Post subject: The Flintstones
XYZ
Former player
Joined: 12/9/2006
Posts: 168
Location: 2bastuz
Hi ! I think this game is good for TASing: different stages, nice music & graphic, total length of movie ~ 20 min. I tried to make time-attack. WIP is here http://dehacked.2y.net/microstorage.php/info/27233365/THE%20FLINTSTONES.gmv Stage 2 is not so good, because many mistakes there. Should I go on or it's boring?
emu
Active player (386)
Joined: 1/2/2007
Posts: 188
Location: Germany, Munich
Not bad so far. I just spotted some possible improvements in level 1 and, as you already said, level 2 needs more focus on the acceleration issue. Level 1: 3310: You hit the fish while standing, which slows you down Maybe you can also find a way to prevent some lag later. 4080: The egg might be hit earlier 4300: Maybe it is possible to be more on the right when starting to jump 5250:You land in the gap very late. Maybe the dinosaur charges for you earlier, when you land there at the first possible frame. 5800: If ascending is triggered upon landing on the wooden bord, than you should jump earlier boss: I guess he has invincibility time, otherwise hit him constantly. Fred can also charge his attack. So maybe it is faster to not use the dinosaur, but hitting him with charged blows Level 2: You need to time the acceleration right. Don't cling to walls (in most cases). Example: You descend a shaft and will have to go right thereafter. Since your descending speed is independent from you horizontal speed and position, you can go left and right at will and will always leave the vertical tube at the same time. When you cling to the wall your horizontal speed will be zero, when you leave the tube and you will have to accelerate. How to prevent this: Cling the left wall and check at which frame you can start to accelerate to the right without touching the right wall, when you leave the tube. This way you will have max horizontal as soon as you can go right. Note: You don't have to be at the far most left side. Just enough, to accelerate to max speed. This also applies to other cases like going horizontal followed by a vertical shaft. The explained strategy and many others are explained somewhere in the FAQ. About the game choice: It is not a mind blowing game, but seems to have enough variety to be interesting. I'd watch it.
Active player (487)
Joined: 2/19/2007
Posts: 114
I've also been working on this game. I've not got quite as far, but my stage 1 is ~20 seconds faster. http://dehacked.2y.net/microstorage.php/info/1060604300/Flintstones%2C%20The%20%28U%29%20%5Bc%5D%5B%21%5D.gmv
XYZ
Former player
Joined: 12/9/2006
Posts: 168
Location: 2bastuz
emu, TheRandomPie_IV big thanks. My version is so slow. Some improvements from me. I find that in the end of 1-3 I can hit the big dinosaur and it destroy the wall earlier. TheRandomPie_IV In the battle against boss... Why you hit egg before it come? I think "bird"-attack is more powerful instead of charged stick.
Active player (487)
Joined: 2/19/2007
Posts: 114
The bird attack is more powerful, but, since you can't get 2 bird attacks on the Boss when it first enters unless you've already hit the egg it's not that much slower, and it is more than made up by the faster walking speed on the approach to the Boss. That dinosaur attacking trick definitely looks promising though, good find.
HHS
Active player (286)
Joined: 10/8/2006
Posts: 356
Here's a WIP that ends at the beginning of stage 5. Is it worth continuing, or should it be scrapped, you think? http://dehacked.2y.net/microstorage.php/info/770657422/fls.gmv
Skilled player (1327)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
It looks like it lags a lot. I say go for it if you can reduce the lag. :)
Post subject: The Flintstones (Genesis) All Secret Bonus Levels
XTREMAL93
He/Him
Active player (446)
Joined: 1/6/2012
Posts: 587
Location: Azerbaijan, Baku
The Flintstones (Genesis) All Secret Bonus Levels Link to video