Joined: 10/17/2005
Posts: 634
Location: Seattle, WA
For some reason, I want to work on this one first. It's an awesome game, and pretty hard, due to its funky movement system. I only ever made it to 2-1 yesterday, but with some save states yesterday I beat it and thought to myself, this might work for a TAS. Hopefully the jump noise doesn't get irritating, you're going to hear it a LOT.
http://thatdenny.googlepages.com/PsychoFoxUE.mmv
Stage 1-1, only stopping to pick up the bird and a bonus to change into the faster running tiger. At first I thought when the bonus came out of a kill was random, but at least on this playthrough it was already set. I might check again later if changing the time I start the level makes the bonuses change from kill to kill, but for right now it was set to Invincibility for 6th kill, Changer for 8th. I will test if there's a changer in an egg along this route and if it's early enough in the stage that stopping momentum again to pick it up would save frames by the tigers fast speed. This stage, without any planning, took me about 20 minutes to do, so I don't think the whole run would take toooo long to grind out. Question is whether the movie file format/syncing will still line up between any further dega releases.
Joined: 10/17/2005
Posts: 634
Location: Seattle, WA
http://thatdenny.googlepages.com/PsychoFoxWIP2.mmv
Finished for the night but wasn't able to get it up for y'all. rm maybe I should reword that
Anyway I improved 1-1 by 27 frames, I figured out a way to kill a snail-thing and a bouncy-thing to get the Changer item to appear much sooner. The rest of this WIP goes through 2-1. 1-3 I went on top to avoid a staircase which would've wasted muuuch more time, since those are impossible to climb without losing all of your momentum if they're larger than one jump, as is shown in 2-1's ending. I'm curious if there's a path up top that will help me avoid that, though, so I'll check that first.
Anyway just wonderin how you all think it looks so far. If this is fine, I can probably go the whole rest of the game without a WIP.
really nice, as expected the game is fast and it shows.
I'm more concerned about the style, though.
you keep picking jumps from the middle of the platforms, you stay far from enemies. it could be more entertaining if you took more risks, passing just pixels away from dangers, making the viewer ask himself : "wow ! he barely made it", creating the maximum suspense possible while still being as fast as possible.
I never sleep, 'cause sleep is the cousin of death - NAS
Joined: 10/17/2005
Posts: 634
Location: Seattle, WA
...warps? Whoooaaa I should look that up, thanks for telling me.
edit--a SUPERDUPER EDIT: Okay I found the warp in 1-2, and it goes to 6-1. That considerably shortens the game. So it's either that or a full run. Maybe the warp to 4-1 from 1-3 as an option, since it shows all 3 boss types that are repeated in the game. ...a vote?
As far as style is concerned, yes, I've done a few sections in realtime and I've noticed that I don't like them. There are little bits of interest but it's not consistent. Considering there are warps to look into now (was that what that invisible platform I found was?), it looks like I'll be doing some things over again anyway, so what I think I'll do is go through a stage a couple times figuring out best route if necessary, and then do the full thing and include any style points I can think of without losing frames. Shouldn't take much longer than it already is going, and I believe that the current movie format should by now be able to sync with the upcoming accepted publishable emulator version.
FINAL EDIT: I feel like an idiot, I completely missed a changer in an egg at the very start of 1-1 that was only SLIGHTLY off the path I had been taking, so I guess I'm starting over anyway. Ha!
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
I certainly wouldnt mind a 100% run = clear all stages :)
Edit: Twisted Eye, feel free to perform that "I'm-slipping-away" animation while you are for example waiting for a boss to appear and such.
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
I vote for fast as possible :P after that we can do a full run.
Well.. I tested that thingie out to take the changer in the egg in the beginning before, just to see if it was faster.. and I lost like 200frames compared to your run. I bet that can be optimised alot I didnt put to much effort to it :P
Joined: 10/17/2005
Posts: 634
Location: Seattle, WA
Way aheada ya, that "OSHT" look is awesome
Yeah, Frenom, it'd be hard to get up there and keep momentum, it's a question of whether when optimized the faster movespeed makes up for it, I'll see what I can do but 200 frames does sound pretty rough
I'd rather see a warped run first, as I think it might get repetitive/slightly annoying for people who haven't played the game.
Super fast though and awesome, good job. This is one tough fucking game, thats all I remember about it (at least it gives you infinite continues though!).
Joined: 10/17/2005
Posts: 634
Location: Seattle, WA
http://thatdenny.googlepages.com/PsychoFoxWIP3.mmv
I'm going to go for the warped run first, cutting to 6-1. This WIP includes yet another improvement to 1-1--the changer up top at the start saved me 19 frames. Getting another changer in an egg at the end and cycling the attack bonuses to get a changer in 1-2 were needed so that I can swap to hippo (to open the path to the warp) and back. This WIP ends with a fun little glitch I found--unfortunately it doesn't work anywhere else, and, as you can see, doesn't exactly help a whole lot. Wee!
Now to see how well hex-editting in a two-frame improvement goes. I forgot that on the pause screen you can press left to skip straight to the tiger, so spending two frames passing over the monkey was completely unnecessary. I'm hopeful that everything will sync up but one never knows until one tries. Also, just after uploading this WIP I noticed that you can jump in a two-block passage if you duck first, and then once your head hits the small ceiling you can punch, meaning that the section with the hippo bustin' some walls is slightly improvable. Wee!
