experienced player (985)
Joined: 8/30/2012
Posts: 373
Let's start first by saying that it is mandatory that I beat chapter 4 to get Bobbery and start Chapter 5. Therefore, the only part of chapter 4 i could skip is not get Vivian, but if you battle Doopliss without her, the game freezes. And you need her in Chapter 6 to discover that ghost on the train. Reactivating chapter 3 would waste a lot of time too because I don't actually have to go to the Chapter 2 cutscene like in RTA. Also, I thought ticking would go on forever. It stops when you enter chapter 4 haha
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced player (985)
Joined: 8/30/2012
Posts: 373
SUB 13!!!!! Prologue completed in 12:55.400 Frame comparison to my old TAS. http://puu.sh/bTeCr/3e89dafc7c.png Improvements: -Better dock optimization -Faster Text -Zess T position manipulation -Platform Skip -Not jumping to get Fire Flower in sewers -Plane Panel timesaver -Bucket RNG Manipulation on Blooper fight -Speed swapping to Chapter 1 pipe early
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced player (690)
Joined: 11/23/2013
Posts: 2233
Location: Guatemala
What are those minus numbers mean?
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced player (985)
Joined: 8/30/2012
Posts: 373
That means I lost time. In all those scenarios the time loss was out of my control. It was due to the Japanese mechanics of the game in 3 of the 4 scenarios. In the fourth, the transition sequence in one of the rooms took longer. I had compared it to my old TAS and found that the time had not been lost from inside the room.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Former player
Joined: 6/30/2010
Posts: 1107
Location: Zurich, Switzerland
Great work, Malleoz! I loved the old TAS, and I'm sure this new version will be even better.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Really_Tall
She/Her
Editor, Player (185)
Joined: 9/29/2014
Posts: 122
Location: Scotland
I have an idea for a possible sequence break. I haven't tested this, and it may not work, but I think it has a good chance. I can't test this myself because it requires Ultra Hammer Early, and therefore JP TTYD, which I don't have. It would go like this: -Follow Malleo's route up to the start of Chapter 3. -Sign up to be a fighter, and continue normally until Yoshi hatches. -Go to Rogueport Sewers and open and enter the pipe to Chapter 6, using the Ultra Hammer to break the block. It would probably be faster to open the Chapter 5 pipe at the same time. -Read the message on the Sanctum to set the game state to Chapter 6. -Go to Twilight Town. As far as I am aware, having the game state set to post-Chapter 4 lets you go down the Twilight Town pipe whether you've been there before or not. -Open the Tube Curse Chest to set the game back to Chapter 4, and continue through the game from there. If this works, it would skip Grubba and the Gold Star, and the post-Chapter 3 cutscenes. It would also affect levelling because you don't fight Grubba. If it doesn't work though, I'd be interested to know why. If somebody could test this that would be great!
Experienced player (985)
Joined: 8/30/2012
Posts: 373
Ok well I screwed up the timing by looking at the VI count instead of the actual frame count. The real time is 13:05.35. Sorry haha. Very intriguing idea! I don't necessarily know if the cutscene sets the game to Chapter 6 because I haven't tested much. I'll see what I can make of this. Thanks!
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Really_Tall
She/Her
Editor, Player (185)
Joined: 9/29/2014
Posts: 122
Location: Scotland
I'm 100% certain the Sanctum cutscene sets the game to Chapter 6. It's really easy to check what chapter the game is set to beacuse it auto-fills your map with places you "should" have been to (places added to your map in Thousand-Year Door cutscenes). The game also adds the Crystal Star for the Chapter it thinks you're in. This works in reverse, so retriggering say, Chapter 2 after completing Chapter 4 will remove Glitzville and Creepy Steeple from your map entirely, but Twilight Trail will remain. Just something interesting I've noticed :)
Experienced player (985)
Joined: 8/30/2012
Posts: 373
I don't have a savestate anywhere near there, so I have to play back a dtm of a playthrough, and then I will test that tomorrow. Thank you very much for the idea, and I hope this works. edit: Link to video
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
If skipping gruba ends up feasible, would skipping yoshi be possible or is he needed later?
Joined: 3/27/2014
Posts: 5
Location: Montreal, Canada
Hi Malleoz, I'm super excited by your working and I support you in the TAS. Also, I would have an idea in the same order than Really_Tall, it's for cutting chp. 2. - Get the Elder Puni's Badge to gather punies (because it won't be available). - Do UHE, trigger chp. 6 ang get back in Big Tree with the blue pipe. - Go to pick up Super Boots (assuming the path is free). - Break the panel to gain the 101 punies. - Finish the chp. 2. I don't think it would save a lot of time, but because the time loss would be very low with blue pipes, you could skip both jabbies fights, blue key and the detour to get Super Boots... with luck there wouldn't be ticking anymore. Could you verify if it's doable and it's worth it?
Luigi, the Dark Plumber
Experienced player (985)
Joined: 8/30/2012
Posts: 373
You need Yoshi to get the Chapter 4. Another great idea. Thank you. I'll have to test this too, luigi1er! I'll test this tomorrow as well. The only problem is if I trigger Chapter 6 to skip most of Chapter 2, then I can't skip Grubba. I'd have to do some more testing to see which is faster.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
1. How many things are able to (re)activate chapter 6? 2. Rather than just reactivate chapter 6, how about one of them activate chapter 5, and the other skip use chapter 6?
Joined: 3/27/2014
Posts: 5
Location: Montreal, Canada
Maybe get into the blue pipe would trigger chapter 5, but it doesn't matter since to trigger blue pipes you need super boots... and makes my idea irrelevant since I ask them after.
Luigi, the Dark Plumber
1 2
23 24 25
34 35