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Choujin Sentai – Jetman
We call it “鸟人战队”,one game about struggle between justice and evil.TV and music are very good.
-Aims for fastest time
- Takes no damage(except BOSS)
- Manipulates luck
- Plays at hardest level
- Genre: Fighting
In the circumstance modal ,I always use “red man”,then I can reduce one second total without changing man.In the last fight,I escape some enemy instead of killing them because lag.
In BOSS fight,I attack it quickly,and I try best to reduce the time returning left.

adelikat: Set this submission to cancelled for the author. In the future, cancel old submissions when you submit an improved one.


TASVideoAgent
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This topic is for the purpose of discussing #1567: Xipo's NES Choujin Sentai Jetman in 09:25.10
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Nice improvement over the previous run. The levels are straightforward, but watching the red ranger do that weird high kick is kind of funny.
AnS
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WHAT!?
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Ye.I forget to thank ANS. Thank you+谢谢
work hard
AnS
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I mean... what a surprising day! :) But I must say, I abstain from voting. You know, with such "anything-goes" methods the run still can be improved. Unfortunately, entertainment value drops down considerably. I thought last year I've found optimum between speed and entertainment in the game. But let's see how does my opinion correlate with judges' own. ;) Anyway, hooray for new record! I'm glad I'm not alone there.
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AnS> I thought last year I've found optimum between speed and entertainment in the game. Your submissions said as fast as possible, and not that there were any entertainment trade-offs. As I understood it the pacifict in first level didn't cost any time. Anyway, I'm interested in hearing what the improvements were, since the submission writes so little about it. I had forgot how silly the bosses were in this game.
AnS
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Truncated wrote:
AnS> I thought last year I've found optimum between speed and entertainment in the game. Your submissions said as fast as possible, and not that there were any entertainment trade-offs.
Well, maybe I shouldn't say "entertainment", but you could understand what I meant. After all, it's usual case here at tasvideos. A lot of published movies have "takes no damage" feature, while they obviously can be completed faster by taking damage or using death as shortcut and so on. I guess, this also belongs to speed/entertainment dilemma, although it's hard to tell where there's an entertainment. Namely I've traded 3+ seconds for: * not taking damage (while playing HARD MODE you can only take damage in boss battles; during levels any hit means instant kill) * varying players / types of weapons * showing "eagle" boss ending (Elephant boss) Also, don't get me wrong here. I'm not telling this to defend my old run (it's really obsoleted now, just not by whole 4 seconds). I'm telling this to further explain why I'm not voting for TAS of the game I like.
Truncated wrote:
Anyway, I'm interested in hearing what the improvements were, since the submission writes so little about it.
Watching xipo's TAS I've noticed there are frames that come from optimizing and polishing published TAS (reducing lag, better precision). These are really improving previous run! So, if only xipo didn't take damage and refused cheap ways of saving time (e.g. time consumed by choosing player), I'd vote big YES. But right now I can't call this an improvement, so I'm not voting myself, but I'll respect any decision. After all, maybe I'm wrong and the game really looks better this way.
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In the stageE,I do not do slowly,but my "power" is bigger than original movie (look picture),it is troublesome. Picture2,in this stage,I can't do faster before there.So I copy a little frame.
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