Joined: 10/17/2005
Posts: 634
Location: Seattle, WA
The sixth world is a jerk. Always ends with a huge staircase or even just a huge wall with bouncers in front of it. It's gonna take a couple tries to figure out what is the best route--quickly across the bottom and just trying the end quickly, quickly hurrying to the very top and jumping carefully so to avoid the ending, or something in the middle, bulbulbul
I also keep finding improvements for 1-1, haha. Thankfully, this game is VERY hex-edit friendly.
Hi, long time lurker here, but that's beside the point.
First, thank you for reminding me of the existence of this game, I played it years ago as a kid, and completely forgot about it.
Second, there's a warp from 1-1 to 7-1, not sure if you are aware of it, here's a savestate with its location (half cracked sky), once in the warp zone, it's the one by the long ramp at the beginning, easily missed if you run too fast on it. (I just discovered this then, by accident, though I think I also discovered it on the console a while back, as it seems vaguely familiar.)
http://rapidshare.com/files/42866173/Psycho_Fox__UE_____.dgz.html
Keep up the good work!
EDIT:
In case you can't find the location, here's a quick movie. (Note that it's me playing live, no edits, so I suck and there's a lot of room for improvement, but it shows you where it is, etc)
http://rapidshare.com/files/42893276/Psycho_Fox_7-1_Warp.mmv.html
Joined: 10/17/2005
Posts: 634
Location: Seattle, WA
heavens, 1-1 keeps getting shorter, haha. Thanks so much for that knowledge! I hated world 6 so much, haha.
Well this run should be done much sooner now, as I find time to work on it. Huzzah!
There's no warp directly to the last boss that I know of. 1-1 to 7-1 is the largest I know of, I'm happy to be proven wrong though.
Using a Pro Action Replay cheat, it's possible to select levels:
00C0 20XX
Where XX is the level number, 00-14 (hex remember) are the regular levels, 15-1C are the warp zones, and 1D-FF are messed up, probably referencing memory it shouldn't. (I didn't actually check above 1F though.)
Comparing the 8 warp zones (15-1C) with the 7 I know gives:
(1-1 Warp Zone) 15 - 7-1, 2-1
(1-2 Warp Zone) 16 - 6-1, 5-1
(1-3 Warp Zone) 17 - 5-1, 4-1
(2-2 Warp Zone) 18 - 3-1
(2-3 Warp Zone) 19 - 3-1, 4-1
(? Warp Zone) 1a - 1-1, 5-1
(4-3 Warp Zone) 1b - 5-1, 7-1, 6-1
(6-2 Warp Zone) 1c - 3-1, 7-1
The only warp zone I don't know how to get to is 1a, though I'm fairly positive I did it on the console years ago, and ended up warping backwards to level 1-1, which was quite annoying. Also, unless the pattern is pure coincidence, it's located between 3-1 and 4-2 (inclusive), and there's probably only the 1 missing. (Unless several warps lead to the same warp zone.)
So, unless there is a way to warp without using these zones, or I've missed a pipe thingy within the zones (I could only find the one pipe in the 2-2 warp), there is no warp to last boss.
There are some slight bugs as well, for example, cracking open a warp zone, with only half of it on screen, renders half the black hole on the other side of the screen. You can jump into either half, takes you to the same place. Also, you can get stuck between the left edge of the screen and a wall, and jump up repeatedly to get to the top of said wall. Neither of these are really useful though.
Anyway, good luck with the run.
Joined: 10/17/2005
Posts: 634
Location: Seattle, WA
I already got the sense that warps only go to the very first third of a world, this apparently supports that so excellent! I was almost afraid of starting over again just to find a faster warp, haha. I assume the whole 'warp to last boss' rumor was a simple mishearing/misunderstanding of 'warp to last world,' which is true and this TAS will be much thankful for! :D
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
Hi guys..
I did a test run of this game just to show the ending for you all, nice huh? ;) took like 1h or something.
I took the warp at 1-1 and I switched char once at the beginning to get the tiger, speeeeed.
Yay yay yaaay.. ;D
Joined: 10/17/2005
Posts: 634
Location: Seattle, WA
I'm still TASing this. The warp is in such a crappy place that I gave up for a couple days. Then I tried again and got it right the first try. Funny how that happens.
Anyway I'm at the start of 7-3 right now. I'm contemplating whether I should fix the errors in my work I keep finding or just finish up and release it here and THEN reimprove.
And what in the heck is up with that ending haha
edit: wow you did a darn good job for a quick hour's work. In case you couldn't tell, the reason this is taking a long time isn't that the game's hard, haha. May be a jerk to optimize at times, ways to save a couple frames constantly appear to me. But yeah, you did a pretty slick job. You make me want to get this further perfect and that right soon with this motivation :D ...which I need cause I'm lazy/hard to motivate hehe
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
Hehe.. Thanks.
No problemo. Now you have something to compare with, right? ;) I just took the fastest way that came in my way, so it cant be that hard to beat ;D