• Aims for Fastest Time
  • Manipulates Luck
  • Abuses programming errors
  • Takes damage to save time
  • No password
  • Emulator FCEU 0.98.16
This run is similar to Walker Boh's. I played not very quickly in the beginning part, because I arrived at Alba Town at night, I must wait to the morning to get red crystal, so need not to go very quickly. In the third mansion, I met Death quickly after the wall sinking, most time saver. I didn't take needless damage, saved several seconds to increase HP when my level up. In the fourth mansion, I went and killed Camilla quicker, saved several seconds. At last, it was 28 seconds faster than Walker Boh's run. Thank to Walker Boh, I learnt some tricks from his run.

Bisqwit: surprising submission -- I did not expect it. But it is good, therefore, accepting and taking for encoding.

NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. Here goes! Feel free to clean up the list.



TASVideoAgent
They/Them
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This topic is for the purpose of discussing #1652: zggzdydp's NES Castlevania II: Simon's Quest in 32:08.22
Player (206)
Joined: 5/29/2004
Posts: 5712
I liked the part when the skeleton jumped away from you all the way out of the building.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 10/3/2005
Posts: 1332
This is obviously going to be published, so I think I'll forgo the yes-vote and instead, vote thusly: ...Assuming there's no way to reduce lag, anyhow.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Congratulations on once again ruling another Castlevania game. Voted yes.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Sir_VG
He/Him
Player (40)
Joined: 10/9/2004
Posts: 1913
Location: Floating Tower
Good use of the falling whip glitch. YES vote.
Taking over the world, one game at a time. Currently TASing: Nothing
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Sorry. Forgot to write earlier. This is a clear yes-vote. However... Wouldn't it be possible to reduce lag quite a lot in some places? Instead of jumping over enemies you could kill some of them to save a couple of more frames? Generally this was very nice planned and executed. Hope to see more of your videos in the future. Cheers!
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3570)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Wow, that came out of nowhere. Awesome movie, easy yes vote.
It's hard to look this good. My TAS projects
Skilled player (1222)
Joined: 9/15/2006
Posts: 165
Location: China
Thanks.
Highness wrote:
Wouldn't it be possible to reduce lag quite a lot in some places? Instead of jumping over enemies you could kill some of them to save a couple of more frames?
I think it's possible. I killed some enemies in some places to reduce lag, saved several frames in some of them, in others not saved. So I'm sure that the run can be improved, with much more re-record counts.
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Nice voted yes not that it matters. If you plan on doing another Castlevania game you should do Bloodlines. It hasn't been done yet for some weird reason and it rocks.
Working on: Command and Conquer PSX Nod Campaign
Skilled player (1604)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Voting shit yes without blinking. Question though, "I played not very quickly in the beginning part, because I arrived at Alba Town at night, I must wait to the morning to get red crystal, so need not to go very quickly. " sounds like excellent planning, but say that you ran to Alba Town as fast as possible (Still getting Holy Water and stuff), how close would you be to the town when the night falls?
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
Good job, Yes vote
Current Projects: ???
Chamale
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Player (182)
Joined: 10/20/2006
Posts: 1353
Location: Canada
Wow. I declare Zggzdydp the best Castlevania TASer ever. Some people become known for running the same game, or series, repeatedly. Rikku has 3 Super Mario 64 runs. Fractalfusion has 3 pokémon runs. Baxter has 4 tetris runs. But you have made 4 great Castlevania TASes, in a very short span of time!
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Cardboard wrote:
say that you ran to Alba Town as fast as possible (Still getting Holy Water and stuff), how close would you be to the town when the night falls?
Reaching the cyan town (Aljiba) for the white->blue crystal swap cannot be done anywhere near fast enough. Even if you skip everything (holy water and stuff), you will be about 2 and half minutes (real time) late. (Not to mention, you wouldn't have the white crystal that you intended to swap for.) Reaching the magenta town (Aldra) for the blue->red crystal swap also cannot be done anywhere near fast enough. Even if you skip the river-ferry detour to the Brahm mansion and hearts collecting and stuff, you will still be about one and half minutes (real time) late. These numbers were estimated from watching the TAS, but I do recall that there's really no plausible possibility.
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
Yes vote. Very well done.
Has never colored a dinosaur.
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Bisqwit wrote:
Cardboard wrote:
