I'm impressed!
I'll take it into account, and all comments, contributions, defects and helps, will be welcome! ... Thanks to his WIP, can earn co-authorship, at least until you can improve it even more
I'll work in this, at night (right now), and optimize it even more, if I can
Anyway, this is perfect .. If there helps such as: marzojr, Qwerty, DMTM, and others
Welcome it! :)
Current Projects:
- GBA: Advance Wars 2: Black Hole Rising
Future Proyects:
- Genesis games
- GBA games
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
Okay, I’ll try to proceed further (and to improve my test attempt as well), but not right now. Didn’t sleep tonight, have to take rest at daytime, and next night will probably be able to TAS. You have to keep in mind that I’m already participating in Qwerty’s project, and sometimes I have to give his project some attention as well.
I’d also like to mention that despite being able to improve it, I’m not really good at TASing Sonic, and prefer playing as Amy or Knuckles… But I’ll certainly give it a try :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2
my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Mmm ... Yes!
I already have several projects regarding Sonic 3 to make ... But I'll end this first
Your TAS test, I improve 2 faster frame, but I have the feeling that is even improvable, I have to try just a bit more
EDIT:
WIP to Hydrociti 1 (incomplete)
Well, I was trying to improve this act, and I think I did something,, just missing the final touch ... And to get into the wall after the loop, and move forward faster in runs as well as: any%, newgame +, Tails any%, etc.
Since my attempts are a failure, and I want to get to the special stage before the 36 second of timer
Current Projects:
- GBA: Advance Wars 2: Black Hole Rising
Future Proyects:
- Genesis games
- GBA games
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
Okay I made a new run, which shaves off a few more frames, but I send it to you by PM, since it includes a «secret» trick that shouldn’t be shown publically before marzojr and Aglar release their TAS (I found that thing independently from them, hence, I allow myself to show it to you).
I’ve also found out that the mentioned trick works fine for Knuckles, allowing me to advance the improvement (and to perform yet another trick as a bonus), but it also automatically makes mine and Qwerty’s TAS secret for now… >_<
One more problem is that now my expected result in Angel Island 1 (as Knuckles) is just a few frames above 0:41, and I am certainly not sure if I can make it in 0:40. Hate that kind of result.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2
my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Okay...
I'll finish it, and try to give more presicion, if there is one
So for now, I will send you later
I also have a couple of plans for TAS with Knuckles, but I thought, and even not make it
Current Projects:
- GBA: Advance Wars 2: Black Hole Rising
Future Proyects:
- Genesis games
- GBA games
I think, 100% run weak point is Bonus Stages (with emerald in end). Any optimization will bring a lot of frames :). But it's really hard to optimize such puzzle.
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
r57shell wrote:
I think, 100% run weak point is Bonus Stages (with emerald in end). Any optimization will bring a lot of frames :). But it's really hard to optimize such puzzle.
I don’t really understand you. Upthorn calculated the fastest routes ages ago.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2
my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
I'm curious too. Because I know what can be calculated and how much time it costs.
I don't really know system in sonic bonus, but there are: many blue spheres (each one can be in collected or not state (1/0)) and you can run in 4 directions, and map of stage is not small.
So, it's already (2^100)*4*(w*h) different states approximately. where w = map width and h = map height. (2^100)*4 = ~1.27e+30. (1 and 30 zeros).
I know that many of them "useless", but it's requires implementation of good cut off algorithm for "bad" states.
Just for you guys to know, I've finished Angel Island Zone
But with very minimal improvements
After, I'll prepare to make Hydrocity and Marble Garden with others routs
Current Projects:
- GBA: Advance Wars 2: Black Hole Rising
Future Proyects:
- Genesis games
- GBA games
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
Okay. I am now working on Qwerty’s S3&K «Knuckles any%» WIP, and I am really close to the insane result of 0:40 in Angel Island 1. AIZ2 is also to be improved; however, I experience some problems with AIZ2, thus, my progress is still very slow. marzojr would help me, but he’s not at home these days and cannot TAS.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2
my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
Brian_pso wrote:
By no means you need to worry because of me, I'm just hyped for this ;)
Okay, I explain the situation: marzojr and Aglar forbid me showing the run, because it uses one of their new tricks. I actually found it myself independently, but I was requested not to show it publically.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2
my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Joined: 10/30/2011
Posts: 146
Location: Auckland, New Zealand
Oh I forgot about this new trick thing... I'll have to wait then. No problem, I know that when I get to see it I'll have way more things to see in the video than if it were just a single level =D
For what is worth, it was only me that asked that WST keep it under wraps — but Aglar has talked to me and we will be releasing AIZ1 with the trick so WST is free to show his work.