Reaching the magenta town (Aldra) for the blue->red crystal swap also cannot be done anywhere near fast enough. Even if you skip the river-ferry detour to the Brahm mansion and hearts collecting and stuff, you will still be about one and half minutes (real time) late. These numbers were estimated from watching the TAS, but I do recall that there's really no plausible possibility.
Correct. There are waiting periods you can't avoid.
/Walker Boh
Emulator Coder, Former player
Joined: 10/2/2005
Posts: 563
Location: Toronto, Ontario
Guess I'll throw in another unnecessary yes vote into the mix. Great work zggzdydp!
Morrison
He/Him
Former player
Joined: 8/2/2006
Posts: 195
Location: USA
Always good to see new Castlevania movies. I am curious though. How necessary is it to get the chain whip?
twitch.tv/Retrogaming2084
Active player (253)
Joined: 7/30/2006
Posts: 207
Location: Alefgard, USA
Voted yes -- even though it is very similar to the previous run, it is faster. I can't help but wonder though -- has anyone ever considered using death as a timesaver in this game? It seems like it could save a lot of time backtracking out of mansions. If memory serves correctly, you can even use the 'fall through floor' glitch to fall off the bottom of the screen and drown in water that isn't really there. Since you don't need hearts after you get the 5th piece of dracula, it seems like it could be faster to die in the mansion and get a game over to warp to the start of the mansion. I'm not sure how many game overs you can get and still receive the 'best' ending, but I have a feeling that death can be used in this movie as a timesaver.
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
dave_dfwm wrote:
I can't help but wonder though -- has anyone ever considered using death as a timesaver in this game? It seems like it could save a lot of time backtracking out of mansions. If memory serves correctly, you can even use the 'fall through floor' glitch to fall off the bottom of the screen and drown in water that isn't really there.
When Simon dies, he will just start in the last place where he stood on a non-moving platform. That means that if he jumped into a pond, he won't resume in the pond, but instead, in the place where he jumped from. Same for dying in the midst of swamps. But die in the middle of five skeletons, no problem, he'll just continue from that exact spot. Whether you use just one or all of his extra lifes, does not matter. He will not be returned to the beginning of the dungeon, or something of that sorts. If you get a password, reset the game and input the password, you will start in the first town instead, at daytime. But I don't think that's an acceptable technique ― passwords are a bit controversial.
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Morrison wrote:
How necessary is it to get the chain whip?
It is not necessary for game completion or for acquiring any next item. However, it will greatly save time in mansions (the only places where tangible improvements in time won't be countered by night/day changes), so it's deemed as being required. Also, you will need 150 hearts to acquire the morning star (which must be owned in order to acquire the fire whip in exchange later), and you also need 50 hearts in each mansion to purchase the oak stake. Collecting those hearts with just the basic whip is rather hard if you want to progress… Because only in the beginning will the monsters die from just 4 attacks or less. I think Walker Boh can give a definite reply at whether it is plausible at all, for this movie uses basically his route with technical improvements only. Also: Nice seeing you post, Walker Boh! You have been awfully away'ish lately.
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
I hope SNES Castlevania 4 is next! :)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Experienced player (614)
Joined: 4/24/2005
Posts: 612
After checking out this run, I think it's improvable but not by much. Maybe with a little more planning on what hearts to get exactly, more testing on what's the utmost quickest way of doing something and removing lag as much as possible could stretch another good improvement. Don't get me wrong, this is absolutely great as it is and I vote yes as it's an improvement worth noting.
Joined: 1/23/2006
Posts: 352
Location: Germany
I voted meh, while the run seems to be of high quality and a good improvement it was awfully boring to watch with most of the time spent moving slowly through random areas with nothing really interesting going on or waiting for the day/night cycle to advance. No interesting battles, nothing that looked like an insane stunt. I haven't played the game so that might make it uninteresting to me but I often found myself wishing this was over soon and unlike other TASes wasn't worried about missing anything if I took my eyes off the screen for a moment since the game is just so slow-paced.
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
Dude this is improvement....it's faster than previous version. I can't see reason why vote meh -__-
Current Projects: ???
Player (73)
Joined: 12/20/2006
Posts: 154
Sami wrote:
Dude this is improvement....it's faster than previous version. I can't see reason why vote meh -__-
You're right, whats even the point of having a poll when its an improvement? I mean, if its faster its guaranteed to get on the site, right? Why not just say "ok, i improved this, make an avi now?" Oh right, the site is supposed to be about "entertainment" ...